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Kiri Mizukage
Kiri Mizukage
Posts : 56
Join date : 2017-10-03
Location : With the love of my life.
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Mizukage: Hashimoto Mitsuo

on Sun Oct 08, 2017 3:19 pm
[ketsu]

Mitsuo Hashimoto

Gender: Male
Age: 43
Bloodline: -
Village: Kirigakure no Sato
Rank: Mizukage
Specialty: [Summoning][Taijutsu][Summoning][Ninjutsu]
Chakra Capacity: 275
Chakra Regeneration: 8/Post
Element: [Suiton][Raiton][Katon]

[ AFFINITIES & LEARNED TRAITS ]
Name: [Tier IV] Monstrous Chakra Capacity
Rank: S
Type: Chakra Based
Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 75CP. This does not stack with Tier III.

Name: [Tier III] Ferocious Strength
Rank: A
Type: Physical Based
Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.

Name: [Tier III] Flash Speed
Rank: A
Type: Physical Based
Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina.

Name: [Tier II] Immense Endurance
Rank: B
Type: Physical Based
Description: Further training in the discipline of dealing with injury has allowed for the shinobi The possessor of this talent has an increased endurance of double that of their peers which makes them considerably tougher. They are near immune to the sensation of pain from attacks equal to this rank which allows them to fight under harsh circumstances with normal efficiency.

Name: Chakra Aura
Rank: C
Type: Social
Description: Many people have vibrant, stunning personalities. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host.
Color: Blue

Diplomat Social Affinities

Name: High IQ
Type: Social Based
Description: The ninja innately possesses a high IQ which gives them a great deal of practical and analytically prowess. Whilst some might confuse a High IQ with a wealth of knowledge, that is not the case. More often than not possessing a High IQ equates more so to your ability to analyze and work your way through or around problems. To some degree many Shinobi who possess this Special Characteristic can be viewed as quick learners or even prodigies in their chosen areas of study. Like the obvious benefits of being very smart, the ninja may be well regarded for their great mathematical and thinking abilities.

Name: Strategist
Type: Social Based
Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.

Name: Street Smarts
Type: Social Based
Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.

Name: Notorious
Type: Social Based
Description: Characters have become masters of their given skills, so much so, that they are more well known for their skill than they are for being ninja. They can typically travel in any country and be well known for their skills and works, even receiving invitations from local nobles to perform/create for them. The recognition scales with the user's rank, so a Jōnin and a Genin both with this Affinity would both be known, but at different strengths; the Jōnin may be known World-Wide, while the Genin may only be known within their Country.
Skill Mastered: Summoning : Nicknamed "The Turtle Sage"

Name: Navigator
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.


Name: Fast Hand Seals
Rank: C/B/A/S {S}
Type: Learned Trait
Description: The user is efficient at performing their hand seals rapidly, able to chain together seals and form them very quickly, causing them to be much more proficient at utilizing jutsu, as they do not need to stand and make each seal completely, and can blur the lines between them. This effectively causes the user to be 40% faster at Hand Seals at C-Rank, 75% faster at B-Rank, 100% faster at A-Rank, and 200% faster at S-Rank. Mutually exclusive with One-Handed Hand Seals, as a user may not have both.

Name: Diplomat
Rank: C
Type: Learned Trait
Description: The user is incredibly proficient at speaking to others. The user obtains Five slots for Social Affinities, which can be added to their profile at will. Additionally, the user is able to pick up on another person's mood through their own experiences, is extremely empathetic, and may be more in tune with society as a whole.

[ JUTSU & EQUIPMENT ]

[ . NINJUTSU]


[ . SUITON]
Name: Suiton: Koku no Jutsu
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 5
Description: The user creates a mist that will emit from their body and rise up toward the sky. A temporary rain is released upon the user's specific targeted area. Lasts for up to 6 posts, with less in more arid places.

Name: Mizu Bunshin no Jutsu
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 5
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Can last until it bleeds, turns back into water when it disperses.

Name: Suiton: Suiryūdan no Jutsu
Rank: B
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 10
Description: This jutsu shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.

