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Iwa Tsuchikage
Iwa Tsuchikage
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Souma Himura

on Thu Oct 05, 2017 7:02 am
Name: Souma Himura
Gender: Male
Age: 23
Bloodline: Himura Clan - Reinforcement and Building  
Village: Kirigakure (Originally Kumo)
Rank: Jonin [Tier 1]
Specialty: [Ninjutsu][Kenjutsu][Kenjutsu]
Appearance:


Equipment:
Kokuyōseki no Kagami:

The original copy of this blade is meant to be damn near unbreakable, but additional copies cannot withstand more than five blows of equal damage tier before they fade.

Kubikiribōchō:

Kubikiribocho (Executioner's Blade) - Like the other weapons employed by the Seven Ninja Swordsmen of the Mist, the sword possesses a unique power, this being its ability to reform itself using the iron harvested from the blood of its victims. This regenerative process takes place almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. The sword also possesses high durability and is quite strong, able to cut through almost anything.



For sticklers? Roughly the same size as a human, about as heavy. 


Aside from that, basic kunai and a smokebomb for shits and giggles.


Chakra Capacity: 150 points
Chakra Regeneration: 6 points per round. Kenjutsu cost 3 points less.

Affinities:

Name: [Tier IV] Lightning Speed
Rank: S
Type: Physical
Description: Over a decade or two of constant adapting and training in one’s physical attributes has finally lead them down the path of speed. Having chosen speed as their dominant ability, shinobi with such talent are able to move four times faster than the average ninja of equal rank. Their speed is so great in fact, that should they hit their top speed, they can essentially become nothing more than a phased blur from the high-speed movement. The movement is so fast, that little beyond the Sharingan or exceptionally keen perceptive abilities can spot them.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Name: [Tier II] Immense Endurance
Rank: B
Type: Physical
Description: Further training in the discipline of dealing with injury has allowed for the shinobi The possessor of this talent has an increased endurance of double that of their peers which makes them considerably tougher. They are near immune to the sensation of pain from attacks equal to this rank which allows them to fight under harsh circumstances with normal efficiency.

Name: Strategist
Rank: B
Type: Social Based
Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.

Name: Chakra Aura
Rank: C
Type: Social Based
Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host.
Color: - Black flowing with Crimson

Name: [Tier III] Ferocious Strength
Rank: A
Type: Physical
Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.

Learned Traits:

Name: Physical God (No Upkeep)
Rank: A
Type: Learned Trait
Description: The user has focused on their physical body for so long that they have a natural attunement to it. All Ninjutsu and Genjutsu cost 100% more, but the user may choose between +1 to the Tier of all of their Physical Affinities (Speed, Strength, Endurance, Evasiveness), capping at A-Rank, or having no Upkeep from S-Ranked Physical Affinities, allowing them to maintain that level of power indefinitely. Mutually exclusive with Spiritual God, as a user may not have both. The cost increase to Nin/Gen does not affect Upkeep.

Name: Fast Learner
Rank: B
Type: Learned Trait
Description: The user is a fast learner when it comes to new techniques, experiences, or anything else. With this trait, a user is able to learn another trait by observing it once, replacing this trait, at any tier, though they may not use this to obtain two Traits that are exclusive with each other. Alternatively, a user may use this Trait to learn a single Physical or Chakra-based Affinity, up to A-Rank. This Trait may only be taken once, and when used in either way is removed with an Open slot remaining for the user's Learned Traits. This trait must be learned on the user's own, without outside help, and must be used by witnessing someone else utilizing what the user wants to learn.

Element: [Fire][Wind]==>[Swift]

Jinton:


+

F I R E + W I N D

迅 | Jinton | Swift

Coupling the manipulation of the wind element with the power of the fire element, grants the user amazing speed. Able to propel one's self forward with fire and create an aerodynamic effect similar to a jet with wind. The user of the Jinton element can now move and react faster than most shinobi could ever hope to imagine. This element can not only be used to increase speed but can produce concussive blasts using superheated air, similar to the shockwave of an explosion. Not only knocking the opponent down but in some cases burning them.


