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ANGrey
ANGrey
Kiri Mizukage
Kiri Mizukage
Posts : 60
Join date : 2017-10-03
Location : With the love of my life.

Mujōna Isshin Empty Mujōna Isshin

Fri Nov 03, 2017 1:24 am
[ketsu]

Isshin Mujōna

Gender: Male
Age: 18
Bloodline: Mujōna
Village: Konohagakure no Sato
Rank: Jōnin, Tier 2
Specialty: [Fūinjutsu][Ninjutsu][Kenjutsu][Fūinjutsu]
Chakra Capacity: 147 ||[150][-38][+35]
Chakra Regeneration: 3 per Post ||[6][-3]
Element: [Katon][Enton]

[ AFFINITIES & LEARNED TRAITS ]
Name: [Tier III] Advanced Evasiveness
Rank: A
Type: Physical
Description: Through intense regimes of training and a great deal of stretching, a possessor of this SC has now approached the tier of master in regards to their own Kinesthetics and as such retain a level of flexibility and agility that one might find common among career contortionists. Through application of this talent they have mastered even the advanced forms of the evasive maneuvers taught to them and as such are able to dodge even rapidly accelerated attacks aimed at them.

Name: [Tier III] Flash Speed
Rank: A
Type: Physical
Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina.

Name: [Tier II] Large Chakra Capacity
Rank: B
Type: Chakra Based
Description: The ninja continues their mediation and physical training which further increases their chakra capacity. Ninja with large chakra capacities have an increased reserve of 35CP. This does not stack with Tier I.

Name: Strategist
Type: Social Based
Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.

Name: Notorious
Type: Social Based
Description: Characters have become masters of their given skills, so much so, that they are more well known for their skill than they are for being ninja. They can typically travel in any country and be well known for their skills and works, even receiving invitations from local nobles to perform/create for them. The recognition scales with the user's rank, so a Jōnin and a Genin both with this Affinity would both be known, but at different strengths; the Jōnin may be known World-Wide, while the Genin may only be known within their Country.
Title: "The Immortal"



Name: Fast Learner
Rank: B
Type: Learned Trait
Description: The user is a fast learner when it comes to new techniques, experiences, or anything else. With this trait, a user is able to learn another trait by observing it once, replacing this trait, at any tier, though they may not use this to obtain two Traits that are exclusive with each other. Alternatively, a user may use this Trait to learn a single Physical or Chakra-based Affinity, up to A-Rank. This Trait may only be taken once, and when used in either way is removed with an Open slot remaining for the user's Learned Traits. This trait must be learned on the user's own, without outside help, and must be used by witnessing someone else utilizing what the user wants to learn.

[ JUTSU & EQUIPMENT ]

[ . KEKKEI GENKAI]


[ . MUJOUNA CLAN]
Name: The Dark Sign, Kuraiinkan
Type: Fuuinjutsu
Stages: 1
Effects: The Dark Sign is a seal that all Mujōna Clan Members have present directly over their heart. This seal has several effects, present from the day the seal is applied: All Mujōna have an affinity to Katon [Fire Release], and must have it as their first element; All Mujōna regenerate Chakra at 1/2 speed rounded up from a normal Shinobi of their rank; All Mujōna have 25% less Chakra than a normal Shinobi of their rank; and finally, all Mujōna are immortal. The moment their heart stops beating, the seal activates and their entire body burns away in a flash of light, reforming at the secondary seal that they placed. This grants Mujōna Immortality, though their Chakra Reserves are the same as they were before the death. The only way to stop this immortality is to remove the seal, which requires the Advanced Fuuinjutsu specialty as well as two Jōnin or one S-Rank performing the seal removal technique. The moment the seal is removed, the Mujōna clan member dies instantly. Possessors of this seal age normally until 19, and then stop aging as long as the seal remains.

Name: The Dark Sigil, Kuraiinshō
Type: Doujutsu
Stages: 2
Effects: All Mujōna Clan Members posses the Dark Sigil from birth. At Stage 1, the Dark Sigil causes their eyes to be completely black, with no pupil, iris, or any distinguishing features. All Mujōna at this stage can see in absolute darkness as well as they can in absolute light, and are immune to being blinded by flashes of light or instantly switching from utter darkness to sunlight. At Stage 2, which is where a Mujōna truly unlocks the power of the Dark Sigil, the Mujōna Clan Member gains the ability to see infrared radiation, essentially giving them access to thermal imaging. As everything above absolute zero emits Infrared Radiation, the Dark Sigil Stage 2 allows Mujōna Members to see through certain substances and gain an intensely accurate lay of the land. This is overlaid over their normal vision, which means that the normal penalties of pure Infrared Vision, such as not being able to clearly distinguish trees and leaves, are nullified.


