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Kiri Mizukage
Kiri Mizukage
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Ketsu Uchiha

on Wed Oct 04, 2017 11:55 pm
[ketsu]

Ketsu Uchiha

Gender: Male
Age: 26
Bloodline: Uchiha
Village: Kumogakure no Sato
Rank: Jōnin [Tier 1]
Specialty: [Ninjutsu][Taijutsu][Fuuinjutsu]
Chakra Capacity: 270 || [150][+75][+45]
Chakra Regeneration: 6/Post
Element: [Raiton][Katon][Fuuton]

[ AFFINITIES & LEARNED TRAITS ]
Name: [Tier IV] Monstrous Chakra Capacity
Rank: S
Type: Chakra Based
Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 75CP. This does not stack with Tier III.

Name: [Tier III] Flash Speed
Rank: A
Type: Physical
Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina

Name: Chakra Sensory
Rank: B
Type: Chakra Based
Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through a unique application their chakra. This sensory ability has two main facets of function. With the first the user must remaining focused and stationary and as a result the sensor will be able detect their targets from a great distance which can extend to a maximum of 100 meters. In this state they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, this ability is far less refined as the user is unable to maintain the proper focus. Without the proper time and effort a Sensor is only capable of utilizing their basic sensory at a maximum of 20 meters and the details they gain are far less specific. They are only able to recognize those of a familiar chakra signature with ease and beyond that their abilities are limited to a sense of vague location with no clues in regard to the actions or abilities of their opponents. It's not possible to sense without at least a minimal amount of effort, regardless of whether the enhanced or less refined senses are being applied. If multiple people are in close proximity to each other, it becomes harder to differentiate between chakra signatures. At max range, if people are within 5m of each other, their chakras become muddled. If the targets are within 20m of the sensor, their chakra only becomes muddled if they are within 1m of each other.

Name: [Tier II] Major Chakra Control
Rank: B
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 5 Chakra reduced from the cost of any and all jutsu, excluding chakra upkeep.

Name: Writer
Type: Social Based
Description: The fine art of literature and imagination fuels the ninja's soul as they now as a undying will to write novels, short stories, poems, anything. Always having a pen or pencil with them the ninja can create or write about nearly anything that comes to mind with the right inspiration.

Diplomat Social Affinities

Name: Navigator
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.

Name: High IQ
Type: Social Based
Description: The ninja innately possesses a high IQ which gives them a great deal of practical and analytically prowess. Whilst some might confuse a High IQ with a wealth of knowledge, that is not the case. More often than not possessing a High IQ equates more so to your ability to analyze and work your way through or around problems. To some degree many Shinobi who possess this Special Characteristic can be viewed as quick learners or even prodigies in their chosen areas of study. Like the obvious benefits of being very smart, the ninja may be well regarded for their great mathematical and thinking abilities.

Name: Strategist
Type: Social Based
Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.

Name: Infinite Riches
Type: Social Based
Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.

Name: Friends in All Places
Type: Social Based
Description: After many travels, the ninja has gained s scattering of allies that wish to ensure safety to the user through either kinship or a repaying favor. Having these types of connections in the villages means the user always has some sort of home and can easily take refuge.


Name: Spiritual God
Rank: A
Type: Learned Trait
Description: The user has focused on their spiritual body for so long that they have a natural attunement to it. All Taijutsu costs 200% more, but the user receives a bonus 20% to their chakra pool, and all jutsu other than Taijutsu cost 3 less, minimum of 1, stacking with anything else. Mutually exclusive with Physical God, as a user may not have both.

Name: Diplomat
Rank: C
Type: Learned Trait
Description: The user is incredibly proficient at speaking to others. The user obtains Five slots for Social Affinities, which can be added to their profile at will. Additionally, the user is able to pick up on another person's mood through their own experiences, is extremely empathetic, and may be more in tune with society as a whole.


[ JUTSU & EQUIPMENT ]

[ . NINJUTSU]


[ . RAITON]
Name: Raishikon [Lightning Fang]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [5][1]1
Description: After three hand seals, a surge of electricity will ravage through the air, and get directed into one specific area with enough force to penetrate stone, in a 5-meter span. This is done very quickly, but the lightning bolt has a brief lag, making it possible to avoid entirely.