Name: Chakra Ame no Jutsu
Rank: B
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 10 + 6/Post
Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.

Name: Suiton: Daibakufu no Jutsu
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 20
Description: This technique is used to create a massive blast of water. Once done with the handseals, water beneath the user will swirl up creating a circle and then it'll gather and explode ahead like a spinning violent torrent going for a long distance. Behind that torrent, water will flood to both sides at a high level.

Name: Suiton: Seiryūshō no Jutsu
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 20
Description: The user dashes towards their opponent, pushing their hands forward, and releases a spiraling torrent of water when they come into contact with their target. Devastating enough to pierce through stone and topple several trees in succession.

Name: Suiton: Goshokuzame
Rank: A
Range: Supplementary / Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 20
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. The sharks cannot leave the water, but can regenerate from it, making them difficult to destroy. Can me manipulated by other Suiton jutsu.

Name: Suiton: Daibaku no Jutsu
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 35
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake. Forms up to 500 gallons of water from the chakra and the atmosphere.

Name: Suiton: Gekido no Susanoo
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 35
Description: The user fills the water with their chakra and raises their arms. The water will grow turbulent and several massive twisters will blast upwards, spinning with body grinding force. Requires water from other techniques, or natural water.

[ . RAITON]
Name: Hikuhiku Eda no Jutsu
Rank: C
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 5
Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his or her hand, making the Chakra visible, the user can attack a specific body area of his or her opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twich in extreme pain and causes the limb to be unable to move.

Name: Raikou Kousen no Jutsu
Rank: C
Range: Medium [0-15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 5
Description: The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before( five meters in width ), and much more damaging. Targets hit head-on with this Jutsu will experience a fantastic amount of pain and be stunned after the Jutsu ends. Also, nearly missing with this Jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This Jutsu can be ended prematurely by the user.

Name: Junsei Raikou Kunai no Jutsu
Rank: B
Range: Medium [0-15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 10
Description: As the user flashes a number hand seals he or she begins to develop 4 kunai between his or her fingers that can be thrown at his or her opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy Shinobi often scoff when they see this technique occur. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown at it could go through most forms of metal and still do some damage.

Name: Gian Yari
Rank: B
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 10
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

Name: Ikazuchi Hakai
Rank: A
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 20
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

Name: Rairyu no Tatsumaki
Rank: A
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 20
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Name: Raigeki
Rank: S [Has the power of B-Rank]
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 15/Post
Description: The user creates a whip of chakra with the same properties as Chidori, which can extend up to 5m from the user's position.

Name: Indra's Arrow
Rank: S
Range: Far [0-50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 50
Description: Focusing their chakra at their finger tip, the user creates a small orb of pure chakra, which crackles with electrical energy. They can hold this orb for up to two posts before firing it off, but once they do, the orb elongates into an arrow of pure chakra, piercing through all but the strong defenses without pause or delay, traveling exactly 47.5m from the user's position before disappearing completely.

[ . KATON]
Name: Katon: Goukakyuu no Jutsu
Rank: C
Range: Medium [0-10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5
Description: A technique where after the respective hand seals are made, chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. The fireball is normally blown through a ring made by the thumb and index finger of the user.

Name: Katon: Taika no Jutsu
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5 + 4/Post
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts as a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield.

Name: Katon: Gouryuuka no Jutsu
Rank: B
Range: Medium [0-15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: After performing the respective hand seals user compresses a large amount of chakra built up inside their body and changes its shape into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an updraught which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession.

Name: Katon: Myaku Hitofuki no Jutsu
Rank: B
Range: Medium [0-10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Name: Kaseiken
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation.

Name: Katon: Kudakasei no Jutsu
Rank: A
Range: Medium [0-15m]}
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.

Name: Katon: Zukokku
Rank: S
Range: Far [0-50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 35
Description: With a high concentration of chakra, when the appropriate hand seals are performed the user is able to spit out a small stream of fire that is then change to a massive wave of flames. The flames will gradually expand and effectively burn more targets with the more space provided. The distance that the jutsu is released also plays a role as it grows in size and power the longer it takes to reach a target. A skilled Shinobi is able to use this technique at close range brining it to wide flame with just the distance between them and their opponent. Since the flames are wide in range it is extremely difficult to evade and combining this technique with Futon can amplify the range of the jutsu tenfold.

