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Konoha Hokage
Konoha Hokage
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Chizumu "Chi Fist" Tenken

on Wed Oct 11, 2017 5:33 pm

Name: Chizumu "Chi Fist" Tenken
Gender: Female
Age: 19
Bloodline: Civilian
Village: Iwagakure
Rank: Jonin
Specialty: Taijutsu (Genin), Genjutsu (Chuunin), Taijutsu (jonin)

Equipment:

Name: Weights
Description: A weight (重り, omori) is a heavy object used for training by weighing down the user. The user wears a pair of ankle weights with the kanji meaning "guts" (根性, konjō) written on them. The weights are heavy enough to leave a small crater on the floor and consist of black bars, being able to be removed and combined into nunchaku, a bo staff, or a long chain. These prevents the user from reaching S Rank speed without removing them first.

Chakra Pool: 150
Chakra Regeneration: 6

Affinity:

Name: [Tier IV] Titan Endurance
Rank: S
Type: Physical
Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Name: [Tier III] Ferocious Strength
Rank: A
Type: Physical
Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.

Name: [Tier III] Advanced Evasiveness [Physical God Bonus]
Rank: A
Type: Physical
Description: Through intense regimes of training and a great deal of stretching, a possessor of this SC has now approached the tier of master in regards to their own Kinesthetics and as such retain a level of flexibility and agility that one might find common among career contortionists. Through application of this talent they have mastered even the advanced forms of the evasive maneuvers taught to them and as such are able to dodge even rapidly accelerated attacks aimed at them.  

Name: [Tier III] Flash Speed [Physical God Bonus]
Rank: A
Type: Physical
Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina

Name: Navigator
Rank: C
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.

Element:  Earth

Learned Traits:
Spoiler:
Name: Physical God :: +1 to Tiers
Rank: A
Type: Learned Trait
Description: The user has focused on their physical body for so long that they have a natural attunement to it. All Ninjutsu and Genjutsu cost 100% more, but the user may choose between +1 to the Tier of all of their Physical Affinities (Speed, Strength, Endurance, Evasiveness), capping at A-Rank, or having no Upkeep from S-Ranked Physical Affinities, allowing them to maintain that level of power indefinitely. Mutually exclusive with Spiritual God, as a user may not have both. The cost increase to Nin/Gen does not affect Upkeep.

Name: Fast Learner
Rank: B
Type: Learned Trait
Description: The user is a fast learner when it comes to new techniques, experiences, or anything else. With this trait, a user is able to learn another trait by observing it once, replacing this trait, at any tier, though they may not use this to obtain two Traits that are exclusive with each other. Alternatively, a user may use this Trait to learn a single Physical or Chakra-based Affinity, up to A-Rank. This Trait may only be taken once, and when used in either way is removed with an Open slot remaining for the user's Learned Traits. This trait must be learned on the user's own, without outside help, and must be used by witnessing someone else utilizing what the user wants to learn.

Jutsu:

Known Jutsu:
Name: Earth Release: Added-Weight Rock Technique
Rank: B
Cost: 15
Range: Melee
Type: Ninjutsu
Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then began to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength. This method makes it possible for even a weak person to land a devastating hit.

Name: Chakra Ghost Technique
Rank: B
Cost: 15
Range: 0-10M
Type: Genjutsu
Description: This technique is able to cast a genjutsu involving the creation of silhouettes or illusory beings as a means of distraction. The entities are so realistic that they even have their own chakra pathway system, which can fool even the "all-seeing" Byakugan. Where a shadow is attacked, it automatically disappears like a ghost and then reappears.

Name: Bringer of Darkness Technique
Rank: A
Cost: 25 with 10 upkeep
Range: 0-20M
Type: Genjutsu
Description: This technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses

Name: Afterimage Clone
Rank: A
Cost: 25
Range: 0-5M
Type: Genjutsu
Description: An advancement to the Body Flicker Technique, and moves around creating several afterimages. With advanced speed, the user can move between afterimages, and deliver attacks from each of them, each of them having mass behind them. If attacked, they can move out of the way, letting the opponent's attack go through one of the afterimages. This technique can only be performed two times per thread.

Name: Heavenly Foot of Pain
Rank: C
Cost: 9
Range: Melee
Type: Taijutsu
Description: The user jumps in midair and targets her opponent with a falling axe kick. They then concentrate their incredible strength into their heel and strikes the enemy, dealing massive damage. Users have shown that if/when the technique strikes the ground, it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone.

Seven Heavens Breathing Method:
Name: First Activation
Rank: C
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 8 (2 Upkeep)
Description: Located in the Brain, releases the restraints of the muscles, dramatically increasing the user's strength. Their strength increases by 3x. This and all following activations are extremely similar to that of the Eight Gates formation, except there is no known jutsu associated with these releases.

Name: Second Activation
Rank: C
Range: Supplementary
Jutsu Type: Taijutsu
Cost: - (4 Upkeep)
Description: Located in the Brain, temporarily re-energizes the user's body, restoring 50% of their stamina and restoring 10 CP.

Name: Third Activation
Rank: B
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 10 (6 Upkeep)
Description: Located on the Spinal Cord, this gate increases blood flow and causes the user's skin to turn red. They strength is further increased by .5x.

Name: Fourth Activation
Rank: B
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 15 (8 Upkeep)
Description: Located on the Spinal Cord, dramatically increases the user's Speed and further increases the user's Strength, to 3x and 4x total, respectively.

Name: Fifth Activation
Rank: A
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 20 (10 Upkeep)
Description: Located in the Abdomen, further increases the user's Speed and Strength to 4x and 5x total, respectively.

Name: Sixth Activation
Rank: A
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 25 (12 Upkeep)
Description: Located in the Stomach, even further increases the user's Speed to 5x, and can cause nearby water bodies to vortex around the user.

Name: Seventh Heavens Breath
Rank: S
Range: Supplementary
Jutsu Type: Taijutsu
Elemental Affinity: -
Cost: 35 (15 Upkeep)
Description: Located below the stomach, this gate releases almost all of the user's physical potential, causing them to secret blue sweat from every inch of their body which immediately evaporate due to their own heat energy, creating an aura which people mistake as a chakra coating. This gate brings the user's Speed and Strength to a total of 7.5x their normal rates, and causes constant massive pain to the user as their muscle fibers are stretched and ripped. This gate can only stay open for a maximum of 7 posts in a thread, after which the user reverts to Keimon.


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Re: Chizumu "Chi Fist" Tenken

on Fri Oct 13, 2017 10:43 pm
[approved]Approved![/approved]

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