Name: Chidori Senbon
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [5][1]1
Description: This Lightning Element technique allows the user to shape the Lightning Element to form senbon. These needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path.

Name: Seiteki Nohara [Static Field]
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [10][5]2
Description: Five hand seals will cause Ketsu to emit a low-frequency hum, the only proof that this field exists to anyone but him. He will be able to see everything within ten meters of himself tinted blue, as the static surrounds him in the field. While this static field is up, water and lightning become nearly five times as effective, as everything will receive almost impossible to notice shocks on them, but when coated with water the shocks will be much more effective, and lightning jutsus used in this field will absorb all the nearby static, increasing their overall efficiency.

Name: Raiton Bunshin [Lightning Release: Clone]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [10][5]2
Description: A jutsu that follows the general rules of elemental clones, this tangible creation is made of pure lightning. When it is hit or makes a hit strong enough, it will combust into its original form of lightning and burn and shock anything around it.

Name: Chidori Nagashi
Rank: B
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [10][5]2
Description: A variation on a regular One Thousand Birds, this jutsu allows the user to cover himself in electricity, instead of just concentrating it in his hand. The electricity can be channeled anywhere, allowing the user to enhance his attacks with it. The user can also channel the electricity through a weapon, increasing its overall strength and cutting power. Because of not being focused in one hand, this jutsu does not use as many chakra as Chidori would.

Name: Raikiri
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [20][15]12
Description: Forming pure Lightning Chakra into the palm of one's hand, the user molds it into a short-range blade at most 6 inches beyond their fingertip. This jutsu has the same properties as Chidori, with the ability to pierce nearly anything, but does not require any buildup time to do so. Ketsu's proficiency with this jutsu is so pronounced that it requires no hand seals from him.

Name: Kirin
Rank: S
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [35][30]28
Description: A more powerful form of Chidori, this evolution alters the technique from a simple jab to an all out blast. This technique requires a storm to have formed above the user to use. Because of this, the Ninja typically starts the storm off with some technique, or alters reality to summon one. Upon doing so, the user will channel the electricity by raising a conductor, such as a Sword, into the air, and control the lightning, forming it into a ferocious beast, which will then swoop down upon an opponent. Because it is using existing lightning, this technique is able to exceed a ninjas normal capabilities, allowing them to control intense amounts. The lightning beast will roar downward upon an enemy faster then any normal ninja could ever hope to dodge, annihilating them and creating an intense explosion, the size of the blast depending on the ninja.

[ . KATON]
Name: Fukumen Jouki [Veil of Flame]
Rank: C
Range: Close|Medium|Far [26 Ft]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [5][1]1
Description: A technique harnessed through two handseals, the Dragon and the Tiger. As the user places both hands on the ground, the chakra flowing through them is channeled more, traveling up to twenty-six feet away from the user before exploding up much like a volcano; but of course, it isn't lava, just fire.

Name: Hinotama [Fireball]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [5][1]1
Description: Two hand seals, and a ball of fire erupts from Ketsu's left or right hand (whichever he chooses) in the direction it's facing. Travels five meters, then dissipates. If it hits an object, it explodes similar to a cocktail (real-life terms).

Name: Karyū Endan [Flamethrower]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [5][1]1
Description: Three hand seals, then Ketsu encloses his hand around his mouth with an opening, and blows into it, the chakra converting it into fire as he spreads the flame.

Name: Katon Bunshin [Fire Release: Clone]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [10][5]2
Description: A jutsu that follows the general rules of elemental clones, this tangible creation is made of pure fire. When it is hit or makes a hit strong enough, it will combust into its original form of flames and burn anything around it.

Name: Katon: Gōryūka no Jutsu [Great Fire Dragon Technique]
Rank: B
Range: Close/Medium/Far [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [10][5]2
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Ryūmyaku: Gōryūka [Dragon's Veins: Great Dragon Fire]
Rank: A
Range: Close/Medium/Far [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [20][15]12
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. While this technique is nearly identical to Great Fire Dragon, Dragon's Vein's: Great Dragon Fire instead creates purple flames, which burn at 1.5x the temperature and leave residue on anything they touch.