Name: Kuraiinkan
Rank: S
Range: Melee, Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: Katon
Cost: 0
Description: The user placed their palm flat against the ground and places a seal on the ground which is identical to the one on their chest, but is wrapped in their own name. Once created, this seal visually takes the appearance of a campfire, which allows other Mujōna Clan Members to allign themselves to this seal by holding their hand over it. The flame created by this camp fire is an illusion only able to be seen by the member who has it active, though the entire campfire is visible to others. When a Mujōna dies, their body instantly reforms at this Campfire. The actual seal below the campfire cannot be destroyed by any means. A Mujōna may have multiple Campfires placed, but only one may be active at a time. As the flame is an illusion, even if the Campfire is destroyed the flame is still visible only to the Mujōna whose seal is active there. Mujōna Clan Members can use this jutsu regardless of specialties or rank. Campfires cannot be placed within 500 meters of each other.

Name: Nanmin no Inori
Rank: S
Range: Melee, Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: -
Cost: 50
Description: The user places their palm flat against the bare chest of a living and willing sacrifice. The Mujōna Clan Seal appears over their heart with a severe burning sensation. This sensation remains until the sacrifice passes away from the pain and their heart stops beating. Immediately after, they are reborn as a full blooded Mujōna at whatever Kuraiinkan the user has active, including all benefits and penalties that causes. This means their primary element becomes Katon, the lose 25% of their normal chakra, and they regernate 1/2 chakra of their normal regen. Any Kekkei Genkai they had before this seal is applied is removed from their blood, and the Mujōna Kekkei Genkai takes over. This jutsu is how Mujōna are born, and can be placed as early as 7.

Name: Kuraiinshō
Rank: B
Range: Supplementary; Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 4 per Post
Description: The Mujōna Clan Member gains the ability to see infrared radiation, essentially giving them access to thermal imaging. As everything above absolute zero emits Infrared Radiation, the Dark Sigil Stage 2 allows Mujōna Members to see through certain substances and gain an intensely accurate lay of the land. This is overlaid over their normal vision, which means that the normal penalties of pure Infrared Vision, such as not being able to clearly distinguish trees and leaves, are nullified.

Name: Moesashi no Seishin
Rank: C / A
Range: Supplementary
Jutsu Type: Ninjutsu, Kenjutsu
Elemental Affinity: Katon
Cost: [6 / 24] + [2 / 6] per Post
Description: This technique coats the user's weapon in chakra and ignites it, coating the weapon in fire. This fire is restricted to the blade, and thus will not spread further when touching anything, though it will raise the nearby temperature and cause anything it touches to act like it's on fire temporarily. The primary purpose is in combat, as the burning damage would hurt more than just being sliced. The user is immune to the flames and may grab any part of the weapon.

Name: Shini-Sōna Iki
Rank: B
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 12
Description: A skill which can be used in order to protect the user. Gathering their chakra into the air and having it spin around them, a flaming whirlwind emerges around the user forming somewhat of a protective barrier. Normally it is used to deter the opponent from continuing their taijutsu attack, but can be used offensively to send an opponent whom prefers close range a good distance away because of its spinning force.

Name: Takibi no Kokoro
Rank: A
Range: ???
Jutsu Type: Fuuinjutsu
Elemental Affinity: -
Cost: 24
Description: The user places the back of their palm over an active Campfire from Kuraiinkan, and can then visually see a map of all other Campfires within two hundred miles of them. The user then can pour chakra into the seal and activate any of those Campfires, provided they have been activated by the user in the past, which makes that Campfire the user's new "revive" spot. Immediately upon this technique finishing, the user dies, essentially teleporting them to the new Campfire.

Name: Katon Chakura Mōdo
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 36 + 8 per Post
Description: The user coats themselves in chakra and ignites it, causing anything which touches them to instantly ignite into flame as well. Their own clothinig and body are immune to this heat and fire, but nothing else is. Due to the heat generated, the user is capable of burning other targets without coming into direct contact with them. In addition to the offensive damage the armour can inflict, it can also be used for defensive purposes, as it acts as a deterrent towards those who wish to attack the user physically.