Name: Katon: Oorashi no Ryu
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 35
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly inflamed, and such force by the chakra launches it back.

[ . RASENGAN]
Name: Rasengan
Rank: B
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: -
Cost: 15
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Has no Elemental Affinity.

Name: Suiton Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 25
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Suiton, Water Release.

Name: Katon Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 25
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Katon, Fire Release.

Name: Raiton Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 25
Description:The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Raiton, Lightning Release.

[ . SUMMONING]


[ . TORTOISE]
Name: Mizuko |[x]
Rank: C
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 5
Description: Summons a small tortoise. Mizuko is capable of delivering messages at high speed, traveling in both salt water and fresh water, but cannot travel on land farther than 1km.

Name: Mizuiki |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 10
Description: Summons a larger tortoise who can walk on land. Mizuiki is capable of using any C-Rank or below Suiton jutsu the summoner knows, and is able to resist B-Rank and below Katon jutsu with ease, though C-Rank Raiton jutsu hurts significantly more. Has a chakra pool of 45.

Name: Mizuten'nō |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 20
Description: Summons a much larger tortoise who can walk on land. Mizuten'nō can use any B-Rank or below Suiton jutsu the summoner knows, can resist A-Rank Katon jutsu with ease, and takes only minorly more damage from Raiton than normal, when it exceeds at least A-Rank. Has a very thick shell, stands at 7ft tall, and possesses the Physical Affinity [Tier II Strength]. Has a chakra pool of 75.

Name: Mizu Uma |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 20
Description: Summons a very large tortoise who is restricted to water travel. Mizu Uma can travel quite fast on the water, able to catch up to most boats unless fueled by Fuuton jutsu, and is the personal travel method of the summoner quite often. Can often be found sunbathing. Can use any B-Rank or below Suiton jutsu the summoner knows. Has a chakra pool of 75.

Name: Suijin |[x]
Rank: S
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 35
Description: Summons an extremely large tortoise with an impenetrable shell who can walk on land. Suijin is the God of Water, elder Sage of the Tortoise Tribe, and has the Physical Affinity [Tier IV Endurance]. Suijin is approximately 200m tall and 4 tons when on the land, thus travels on land slowly, but can use any Suiton jutsu the summoner knows, and is quite wise. Has a Chakra Pool of 150.

[ . WOLF]
Name: Okami Shiro |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 10
Description: Summons a medium-sized wolf, perfect for riding. Cannot use jutsu, but does posses the Physical Affinities [Tier 2 Speed] & [Tier 2 Endurance]

Name: Okami Mizu |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Suiton jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Kasai |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Katon jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Raiko |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Raiton
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Raiton jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Ten'nō |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: [Suiton][Katon][Raiton]
Cost: 35
Description: Can only be summoned when Okami Mizu, Okami Kasai, and Okami Raiko are all active on the field. Summons a medium-sized wolf with the Physical Affinity [Tier 2 Speed]. Can use any A-Rank or below Ninjutsu the summoner knows, and has a Chakra Pool of 75. If any of the aforementioned summons are defeated or retreat, Okami Ten'nō retreats as well.

[ . SNAKE]
Name: Chīsai Hebi |[x]
Rank: C
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 5
Description: Summons a small snake, large enough only to wrap itself around the summoner's arm.

Name: Ōkī Hebi |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 10
Description: Summons a 5ft snake. Can use any C-Rank or below Katon jutsu the summoner knows, and has a Chakra Pool of 45. If it bites something, they are poisoned with standard snake venom.

Name: Iwa Hebi |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 10
Description: Summons an 8ft snake whose scales are as hard as rock. Cannot use Jutsu, but can protect the summoner with his tough scales.

Name: Hagane Hebi |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 20
Description: Summons a 16ft snake whose scales are as hard as steel. Cannot use Jutsu, but can protect the summoner with his tough scales.

