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Suna Kazekage
Suna Kazekage
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Shikano Nara

on Mon Nov 06, 2017 3:23 pm

Name: Shikano Nara
Gender: Female
Age: 15
Bloodline: Nara
Village: Konohagakure
Appearance:
Standing at about a height of 5 feet 2 inches is a beautiful princess almost perfect in every way. From the tips of her toes to top of her head, everything seems completely flawless. Every feature seems to compliment another and every part of her just seems so adorable and so small, however that shouldn't let one be fooled.

Her small, yet slim cheeks, are no flaw in the fact that it creates a young and sweet look to her features, considering that's exactly the way she is most of the time. Her arms are proportioned rather perfectly to the rest of her yet her strength is that of a normal teen (maybe). Her legs hold a wonderfully small and adorable frame to them nicely proportional to her being. Her legs are quite a bit stronger than her arms only because she uses them so much more.

Covering her wonderful princess-like frame is skin that is so fair and soft. However, nothing compliments her complexion like her long, jet black hair. It hangs at a length that is just at chest length with bangs framing her ever so slim face with a very light volume. Her bangs sprawl across her forehead in a sort of spiked pattern and her long hair normally lays over her shoulders in double pigtails. And what beautiful eyes she has, complimenting her lovely locks with their light brown shine and their large appearance. Anyone who looks at her can simply tell just how precious of a girl she is, that is until she loses her temper. Just under those brown orbs is a small, cute nose and a pair of tiny, soft, pink lips that are normally seen curled into a smile with a natural blush that constantly compliments it.

This beauty can normally be seen wearing clothing that befits a young Kunoichi. Upon her being, a light pink, sleeveless, kunoichi dress can be seen. There are slits running from the bottom (which is at her thigh) to her waist. Under the dress, Shikano tends to wear black shorts and her ninja tool pouch on the right leg. Her headband is normally worn on her forehead over her bangs. Upon her feet, Shikano wears shinobi sandals.  

Rank: Chunin [Tier 2]
Specialty: Ninjutsu (Genin), Genjutsu (Chunin)
Chakra Capacity: 110CP
Chakra Regeneration: 4/Post
Element: Doton, Suiton

Affinity:
Name: [Tier I] Increased Chakra Capacity
Rank: C
Type: Chakra Based
Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.

Name: [Tier II] Major Chakra Control
Rank: B
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 5 Chakra reduced from the cost of any and all jutsu, excluding chakra upkeep. This cannot reduce costs below 1.

Name: High IQ
Type: Social Based
Description: The ninja innately possesses a high IQ which gives them a great deal of practical and analytically prowess. Whilst some might confuse a High IQ with a wealth of knowledge, that is not the case. More often than not possessing a High IQ equates more so to your ability to analyze and work your way through or around problems. To some degree many Shinobi who possess this Special Characteristic can be viewed as quick learners or even prodigies in their chosen areas of study. Like the obvious benefits of being very smart, the ninja may be well regarded for their great mathematical and thinking abilities.

Name: Strategist
Type: Social Based
Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.

Name: Infinite Riches
Type: Social Based
Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.

Name: Chakra Aura
Type: Social Based
Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host.
Color: Rainbow

Name: Art Prodigy
Type: Social Based
Description: A ninja's life is never easy, and rarely gives them the opportunity to relax. During one such moment, a possessor of this SC, on a whim, picked up a sketchbook or a paint brush. A few hours of soothing, relaxing creating later, they find they actually have a knack for it. Or at the very least, someone will look at their drawing of a vase and say "Yup, that's a vase" rather than "That's a very abstract portrait of the Hokage you have there."

Learned Traits:
Name: Diplomat
Rank: C
Type: Learned Trait
Description: The user is incredibly proficient at speaking to others. The user obtains Five slots for Social Affinities, which can be added to their profile at will. Additionally, the user is able to pick up on another person's mood through their own experiences, is extremely empathetic, and may be more in tune with society as a whole.



*Can use all E Rank Academy Jutsu*

Nara:
Name: Shadow Manipulation
Type: Elemental Control
Stages: 1
Effects: Through the use of Yin release the members of the Nara clan can manipulate their shadows turning them into weapons, or even attaching them to the shadows of their targets to bind their movements. However their jutsu's only allow them to stretch their shadows for up to 10M from themselves. Though if their shadow crosses another at any point they gain an additional 10M from that point, using the shadow it crosses to extend it's maximum length.
Jutsu:

Name: Kagemane no Jutsu (Shadow Possession)
Rank: C
Range: 10M
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 1+2/post
Description: The user extends their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction.

Name: Shadow Imitation Field
Rank: B
Range: 10M Radius
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 7 + 4/Post
Description: This technique is an advanced version of the Shadow Imitation Technique, where the user expands their shadow to cover a wide range, thereby reducing the chance of escape. Due to the technique's concept, multiple targets can be captured simultaneously.