Name: Oorashi no Ryu [Raging Storm of the Dragon]
Rank: S
Range: Close/Medium/Far [50m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [35][30]28
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the rego vita is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.

[ . FUUTON]
Name: Fuugekitai Kabe [Wind Repel Wall]
Rank: C
Range: Close/Medium [10F]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: The user, being assaulted, will quickly flash through five handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterward, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Name: Kaze Ya [Wind Arrow]
Rank: C
Range: Close/Medium/Far [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: One of Ketsu's customized Fuuton techniques. The Kaze Ya technique involves molding chakra in the user's body and breathing in from their mouth; when the air and the chakra meet, the user will blow out of their mouth and the molded chakra will shoot forth. This chakra will become an arrow that, upon contact, can cut through a person's skin with relative ease, much like a normal arrow. The arrow is pure wind and therefore is difficult to see from the naked eye.

Name: Kaze Tama [Wind Bullet]
Rank: C
Range: Close/Medium/Far [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: One of Ketsu's customized Fuuton techniques. The Kaze Tama technique involves molding chakra in the user's body and breathing in from their mouth; when the air and chakra meet, the user will blow out of their mouth and the molded chakra will shoot forth. The chakra will become a bullet that, upon contact, feels like a direct punch from the user. Point-blank usage can result in internal bleeding. The bullet is made of complete wind, and is therefore very difficult to see through the naked eye

Name: Buki Hensa [Weapon Deflection]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: A technique created to counter Kaze Chisoku, the Buki Hense condensed air along a specific path, causing projectiles and anything else airborne in the immediate vicinity to slow down and follow that path. Then, by applying a little extra force, the user sends them off in that direction as though they were thrown to go there from the beginning. Requires the horse, boar and dog hand seals, opposite of Kaze Chisoku, only lasts one post.

Name: Kaze Chisoku [Wind Speed]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: A technique for the weapon of the user, rather than the user themselves. Kaze Chisoku creates a vacuum of air around the user's weapon that increases its speed exponentially. Due to there being little to no air resistance, the weapon can be swung far faster and harder than normal without it tiring the user out. The technique works best with swords, staves and spears, but any weapon will work. Hand seals required are dog, boar and horse; the technique lasts a total of five posts.

Name: Himitsu Kaze no Jutsu [Secret Wind Technique]
Rank: C
Range: Close/Medium/Far [20m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: The user of this technique whispers a short communication and envisions a target. The target can be as far away as the target needs. A slight breeze will head the target's way, and when it reaches them, will deliver the message in a voice only audible to the target. It's a very useful technique when it needs to be used, and can be taught to anyone as long as they have any understanding of the wind element.

Name: Teinami [Air wave]
Rank: C
Range: Close/Medium [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: A technique in which the user concentrates air around their weapon (or lack thereof) of choice, and make a slashing/thrusting movement with said weapon, disbanding the air focused into that direction, creating a wave technique. It can be used consecutively to form chains. Requires 3 handsigns to be used the first time, then every time in that chain requires no more. A consecutive chain can be done up to three times before the strain on the chakra network is too much to continue. What the move actually does it push the air into a concentrated wave that can shallowly cut thing and push them back with the force of impact. After fifteen meters, the wave of air will dissolve.

Name: Teibunshin [Air Clone]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5][1]1
Description: Following the typical style when an elemental bunshin is formed, the bunshin is made through normal means except that wind chakra is embed on its inside, forming it into a human shape. This clone can attack with basic taijutsu and reacts like a normal person.

Name: Kaze Kongou [Wind Bolt]
Rank: B
Range: Close/Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [10][5]2
Description: One of Ketsu's customized Fuuton techniques. Most offensive wind techniques focus on a huge burst of wind that slams into the opponent's whole body. This jutsu instead condenses the wind down into a spear like bolt of swirling wind. One could almost grab onto this wind since it is so condensed down, though anyone doing so would likely find their hand removed from their body. After completing the hand seals [Dog/Ram/Rooster] the bolt of wind flies towards its intended target in a jagged pattern, almost like lightning. If it hits, the bolt will leave a deep puncture wound or may even impale the opponent. The bolt is as long as Ketsu's forearm.