Name: Mizu Hebi |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: [Suiton][Katon]
Cost: 20
Description: Summons a 16ft snake. Can travel in the water as well as on land. Can use any A-Rank or below Suiton jutsu the summoner knows while in Water, and can use any A-Rank or below Katon jutsu the summoner knows while on land. Has a Chakra Pool of 75.

[ . SAGE MODE]
Name: Sage Mode
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 35
Description: The user enters Sage Mode, an empowered state which blends natural energy with the user's chakra, creating Senjutsu Chakra. Sage Mode allows users to tap into the natural force of the world, opening new techniques to them and allowing them to power up existing ones with Senjutsu Chakra. Upon entering Sage Mode, the user receives 5 Sage Chakra, which can be spent at their leisure. Any jutsu empowered by Sage Mode, or which was given by Sage Mode, that is used drains 1 Sage Chakra. Upon spending all 5 Sage Chakra, the user reverts back to their normal form, and cannot re-enter Sage Mode for 72 Hours. The user can stand completely still for an entire post, and will restore 1 Sage Chakra. This can occur 5 times within 72 hours. Merely unlocking Sage Mode permanently increases the user's Chakra Regen by 2/Post - Additionally, while Sage Mode is active, their regen is further increased by 2/Post, to a total of 4/Post.

SAGE ARTS:

Name: Sage Art: Sage Clone Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra
Description: Creates a perfect clone of the user, similar to Kage Bunshin, with the exception that this clone can effectively be made to bleed as well. The only way to disperse this clone is to kill it, and the clone can use any jutsu the user is able to use, with its own chakra pool equal to the User's Rank Base [200 for Mitsuo] - The clone also regenerates chakra at 1/2 speed of the user. By each expending 20 Chakra, the clone and the user can swap places instantly, with no delay nor tell that this occured.

Name: Sage Art: Liquid Memory
Rank: S
Range: Medium [0-20m]
Jutsu Type: Senjutsu
Elemental Affinity: Suiton
Cost: 1 Senjutsu Chakra, 15 Upkeep
Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.

Name: Sage Art: Supplementary Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra
Description: This technique can be applied to any other jutsu in the user's arsenal. When combined with that technique, it will only drain the Senjutsu Chakra, and will not drain the user's personal Chakra reserves. This cannot be applied to upkeep costs.

Name: Sage Art: Seishitsu Rasengan
Rank: S
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: [Suiton][Raiton][Katon]
Cost: 1 Senjutsu Chakra
Description: The user forms a Rasengan in their hand which combines all Elements they have access to simultaneously, creating a devastating mass of swirling energy in the palm of their hand. This technique must be delivered by melee.

[ . EQUIPMENT]


[ SAMEHADA ]
Name: Samehada : [Sealed] | [Activated]
Requirement: [Tier III] Strength, A-Rank, Minimum of 200 Chakra Points
Description: Described as the most terrifying of the seven swords, Samehada is seven feet long and two feet wide when completely sealed, making it by far the largest. The blade is made of scales, causing it to inflict injuries through shredding or shaving what it comes into contact with rather than just cutting the object in question. While it ordinarily remains rigid, Sameahda's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail. Its greatest ability, however, is its ability to feast on chakra. The user is capable of feeding 10 chakra per post into the weapon, which "activates" it, extending the scales into spikes. As Samehada absorbs more chakra, up to a total of 100 points, it slowly becomes much larger and even obtains a mouth, resmebling a shark completely. At maximum chakra, the weapon is ten feet long and two feet wide at the thinnest point, while four feet wide at the edge. If Samehada makes contact with another living creature while activated, it will absorb the chakra from them instead of the user, causing the weapon to have no upkeep for that post. Once per thread, the user can instantly seal Samehada to its original state, absorbing all of the chakra stored within it.
[ NINJA TOOLS ]
Kunai [x50]
Shuriken [x50]
Exploding Tag [x10]
Smoke Bomb [x10]
Ninja Wire [20m]
[/ketsu]
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Re: Mizukage: Hashimoto Mitsuo

on Thu Oct 12, 2017 9:01 pm
[approved]Approved![/approved]

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