Name: Kagemane Kage Shibari no Jutsu (Shadow Imitation Shadow Bind Technique)
Rank: B
Range: 10M
Jutsu Type:  Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 7 + 4/post
Description: The Nara attaches their shadow to a "host's" own without restricting their movements, or forcing them to mimic their own movement. This allows the host to move freely all the while the Nara's shadow is still attached to their own. Through the shadow, the Nara is able to sense when their shadow comes into contact with then target, and they can then bind them with the Shadow Imitation Technique. (4 CP to convert to Shadow Possession)

Name: Kagemane Shuriken no Jutsu (Shadow Possession Shuriken)
Rank: B
Range: 20M
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 7
Description: By infusing the blades with their own chakra beforehand, they are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. It will keep targets paralyzed for up to 5 posts, however it can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow.

Name: Kage Nui no Jutsu (Shadow Sewing Technique)
Rank: B
Range: 10M
Jutsu Type: NInjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 7 + 4/post
Description: This is a ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.

This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.

Name: Kage–Kubishibari no Jutsu (Shadow Strangle Jutsu)
Rank: B
Range: 10M
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 7 + 6/post
Description: A technique developed from the Nara clan's hiden Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow.

Name: Kuro Higanbana (Black Spider Lily)
Rank: A
Range: 10M (Stretchable)
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Cost: 19
Description: After trapping the target with the Shadow Sewing Technique, the user can then manipulate the shadow to bring them closer to themselves. This technique can be used to draw multiple enemies into the range


Name: Kageyose no Jutsu (Shadow Gathering Technique)
Rank: A
Range: 10M (Stretching)
Jutsu Type: Ninjtusu
Elemental Affinity: Shadow
Clan: Nara
Cost: 19 + 6/post
Description: This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses
Doton:

Name: Doton: Shinjuu Zanshu no Jutsu [Earth Release: Double Suicide Decapitation Technique]
Rank: D
Range: Close [2m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. In addition, they can start another attack. This technique is normally used for torture, by cutting into the enemy's neck after it was used.


Name: Earth Release: Tunneling Technique
Rank: D
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This is a technique that allows the user to create tunnels in the ground, which can be used for infiltration purposes. This technique can also be used to set traps in the ground.


Name: Doton: Doroku Gaeshi [Earth Release: Earth Shore Return]
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: The user strikes the ground with their hands, and is able to manipulate it into creating a wall infront of them. The defense is not perfect, as it can be penetrated by anything B-Rank or Higher, and going around it is always an option as well. Alternatively, the user can use this jutsu to move Earth out of the way, if something on it is approaching them or anything similar to that extent.

Name: Doton: Moguragakure no Jutsu [Earth Release: Hiding Like a Mole Technique]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 4 per Post
Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy; one can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below.

Name: Doton: Retsudo Tenshou [Earth Release: Tearing Earth Turning Palm]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Name: Doton: Dochuu Eigyo no Jutsu [Earth Release: Underground Projection Fish Technique]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 4 per Post
Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention.

Name: Doton: Dochuu Senkou [Earth Release: Subterranean Voyage]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 4 per Post
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".

Name: Doton: Doryuu Taiga [Earth Release: Earth Flow River]
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: The user transforms the surface underneath their opponent into a river that sweeps them off their feet and carries them down stream. This technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Name: Doton: Ganchuurou no Jutsu [Earth Release: Rock Pillar Prison Technique]
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: A technique that makes use of the rock terrain by creating multiple rock pillars that emerge from beneath the target and trap them. Can also be utilized on normal earthen surfaces to accomplish the same task.

Name: Earth Release: Flying Thrown Stones
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: After slamming their hands on the ground, the user sends a multitude of rocks from the ground to fly at the target. If needed, this technique can be used in conjunction with sealing tags or exploding tags to restrict an opponent's movements or offer an explosive surprise.

Name: Doton: Gansetsukon [Earth Release: Rock Section Cane]
Rank: C
Range: Supplementary / Max of 10m
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throwing weapon. A variation of this technique allows the user to create several staves and launch them at the target, but with less accuracy.

Name: Earth Release: Rock Fist Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 4 per Post
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power

Name: Doton: Doryuu Jouheki [Earth Release: Earth-Style Rampart]
Rank: B
Range: Meidum [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost:
Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.

Name: Doton: Domu [Earth Release: Earth Spear]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7 + 6 per Post
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond, easily capable of withstanding most attacks with little to no damage. As a result the amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. When used without hand seals, the user can only cover one limb of their body at a time, but they do not need to pay the initial cost of the jutsu.

Name: Doton: Doryuuheki [Earth Release: Earth-Style Wall]
Rank: B
Range: Close [5m] - Wall = [10m x 20m x 2.5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Can resist all but S-Rank attacks.