Name: Tatsumaki Turappu [Tornado Trap]
Rank: B
Range: Close/Medium/Far [15F]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [10][5]2
Description: After performing a set of fifteen handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this. Can only be held four posts. Granted, with the amount of force it holds, it's a given that Ketsu requires at least one post of not moving or being distracted. The longer he waits the more concentrated it will become, down to being almost impossible to get out of, though nothing's completely impossible.

[ . UNASSIGNED]
Name: Nenshou Denki [Burning Electricity]
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire], Raiton [Lightning]
Cost: [10][5]2
Description: Nenshou Denki is a unique type of fire and lightning combination that appears green, and acts similarly to fire with the feeling of lightning. The main use of it is either a fireball-type or lightning-bolt-type attack, and requires ten hand seals. Either of those two attacks can be used, but only one of them before the hand seals need to be used again.

Name: Rasengan [Spiralling Sphere] [Normal/Shunkou/Vermillion]
Rank: A/A/S
Range: Close [0-5M]
Jutsu Type: Taijutsu, Ninjutsu
Elemental Affinity: Fuuton [Wind], Raiton [Lightning], Katon [Fire]
Cost: [18][13]10 / [25][20]18 / [40][35]32
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.

The User is also able to use the Shunkou Rasengan- the difference being the simultaneous use of Chidori in the same hand, creating a combination attack of the two. This is equally as devastating as either attack, but pierces through defenses extremely easily and is very difficult to stop once it's used.

Ketsu's final version is called Vermillion Rasengan, which combines all of his elemental affinities, creating an attack similar to Shunkou Rasengan but with the added devastation of Fire Chakra, which pollutes the Rasengan and makes it much larger initially, though it can be returned to original size, while the dark red coloring stays. This version of Rasengan is noted as being able to pierce 2 of the 3 Raishomon Gates with ease.

Name: Mokushi [Apocalypse]
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind], Katon [Fire], Raiton [Lightning]
Cost: 50
Description: Mokushi is Ketsu's strongest jutsu. After the twenty hand seals are completed, Ketsu will close his eyes to focus on the jutsu. For one post, he cannot be disturbed at all; he is completely vulnerable. During this focus, his chakra will begin stirring within him, as he breathes and meditates. Once the meditation is complete and the jutsu can be used, he almost explodes with his three elements bursting around him and circling without mercy. The wind will cause a tornado to surround him with a 10m radius, and winds at sixty-five miles per hour. The fire will cause anything within the tornado to ignite or incinerate almost immediately. The lightning will cause major shock damage to anything within 50m, lightning striking places randomly while the entire field is a stasis that is impossible to phase though. A quick reflex can cause the major damage to be avoided, but it's almost impossible to avoid the damage entirely. Once the jutsu is over, Ketsu will fall to his knees and cought up blood. There is no way he can sustain this jutsu more than two posts, or use it more than once every few months. [Mainly for plots only, but can be used otherwise.]


[ . TAIJUTSU]


[ . PINYIN]
Name: Pinyin: Yin
Rank: [ Jounin Level ]
Range: Supplementary
Jutsu Type: Taijutsu [Form]
Cost: 5/Post
Description: Yin is known as a passive energy. While it is actively pronounced as a female entity that does not bar a male figure from making use of its special quantities. After years of training with Inari by his side, Ketsu was able to manipulate the yin nature of his internal energies. Unlike most of those who follow the style, because he is male he does need to quiet his spiritual energy to enter a state where he can make use of the Yin energy. It was a challenge to gain the ability of flowing through these states effortlessly, but now he finds himself able to sense the ebb and flow of the earthly energies within the environment with relative ease.