[ . NINJUTSU]

[ . KATON]
Name: Katon: Hōsenka no Jutsu [Fire Release: Phoenix Sage Fire Technique]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Name: Fire Release: Exploding Flame Shot
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. The user can create up to seven balls of flames at a time.

Name: Katon: Ryūka no Jutsu [Fire Release: Dragon Fire Technique]
Rank: C
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well.The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Name: Katon: Karyūdan [Fire Release: Fire Dragon Bullet]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: A basic Katon jutsu, where the user exhales a flame breath from their mouth. This technique can be used in conjunction with certain Doton techniques to ignite projectiles, as well as ignite shuriken or kunai when thrown to make them more devastating.

Name: Katon: Endan [Fire Release: Flame Bullet]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.

Name: Katon: Gōkakyū no Jutsu [Fire Release: Great Fireball Technique]
Rank: C
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

Name: Fire Release: Hiding in Fire Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 4 per Post
Description: A simple technique where the user guides flames with their chakra to hide in natural fire, making them invisible to the naked eye while surrounded. Upon leaving concealment, the flames flare up and burn around, revealing the user.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Rank: C
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: The user creates a flammable gas in their lungs by mixing air and chakra, and blows it out. When it comes into contact with fire or a spark, the gas ignites into a large fireball.

Name: Katon: Haisekishō [Fire Release: Ash Pile Burning]
Rank: B
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.

Name: Katon: Bakufū Ranbu [Fire Release} Blast Wave Wild Dance]
Rank: B
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: The user kneads chakra inside their body and convert it into fire, which is then expelled from the mouth in a large stream. The blaze is drawn into a spiral when the user expands their stomach, which will engulf the opponent in a massive vortex, giving them no option to escape, leaving them to suffer and burn.

Name: Katon: Benijigumo [Fire Release: Crimson Earth Spider]
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

Name: Katon: Gōrūka no Jutsu [Fire Release: Great Dragon Fire Technique]
Rank: B
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Katon: Zukokku
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: A small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

Name: Katon: Hōsenka Tsumabeni [Fire Release: Phoenix Sage Flower Nail Crimson]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Name: Katon: Hibashiri [Fire Release: Running Fire]
Rank: B
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: This technique creates a stream of fire that can be manipulated into several forms, such as rings of fire that runs on the ground or a circle of fire flying through the air, before striking the target. It can also be used in combination with Wind Release techniques to create tornadors or infernos, based on the user's proficiency.

Name: Katon: Haijingakure no Jutsu [Fire Release: Hiding in Ash and Dust Technique]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.

Name: Katon: Kaen Senpū [Fire Release: Flame Whirlwind]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes.

Name: Katon: Ryūen Hōka no Jutsu [Fire Release: Dragon Flame Release Song Technique]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent. Can create up to four dragon heads.

Name: Katon: Onidoōrō [Fire Release: Demon Lantern]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact.

Name: Katon: Gōka Mekkyaku [Fire Release: Great Fire Annihliation]
Rank: S
Range: Far [100m x 60m x 40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 40
Description: Referred to as the pinnacle of Fire Release techniques, chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive fireball, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The flames covers a sixty meter span in width and forty meters in height.

Name: Katon: Gōka Messhitsu
Rank: S
Range: Far [60m x 30m x 10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 40
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration. Unlike the Fire Release: Great Fire Annihilation, which focuses on a widespread area, this technique focuses on a single spot to focus and maximize its power. Covers a thirty meter wide area in intense flames. Especially dangerous when used from above the opponent.

Name: Katon: Gōenka [Fire Release: Great Flame Flower]
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 40
Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks.

Name: Katon: Karyū Endan [Fire Release: Fire Dragon Flame Bullet]
Rank: S
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 40 + 15 per Post
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

[ . ENTON]
Name: Enton Kawarimii no Jutsu [Blaze Release: Substitution Technique]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Enton
Cost: 10
Description: This technique is unique in that it isn't actually a technique by itself, but instead of a suplement of Katon jutsu. By pouring more chakra into it, the user causes any Katon jutsu they next use to instead be Enton, with all the benefits and penalties that may raise. This includes the flames appearing as pure black, void of any reflection, and insanely difficult to put out, as well as costing more chakra to use.

Name: Enton: Kuro Enken [Blaze Release: Black Flame Sabre]
Rank: A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Enton
Cost: 20
Description: The user ignites blaze release onto a weapon in order to increase its sharpness,range, and lethality. For example, the user can infuse a kunai to resemble a makeshift sword or infuse shuriken to increase their sharpness, range, and damage.