Name: Doton: Arijigoku no Jutsu [Earth Release: Antlion Technique]
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: This technique causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Name: Doton: Kouka no Jutsu [Earth Release: Hardening Technique]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: By utilising earth-based chakra, the user creates an armour of rock that encases their body. The armour can also be used to create extendible weapons to strike a target with. Users can use the armour to alter their physical appearance, akin to a costume and mask, giving themselves a larger physique and different face. However, this technique adds weight to the user, slowing them down.

Name: Doton: Doryuudan [Earth Release: Earth Dragon Bullet]
Rank: B
Range: Mediium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: After creating a mud source, the user creates a dragon-like head to shoot mud balls at an opponent. To be more threatening, the user can combine this technique with a fire technique to make the mug balls become searing hot.

Name: Earth Release: Added-Weight Rock Technique
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then began to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength. This method makes it possible for even a weak person to land a devastating hit. Lasts for 1 post.

Name: Earth Release: Light-Weight Rock Technique
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 7
Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter. The atmosphere, along with their body, can be lightened in order to take flight and increasing their maneuverability. With enough practice, the user can control their flight through the sky with specific bodily movements. However, a consequence of using this technique on oneself or another individual is a decrease in the physical force of the affected person's attacks.
Suiton:

Name: Hiding in Mist Technique
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The Hiding in Mist Technique is a specialty of the ninja from Kirigakure, where one causes a mist to spring forth by either lifting up water from a pre-existing source, or expelling water from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra — which will effectively hide the user from the dōjutsu.


Name: Water Clone Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert to normal water.

Name: Water Release: Starch Syrup Capturing Field
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.

Name: Water Prison Technique
Rank: C
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1 + 4 per Post
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. A Hyuuga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.

Name: Water Release: Large Projectile
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The user is able to attack with a giant blast of water by spitting it as a strong stream from their mouth. The water is capable of pushing back the enemy, while also cause some damage. The technique is useful against surprise attacks aimed at the user.

Name: Suiton: Mizurappa [Water Release: Wild Water Wave]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The Water Release: Wild Water Wave is a basic Water Release technique which has many variations. Water gushes from the user's mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.

Name: Water Release: Gunshot
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body.

Name: Water Release: Waterfall Basin Technique
Rank: C
Range: Far [35m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1 + 4 per Post
Description: This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expanded as long as the user continues to send chakra in.

Name: Water Release: Wild Bubble Wave
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 1
Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.


Name: Suiton: Suikōdan no Jutsu [Water Release: Water Shark Bullet Technique]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.

Name: Suiton: Suiryūdan no Jutsu [Water Release: Water Dragon Bullet Technique]
Rank: B
Range: Medium [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.

Name: Suiton: Mizu Shuriken
Rank: B
Range: Medium [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: The user creates a large amount of shuriken, made out of water, and throws them at the opponent in quick succession. The user can create up to twenty shurikens at a time.

Name: Suiton: Goshokuzame [Water Release: Five Feeding Sharks]
Rank: B
Range: Far [50m] [Restricted to Water]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate from surrounding water, making them difficult to destroy.

Name: Watercutting Sword
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: A secret technique that allows the user to manipulate water into the form of a sword. While usually used for close quarters, this technique can be used for ranged assaults as well. This sword is also shown to be very resilient as it is able to withstand and cut through some Fire Release techniques. The sword is 27.5 inches long, similar to most Katana.

Name: Water Release: Water Whip
Rank: B
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7 + 6 per Post
Description: The user creates a whip made of water that can wrap around the opponent. The user can also channel lightning chakra to shock anyone wrapped in it. Is extremely versatile, useful in both straight offensive attacks and tactical outmaneuvering.

Name: Mizu Tatsumaki [Tornado of Water]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: This is a technique that utilises water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Name: Suiton: Tankyū [Water Release: Heavenly Weeping]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

Name: Water Release: Rising Water Slicer
Rank: B
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: This technique will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards. The water blades can also be sent above ground level to strike down jumping targets. The water blades can rise up to twelve meters to catch someone jumping.

Name: Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Name: Water Release: Water Formation Wall
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Name: Water Release: Water Gun Technique
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 7
Description: The user mimics a gun with their hand and compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot — enough to easily pierce through a sand clone.
Genjutsu:

Name: Kai
Rank: C
Cost: 1
Type: Gen
Description: Kai, or Release, basically allows the user to disrupt their own chakra flow to the point of breaking Genjutsu placed on them, assuming they can even realize they are in one, however this is still limited by the users own chakra pool and chakra control. It is also noted that Users who do not have Genjutsu training can only break Genjutsu one rank below their own level (Jonin could break B Genjutsu using this or A if they had Gen 1 and S if they had Gen2.) The cost required to break through a genjutsu is proportional to the amount of chakra used to place the genjutsu in the first place.

Name: Bringer of Darkness Technique
Rank: A
Cost: 20 with 10 upkeep
Range: 0-20M
Type: Genjutsu
Description: This technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses

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