What this style of martial arts allows is for its user to enter within complete harmony with the natural world. They will enter a state that quiets their chakra to the point that all of their movements become quite light in effect. It has been said that watching a Yin pinyin user is akin to viewing a feather drift amongst the clouds.
  • [Genin - The user will have their agility increased by triple their original levels. While using this form they are capable of lowering the intensity in which their weight has upon solid objects. An example of this being that they could step upon the flat side of a falling leaf as if it were solid ground.]
  • [Chuunin - The user will have their agility increased by quadruple their original levels. While using this form they are capable of lowering the intensity in which their weight has upon solid objects tremendously. An example of this being that they could step upon the flat side of a drifting grain of sand as if it were solid ground.]
  • [Jounin - The user will have their original agility increased by five fold. While using this form they are capable of lowering the intensity in which their weight has upon all objects and energy tremendously. An example of this being that they could step upon the very wind itself as if it were solid ground. This in no way means they can simply walk through the air, if there is no force created by the wind then they would be unable to do this.]
If one were to face this form in combat it would be relative to the lighter motions of combat. It focuses more on the use of agility, dexterity, and speed through the proper use of the body. While the power generated is not on par with its counterpart, the technical attributes more than make up for it. Pinyin: Yin is mutually exclusive with Pinyin: Yang, and only one can be active at a time.

Name: Pinyin: Yang
Rank: [ Jounin Level ]
Range: Supplementary
Jutsu Type: Taijutsu [Form]
Cost: 5/Post
Description: Yang is known as an active energy. While it is dictated as a masculine entity that does not bar a female figure from making use of its special quantities. After years of training through meditation within her own right, Ketsu has been able to manipulate the yang nature of his internal energies. Being that Yang energy is his natural alignment, Ketsu does not have trouble at times accessing the various levels of the yang style. However, when accessed, His raging spiritual energy is allowed to flare out to its utmost potential while in this state. While using this form Ketsu tends to be far more aggressive in his movement.

This style of martial arts is far heavier than the previous. Where the yin energy was incredibly light in its execution, yang is the complete opposite. By increasing the pressure of their energy those who manipulate this art are capable of increasing the strength of their blows as well as the general state in which they carry themselves. To sum this style up in a single word, it is quite "heavy". Even though it is capable of bursts of speed, it is primarily used as a style which prides sturdiness.
  • [Genin - The user will have their strength increased by double their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the heavy imprints their feet make in the earth while this state is active, allowing for a more stable footing when issuing techniques.]
  • [Chuunin - The user will have their strength increased by x2.5 their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the heavy indentations they are capable of making within the earth; a strike on this level would result in a .5m radius crater made upon whatever was struck. It has been said that lifting a yang user in this state would be akin to trying to lift a small ox.]
  • [Jounin - The user will have their strength increased by triple their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the massive indentations they are capable of making within the earth; a strike on this level would result in a 5m radius crater made upon whatever was struck. It has been said that lifting a yang user in this state would be akin to trying to move a mountain.]
This martial art is used to bring out the raw power of the body, meaning their actions will likely be heavy in the fact that much force is placed behind each strike in a relatively short period of time. If a bull wanted to learn how to use a martial art he would definitely research this style. Pinyin: Yang is mutually exclusive with Pinyin: Yin, and only one can be active at a time.


[ . FUUINJUTSU]


[ . UNASSIGNED]
Name: Zouheishou no Koutetsu [Armory of Steel]
Rank: C
Range: Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: -
Cost: [Tools: 1 per Tool] / [Swords: [5][1][1] per Sword]
Description: Each of Ketsu's fingers has a seal tattooed on it. With chakra applied to these seals and any two seals meeting, he can release a weapon stored within it. He has a total of five seals on each hand, and one extra seal if all ten meet together, creating a total of eleven slots. The five on each hand are as follows: Thumb and Index Finger, Thumb and Middle Finger, Thumb and Ring Finger, Thumb and Pinkie, Thumb sliding across each finger from Pinkie to Index; this last one is where the primary weapons are stored (Ragnell and Starfall), but each of the other seals has its own major weapon. Ketsu's various tools, listed below, are also sealed in these tattoos, equally in each hand, the same number he normally keeps.


[ . KEKKEI GENKAI]


[ . SHARINGAN]
Name: Sharingan [3rd Tomoe]
Rank: A
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: 6 per Post
Description: An eye containing three tomoe will allow the ninja to see the image of an attacker’s next move from the slightest muscle tension in their body. This prevents wasteful movement and allows the Uchiha clan member to conserve much needed chakra in battle. It allows them to synchronize their movement to strike at an area moments before their opponent is even in that spot, essentially allowing them to strike out and hit their opponent before they're even there. While active the user's ability to perceive genjutsu up to rank A cast by users of equal or lower rank than the wielder, and makes the user immune to all visual genjutsu up to B-rank and all other genjutsu of C-rank and below. Users of this Sharingan level can now predict their opponents moves with great accuracy. It also grants access to Sharingan Copy Lvl 2, Sharingan Illusion, and the Magen - Kyouten Chiten (Demonic Illusion - Mirror Heaven and Earth Change).