Name: Blaze Release: Burning Crescent
Rank: A
Range: Medium [25m]
Jutsu Type: Ninjutsu/Kenjutsu
Elemental Affinity: Enton
Cost: 20
Description: The user will imbue the weapon with Blaze Release chakra and add shape transformation then preform a downward slash in the direction of the target releasing a crescent-shaped attack made out the black flames of Enton. The crescent slash is capable of not only bifurcating the enemy but also setting them ablaze with the black flames. This technique is preformed at tremendous speeds and as such is difficult to evade, also the crescent is able to travel a great distance before dissipating.

Name: Enton: Gōryūka no Jutsu [Blaze Release: Great Dragon Fire Technique]
Rank: A
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Enton
Cost: 20
Description: The user of this technique compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball of Enton. The user then skilfully manipulates that great fire, and attacks their opponent with it. The flames exude a very high temperature, as they can create an upward movement of air currents which can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Enton: Tate no Kagami [Blaze Release: Mirror Shield]
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Enton
Cost: 40
Description: By forming the black flames in a circle using shape transformation, the user is capable of mirror any technique the opponent throws at them. The truly deadly aspect of the jutsu comes from the fact that any technique mirrored turned into a black flames version of it, while also maintaining its basic effects.

Name: Enton Chakura Mōdo
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Enton
Cost: 50 + 15 per Post
Description: The user coats themselves in chakra and ignites it with Enton, causing it to take the appearance of a furious and undying inferno, never restless and insanely powerful. Their own clothing and body are immune to this heat and fire, but absolutely nothing else is. Due to the heat generated, the user can set fire to things which come within 2ft (0.5m) of the user, and things which do physically make contact often receive instant second degree burns. The fire also ignites the user's neurons, causing them to be 3x faster and stronger while the chakra mode is active, and the flames can be solidifed temporarily for offer tremendous defense against physical and ninjutsu attacks. This technique requires not only the Enton element, but also the user to have some knowledge of how to use another chakra mode, whether through Kekkei Genkai or their Bijuu, or any other means. This technique will cause any other Chakra Mode the user has to be negated, as the flames are insatiable.

[ . FUUINJUTSU]

[ . ???]
Name: Mugen Buki
Rank: B
Range: Supplementary
Jutsu Type: Fūinjutsu
Elemental Affinity: -
Cost: 10 per Use
Description: By placing both palms on an object, the user is capable of sealing an artificial version of the object inside an artificial dimension created when they first use this technique. The user is able to have any amount of things in that dimension, and once per use by placing their palms together are capable of summoning any one thing from that dimension. Whether it may be a suit of armor, a sword, or a scroll containing thousands of Kunai, they are able to pull/summon any one thing in their dimension per use.

    Isshin's Dimension

    Name: Faraam Armor || [Picture Link]
    Type: Chest Plate
    Description: A chest plate over chainmail which offers absolute physical protection to the user's chest as long as the armor is on. The arms and legs are also protected by chainmail, though not as well as the steel plate. The armor weighs a lot, causing the user's speed to be reduced by 33% while the armor is worn.

    Name: Greatsword || [Picture Link]
    Type: Greatsword
    Description: A sword which has a large weight and even larger attack power. This particular greatsword was literally forged with Isshin's own blood, draining himself dry until he could harvest enough iron from his blood to forge the weapon, it responds to his chakra signature by being weightless when he holds it, though it weighs nearly 50lbs (22.5 kg).

    Name: Greatshield || [Picture Link]
    Type: Greatshield
    Description: A shield which has a large weight and a nearly impenetrable defense. This particular shield was literally forced with Isshin's own blood, draining himself dry until he could harvest enough iron from his blood to forge the shield, it responds to his chakra signature by being weightless when he holds it, though it weighs nearly 100lbs (45 kg).

Name: Sealing Reelase Technique
Rank: D / C / B / A / S
Range: Supplementary
Jutsu Type: Fūinjutsu
Elemental Affinity: -
Cost: 2 / 5 / 10 / 20 / 40
Description: Using this technique the user is able to free a sealed individual, object, or spirit from a sealing jutsu, excluding the Dead Demon Consuming Seal which requires a hidden Uzumaki technique all of it's own to deal with.

[ . EQUIPMENT]

[ . NINJA TOOLS]
[Kunai] [x20]
[Shuriken] [x20]
[/ketsu]
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