Shunshin
Type: Taijutsu
Rank: D
Cost: 3
Range: 0-15m per use
Effect: By generating chakra into the feet, similar in how one walks on water or a tree, the ninja uses this energy to propel himself forward as he runs, causing them to move faster then usual, and to the untrained eye, making them appear as if they've disappeared. The technique was named so because of the sound made when the user moves at this high speed, and because the enemy can move at such speed when properly trained, that they can move from one spot to another in a blink of the eye. Costs additional Chakra to perform Multiple movements

Afterimage Blink
Type: Taijutsu
Rank: D
Cost: 4
Range: Self
Effect: When moving Tier II Speed or higher (up to IV because cap), an afterimage can be left behind as a decoy. This is especially useful in a variety of situations, most prominently eliminating the need for a dependence on clone jutsu.

Elemental Blade
Type: Kenjutsu
Rank: C/B
Cost: 9, 15
Range: Melee
Effect: To use this jutsu, the desired element of choice must be manifested in the fingertips and traced down the length of the blade. After the first occasion of this per thread, it can be re-started without the gesture. For larger blades, a palm across the back of the blade is enough. Any element that the user is capable of harnessing in release form can be imbued into a weapon for a short duration. There isn't anything in particular to limit this aside from the fact that it is strictly direct element infusion.
Fire: Burns on contact with skin and flesh
Wind: Causes a deeper cut, or results in higher impact force
Swift: The strike impacts as if two strikes were performed simultaneously.

Elemental Blade: Wing Strike
Type: Kenjutsu
Rank: B
Cost: 15
Range: 0-30M
Effect: Using Elemental Blade as a parent jutsu, the jutsu can be used to fire the channeled element type in a single wave. This must adhere to the same rules mentioned in Elemental Blade, and will consume the element currently imbued into the blade.
Fire: Causes up to second-degree burns on impact, first if grazed.
Wind: Causes the impacted target to be knocked back slightly, or off balance.
Swift: Flight speed is increased, and the impact causes minor internal damage via concussive blast.

Swift Release: Chakra Mode
Type: Body-Alteration
Rank: B
Cost: 6 CP per round.
Effect: The user embodies the dual nature of Fire and Wind, letting the release become a part of their very being. This release state is necessary to perform any jutsu that derives from the advanced element, Swift. The visual effect of this is that the user's body seems to wisp and flicker as though it is always moving. While active, attack speed with weapons of all kinds are increased, under the condition that the user is already able to wield the weapon properly. In addition to this, Projectile launch speed is increased.

Swift Release: Thrust Force
Type: Nintaijutsu
Rank: B
Cost: 10
Range: 0-5M
Effect: Using the elemental infusion of Fire and Wind, jets of highly compressed, superheated air can be summoned from any part of the body, used to propel, push, or cause concussive bursts.

Swift Release: Sonic Blade
Type: Kenjutsu
Rank: B
Cost: 10
Range: Striking range.
Effect: Any sword strike can be infused with the Swift Nature, with the potential to make the next strike concussive, causing a medium implosion on impact.

Swift Release: Multi-Point Ricochet
Type: Kenjutsu
Rank: A
Cost: 25 plus 5 per every strike beyond 10th
Range: 0-10M
Effect: Using similar techniques to Thrust Force and Full Crescent Arts, high speed is an absolute must for this jutsu to function properly. Swift Nature Chakra is imbued into every fiber of the user, allowing them to exceed the processing capacity of most normal humans. In this manner, the user then makes many strike attempts, all of which are at blinding speeds, and can include concussive blasts. The points of impact can vary greatly, and have no limit of angle, velocity, or frequency.

Field Consecration: Burning Earth
Type: Kenjutsu (Fire)
Rank: C
Cost: 9
Range: 0-5M
Effect: Stabbing a blade into the ground acts as a focal point for the jutsu. 4 handsigns are performed, then an area of 5 meters is scorched moderately. This sees most effective use in forest-type areas, but can be used in many places.

Field Consecration: Terrain Aeration
Type: Kenjutsu (Wind/Swift)
Rank: B
Cost: 15
Range: 0-10M
Effect: Stabbing a blade into the ground acts as a focal point for the jutsu. 5 handsigns are peformed, then the blade is gripped tightly. Plunging the blade into the terrain completely upheaves the area, aerating it and dispersing it in a 10 meter radius. This can be used in a wide variety of places and has plenty of tactical usage.