Name: Sharingan Copy, Stage 2
Rank: A
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: [Variable]
Cost: [8][3][1] + Cost of the Jutsu Copied
Description: Users of this technique can copy any non-bloodline restricted technique up to their rank that is used against them in combat, though jutsu's that they do not have the affinities to use have a cost of one rank higher. If used on a jutsu you have the affinities for you may choose to permanently copy that technique.

[ . MANGEKYOU SHARINGAN]
Name: Eternal Mangekyou Sharingan ||[x]
Rank: S
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: 10/Post
Description: Sharingan is the blood inheritance limit of the Uchiha Clan. The Mangekyou Sharingan is a legendary doujutsu ability which has only emerged in a few clan members in its history. There is still mystery surrounding the eye and the Uchiha clan itself. Each user develops their own unique looking Mangekyou, which is obtained in mysterious ways. The Mangekyou allows the user to use Legendary Mangekyou Techniques, that are said to be some of the strongest jutsus in existence. The Eternal Mangekyou is an advanced version which requires transplant from someone else, and loses the penalties the normal Mangekyou has. It does, however, cost more chakra to use, due to the lack of other drawbacks.


Name: Mangekyou Sharingan: Amaterasu
Rank: S
Range: 10M
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: [40][35]32 (5/Post when Manipulated)
Description: Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This jutsu is generated by the right Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. The user's left Mangekyou eye can be used to freely manipulate the flames, at a lesser cost.

Name: Mangekyou Sharingan: Susanoo, Stage 1 |[x]
Rank: S
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: [20][15]12 + 10/Post
Description: This level of Susanoo will form a very basic structure around the user, either a ribcage or a single arm to attack from. This level of Susanoo drains the least amount of chakra, but provides the least effects: the ribcage is still a very formidable defense, but like all forms of Susanoo, it cannot restore itself from damage. In order to fix damage dealt to Susanoo, the user must dispel it, leaving them vulnerable, and resummon it. This cannot be done in the same post.

Name: Mangekyou Sharingan: Susanoo, Stage 2 |[[x]
Rank: S
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: [30][25]22 + 15/Post
Description: This level of Susanoo will form the uppber body in a skeletal fashion, a complete ribcage and funtioning arms for a much greater offense and defense over Stage 1. At this level, the user is able to form weapons from their chakra for Susanoo to use, but they can only be melee weapons, and only those the user has proficiency with, as Susanoo (at this stage) is an extension of the user. That said, use of this level of Susanoo is not without Risk, as it causes physical pain to the user, akin to feeling like they're on fire. Like all forms of Susanoo, it cannot restore itself from damage. In order to fix damage dealt to Susanoo, the user must dispel it, leaving them vulnerable, and resummon it. This cannot be done in the same post.

Name: Mangekyou Sharingan: Susanoo, Stage 3 |[[x]
Rank: S
Range: Supplementary
Jutsu Type: Doujutsu
Elemental Affinity: -
Cost: 50 + 25/Post
Description: The Final, Complete version of Susanoo, Stage 3 creates a fully functional creature with variance in shape and size, even in number of arms or legs. At this level, the user can mold certain objects into the Susanoo to keep forever, be it their own personal weapon or an ancient artifact. Use of this level of Susanoo is dangerous, as it drains an incredible amount of chakra quickly and causes intense physical pain to the user, akin to each of their cells being on fire. Like all forms of Susanoo, it cannot restore itself from damage. In order to fix damage dealt to Susanoo, the user must dispel it, leaving them vulnerable, and resummon it. This cannot be done in the same post.

