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Mitsukai
Mitsukai
Kumo Raikage
Kumo Raikage
Posts : 64
Join date : 2017-10-04

Saibougu Rei Empty Saibougu Rei

Tue Oct 17, 2017 10:49 pm
Name: Saibougu Rei
Gender: Male
Age: Looks 19, approx 50
Bloodline: Saibogu
Village: Criminal (Formerly Suna)
Rank: S-rank
Specialty: Puppetry, Puppetry, Fuinjutsu, Ninjutsu
Appearance:
Reo stands at about 5'7" has medium-light brown, perpetually windswept hair; a slender nose; brown eyes; and a long fringe of hair covering one of his eyes.

He wears a bright red, high-collared armored vest that resembles a Kevlar flak jacket, with bright red protectors on his wrists and shoulders; black shoulder and chest straps; and four yellow dots on the front of his torso. Underneath the vest, he wears a dark red bodysuit, with a thick black belt on his waist connected by four straps running parallel diagonally across his upper thighs and crotch area. His footwear consists of black, knee-high, armored boots with built-in knee protectors, and he has black protective pads on his elbows.

Spoiler:

Chakra Capacity: 250CP
Chakra Regeneration: 8/Post
Affinity:

All 'Bodies':
Name: [Tier III] Enormous Chakra Capacity
Rank: A
Type: Chakra Based
Description: With an already increased chakra capacity the ninja starts to accumulate a natural skill for increasing their chakra reserves as they continue through their life. Along with some training and mediation, the ninja now gains enormous chakra capacity which increases their chakra reserves by 50CP. This does not stack with Tier II.

Name: [Tier III] Perfect Chakra Control
Rank: A
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 7 Chakra reduced from the cost of any and all jutsu, and a flat 1 Chakra reduced from the cost of upkeep. This cannot reduce costs below 1.

Name: [Tier II] Enhanced Evasiveness
Rank: B
Type: Physical
Description: Compounding upon the gains of the 'Improved Evasiveness' Special Characteristic, a possessor of this SC has progressed to an adept level of mastery over their own body, not only through their own flexibility, but also of their surroundings and standing, thus they have become more proficient in regards to evasive maneuvers and general agile movements. At this stage a Shinobi has become notably more flexible than their peers which in turn allows them to contort and bend their bodies in ways that make them quite difficult to hit within combat.

Rei: (Replaces Enhanced Evasiveness)
Name: [Tier IV] Elite Evasiveness
Rank: S
Type: Physical
Description: At the highest level of ability in regards to their natural skill and knowledge with their body, a possessor of this Special Characteristic can be seen as quite possibly the most flexible person you shall ever meet. In conjunction with this natural level of flexibility, with proper study they are more than likely to be a Master Acrobat and as such capable of making expert maneuvers that take the nature of their evasive maneuverings even further. It goes without saying that it is nearly impossible to catch one with this Special Characteristic off balance due to their ability to move their body in such ways.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Hitotsu:
Name: [Tier IV] Lightning Speed
Rank: S
Type: Physical
Description: Over a decade or two of constant adapting and training in one’s physical attributes has finally lead them down the path of speed. Having chosen speed as their dominant ability, shinobi with such talent are able to move four times faster than the average ninja of equal rank. Their speed is so great in fact, that should they hit their top speed, they can essentially become nothing more than a phased blur from the high-speed movement. The movement is so fast, that little beyond the Sharingan or exceptionally keen perceptive abilities can spot them.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Futatsu:
Name: [Tier II] Chakra Sensory
Rank: A
Type: Chakra Based
Description: The ninja expands upon their sensory abilities. This expands upon both facets of the first Tier of this Affinity: The user no longer needs to remain completely stationary, but may only walk, and they may also talk while focusing. Their maximum range now becomes 250 meters, within which they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, their ability is still advanced, though still less refined. Their maximum range, when not focusing, becomes 50 meters, at which they are able to instantly recognize those signatures with which they are familiar, and others they can gauge the chakra reserves of their targets though little else. The user can separate chakra signatures provided they are more than 1m from each other. If targets are within 20m of the sensor, their chakra will not become muddled

Mittsu:
Name: [Tier IV] Titan Endurance
Rank: S
Type: Physical
Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Shi:
Name: [Tier IV] Herculean Strength
Rank: S
Type: Physical
Description: Decades of physical training have lead the shinobi down the fortunate path of destruction. With strength that is said to rival Gods, those with this talent can wrap metal with their bare hands and even dent sheets of steel with punches. Arbitrary defenses such as shields become useless to someone with twice the strength than the average shinobi of their rank, and by now they can lift objects ten times heavier than them; boulders becoming nothing but a training mechanism at this point. Getting hit will definitely break bones at this level.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Faibu:
Name: [Tier IV] Legendary Chakra Control
Rank: S
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 7 Chakra reduced from the cost of any and all jutsu, and a flat 3 Chakra reduced from the cost of upkeep. This cannot reduce costs below 1.

Element:
Rei: Katon + Raiton
Hitotsu: Jinton
Futatsu: Juuton
Mittsu: N/A
Shi: Kinton
Faibu: Youton

All
Name: Kugutsu no Jutsu - Art of the Puppet Master
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 5 + 4/post
Description: This technique uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet

Name: Living Puppet
Rank: S
Range: Self
Jutsu Type: Kinjutsu/Puppetry
Elemental Affinity: N/A
Clan: Saibougu
Cost: N/A
Description: After undergoing extensive modifications to their body, the person becomes a literal living puppet. As a living Puppet owners of this unique skill are immune to all forms of poison, and are quite difficult to kill, the entirety of their chakra network, mind, and well everything still human about them are stored inside of a container that they refer to as a core inside of their body. As their body is no longer human, or natural in any way shape or form they can't use techniques such as Sage Mode, the Eight Gates, or anything of ilk. Even techniques that have enhancement built into their other effects like lightning armor do not increase their speed and strength.