Obsidian Edge
Type: Weapon Summoning
Rank: C
Cost: 5
Range: Self
Effect: This jutsu is part of a complex system imbued into the inside of the sheathe that carries his traditional, black katana. Why the katana is black is a mystery, but the jutsu is the key portion of his fighting style. When unsheathing his katana, a simple pulse of chakra is enough to summon a duplicate in the sheathe's empty space. This means that Souma can theoretically make a cut with his blade, and have a second on standby, leaving infinitely possible options.

Obsidian Beam
Type: Weapon Seal
Rank: A
Effect: This jutsu is imbued into the handle in the form of a seal, which has a simple effect. A small pulse of chakra is enough to summon a particular copy of this sword back to Souma's hand, potentially damaging targets within the line of travel. The speed is near that of Souma himself travelling at top speed.

Full Crescent Art: Sweeping Breeze
Type: Kenjutsu
Rank: B
Cost: 15
Range: Self
Effect: In any dash, movement, or strike, velocity can be altered by way of angle, be it horizontal or vertical at will. There is no limit to the precision or the turn, or point of focus. This is not an 'oh shit' button.

Full Crescent Art: Dial Connect
Type: Kenjutsu
Rank: A
Cost: 25
Range: Melee
Effect: Any swing strike can potentially pass secondary effects through to the target, even when blocked. This includes effects such as energy drain, burns, knockback, and the like.

Full Crescent Art: Mid-Image Flurry
Type: Weapon Art (Less jutsu, more technique)
Rank: B
Cost:
Range: Striking distance.
Effect: This technique utilizes combination of the afterimage technique, Dial Connect, and various other Swift Release traits to simulate the effect of being struck from countless angles, resulting in an extremly dense, extremely difficult to counter onslaught.

Marking Seal: Crimson Beacon
Type: Fuinjutsu
Rank: C
Cost: 5
Range: Touch to place, able to track for 40M
Effect: This simplified fuinjutsu acts as a bright and unique chakra flare. While the intensity of it is not so much that it harms the target, it does require a basic understanding of sealing to remove. The purpose of this is to give Souma a precise marker for targeting an actively engaged opponent.

Weapon Command: Obsidian Link
Type: Fuinjutsu
Rank: B
Cost: 15
Range: N/A, alternating due to interlinking.
Effect: With four handsigns, all copies of Souma's katana that are on the field become linked by a red line, stemming from the handle, for a single round. An additional handsign can be used to extend the jutsu for an additional post. The effect of linking them together effectively creates a hard surface, similar to solid steel, but functioning like tripwire. Depending on the way force impacts the 'line', lacerations, rebounding, and full momentum halting are possible with this technique. Jutsu that collide with the line B-Rank or below will bounce off the lines. Above B-Rank will break that particular line.


-Signature Finishing Art-

Forbidden Art: Obsidian Collapse
Type: Nin-Fuin-Kenjutsu
Effect: Souma can take every copy of his katana on the field and call some into the sky. The rest are empowered into the original blade for a finishing blow. 20 or more copies are required to properly perform this jutsu, and if learned by another, could theoretically be used by anyone with basic knowledge of Fuinjutsu. The swords create an area of no escape unless one is skilled in bypassing seals and barriers. The first 5 track the target and attempt to seal them to the ground, cutting them off from their chakra supply by 50%. Usable jutsus by the target are limited to non-handsign jutsu only. Aside from the above, they will be helpless as the surrounding area is pelted with the rest of the summoned swords, sticking the target within a single meter of give. A field/barrier is generated which is 5 meters wide in diameter. There is no top to the field, and the walls taper off after about 40 meters up. The jutsu's resolution then begins as Souma draws all of his remaining chakra, and some of the nearby life energy of wildlife and plants, though not enough to cause them to lose conciousness or wilt. One final katana which is held in his hand acts as the focus for the final action, in which he plunges this katana into his sealed foe and pumps the collected energy into his target. The energy release is so powerful, it radiates outward, damaging himself heavily, and hopefully the target as well. The energy then dissipates and leaves him nearly fully drained, having barely enough energy to walk away.

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Re: Souma Himura

on Sun Oct 08, 2017 8:37 pm
[approved]Approved![/approved]

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