Name: Susano'o Sealing Technique
Rank: S
Range: Supplementary
Type: Ninjutsu/Doujutsu
Cost: 50
Element: N/A
Description: The user first releases their entire Susano'o in front of them in an unconscious state. They can then physically hold an object in one hand while their other hand is on Susano'o's face. They then release a burst of chakra while the object in their hand disappears and a mark appears temporarily on Susano'o's face, fading within three seconds. The user may seal more than one object within Susano'o at a time, but only one per use of this technique. Afterward, Susano'o is sealed back within the user; the next time they are summoned, they will have access to the object sealed within them, such as a special sword or shield. Susano'o may have a maximum of 3 objects within it, and they may only be used at Stage 3.

Objects Sealed Within Susano'o:
-
-
-


[ . SUMMONING]


[ . FOXES]
Name: Kou
Rank: D
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: -
Cost: [3][1][1]
Description: [Picture] - Kou has no combat potential whatsoever, and is solely a friendly companion to Ketsu.

Name: Ouji
Rank: C
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: [Fuuton]
Cost: [5][1][1]
Description: [Picture] - Ouji is roughly as strong as a Genin [Tier 3], and will give most recent graduates a run for their money. He is capable of using Pinyin: Yin style at Genin level, and can utilize any of Ketsu's C-Rank Fuuton jutsu.

Name: Inari
Rank: A
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: [Raiton][Katon][Fuuton]
Cost: [20][15]12
Description: [Picture][Inari does not have Nine Tails] - Inari is, for all intents and purposes, an extension of Ketsu. She is capable of using every jutsu Ketsu knows at his own level, and has half as much Chakra as he does. Inari is capable of using Pinyin: Yin and Pinyin: Yang styles with no Upkeep, both at Jonin level.


[ . EQUIPMENT]


[ RAGNELL & STARFALL ]
Ragnell and Starfall are two very unique weapons. The two weapons are identical scimitars with the exception of the color their blades take on, Ragnell being blue-green while Starfall is a red-orange. The pommel is also adapted between them, being the same color as each sword's respective blade. The hilt of both swords are gold-colored, however. Although it isn't the case, each sword looks to be composed of thirteen unique sections of metal, but in fact it's one continuous creation.

Ragnell and Starfall, Ketsu's main weapons, are his most powerful. Ragnell is cold to the touch while Starfall is warm to the touch, though both are wrapped carefully in leather to make the handles not as uncomfortable. At any time, by pouring his reiatsu into each weapon simultaneously, the weapons can become coated in his chakra and take on the properties of their original element (Wind for Ragnell, Fire for Starfall). While both are wielded, Ketsu can place their hilts together to temporarily fuse them, creating a single double-bladed weapon.

[ PINYIN COAT ]
The Pinyin Coat weighs around 10 pounds, because it is laced with metal threads, offering massive protection from damage which confronts it first. When worn, Ketsu's speed is 15% lower than when without it.

[ NINJA TOOLS ]
Kunai[x10] - Simple Kunai which server their function, designed by Ketsu to feel more personal when used. The slots in the middle allow it to travel slightly faster, though it's not particularly noticeable except to high perception. Ketsu keeps 10 of these on his left hip.

Shuriken[x20] - Triple-pronged gold shuriken, Ketsu designed these to be more accurate when thrown compared to normal Shuriken. Ketsu keeps 20 of these on his right hip.

Exploding Tag[x05] - Standard explosive tags which drain 2 Chakra to charge, and can detonate at Ketsu's will. He often puts these on the Kunai, and as such keeps 5 of these on his left hip.

Fake Exploding Tag[x05] - Although they look similar, there are some noticeable differences between these and the real explosive tags. Since they're fake, to make sure he doesn't pull the wrong ones, Ketsu keeps 5 of these on his right hip.

Spool of Wire[20ft] - Standard metal wire, with no changes at all. Ketsu keeps a total of 20 feet in various minor lengths in the pouch at his back.

Smoke Bomb[x05] - Similar to explosive tags, these smoke bombs often come in a sphere shape, and require 1 Chakra to charge; after charged, Ketsu can detonate them at will. 5 of these are kept on his left hip.

Flash Bomb[x05] - Similar to explosive tags, these flash bombs often come in a sphere shape, and require 1 Chakra to charge; after charged, Ketsu can detonate them at will. 5 of these are kept on his right hip.
[/ketsu]
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Re: Ketsu Uchiha

on Sun Oct 08, 2017 8:17 am
[approved]Approved![/approved]

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