Name: Core Swap
Rank: S
Range: Self
Jutsu Type: Kinjutsu
Elemental Affinity:
Clan: Saibougu
Cost: 36
Description: Living puppets can remove the cores from their main body and move them into any of their other puppets to assume direct control. However if the puppet they are assuming control of is that of a human puppet they will suffer a -1/post to their chakra regen for being in an unfamiliar body, though while they are in the human puppet, they can draw out even more of the puppet's strength from when they were alive, including replacing their highest rank affinity with the highest rank affinity that the puppet had while alive.

Name: Direct Tap
Rank: E
Range: Self/Puppets
Jutsu Type: Puppetry
Cost: 0
Description: So long as he is connected to his human puppets they can directly tap his chakra reserves to automatically replenish their own when they run dry. He can also take on any sustained costs of the techniques that his puppets are using.

Name: Puppet Swap Technique
Rank: A
Range: 15
Jutsu Type: Self, Puppet
Cost: Nin
Description: He is able to swap places with one of his puppets at any time. Like the body replacement technique this can only be achieved four times in a thread.

Rei
Name: Shoukyaku-hou - Incineration Cannons
Rank: A
Range: 20M
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Through modifications of his Puppet Body, Rei has a pair of chakra tubes much like the ones found in Mittsu in the palms of his hands. However unlike Mittsu's Rei's can actually be used to perform elemental based attacks. Shoukyaku-hou is one such attack where Rei focus's his chakra into these tubes releasing a potent stream of fire at his target. These streams are powerful enough to practically allow him to fly, though not efficiently.

Name: Den'atsu Kyanon - Voltage Cannon
Rank: A
Range: 20M
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 20
Description: Through modifications of his Puppet Body, Rei has a pair of chakra tubes much like the ones found in Mittsu in the palms of his hands. However unlike Mittsu's Rei's can actually be used to perform elemental based attacks. Shoukyaku-hou is one such attack where Rei focus's his chakra into these tubes releasing a potent stream of lightning at his target.

Hitotsu:
Name: Jinton: Surasuto-ryoku - Swift Release: Thrust Force
Rank: B
Range: Supplementary
Jutsu Type: Nin+Tai
Elemental Affinity: Swift
Cost: 10
Description: Using the elemental infusion of Fire and Wind, jets of highly compressed, superheated air can be summoned from any part of the body, used to propel, push, or cause concussive bursts.

Name: Jinton: Shougekiha - Swift Release: Shockwave
Rank: A
Range: Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Jinton
Cost: 20
Description: Shougekiha uses the elemental infusion of Fire and wind combined with the rapid movement of the user to as they clap their hands together creating a sonic boom, and directing it straight out in front of them in a shockwave. The force of this blow would be much like getting hit by a car.

Futatsu:
Name: Juuryoku zoun - Gravity Zone
Rank: C | B | A
Range: 25M | 50M | 75M
Jutsu Type: Ninjutsu
Elemental Affinity: Juuton
Cost: 6 + 4/post | 12 + 6/post | 24 + 10/post
Description: Creates an area of increased gravity that effects everyone but the caster, while in this field targets who do not have strength of equal rank to the level that this technique was cast at will have their speed and evasiveness reduced by (1|1|2) Rank(s).

Name: Juuryoku kurasshu - Gravity Crush
Rank: S
Range: 25M
Jutsu Type: Ninjutsu
Elemental Affinity: Juuton
Cost: 40 + 15/post
Description: An upgrade to Juuryoku zoun, the user sacrifices range for potency increasing the gravity in the effected area exponentially, so much so that anyone who doesn't have S-rank strength will find it almost impossible to move, ranged attacks are almost immediately crushed into the ground.

Name: Shinra Tensei - Almighty Push
Rank: A
Range: Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Juuton
Cost: 20
Description: The user is allowed to manipulate external objects through an invisible force that emanates from the center of thier body. This force allows the user to repel objects or elemental ninjutsu and deflect any attacks that are launched against them. Depending on the amount of chakra the user puts into this technique, its strength and area of effect can be greatly increased. The force requires a short interval to recharge. (1 post)

Name: Banshou Ten'in - Universal Pull
Rank: A
Range: Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Juuton
Cost: 20
Description: Banshou Ten'in is a technique that manipulates attractive force to pull matter towards the user at will. It has the same downtime as the Shinra Tensei. It is possible to attract multiple targets at once, causing them to collide with each other.

Mittsu:
Name: Handokyanon - Hand Cannons
Rank: B
Range: Mid
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Cost: 10/5 shots
Description: the fingertips on Mittsu's left hands fold down revealing hollow tubes, Chakra is then gathered in those tubes and forced out rapidly, almost like a bullet. This attack can be fired until the user runs out of chakra.

Name: Reggumorutaru - Leg Mortars
Rank: A
Range: Far
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Cost: 25
Description: Much like with Handokyanon Mittsu's legs also contain chakra gathering tubes, though these are far larger, and quite a bit more devastating. After bending his leg and opening up the kneecap, he starts gathering chakra in the tube, firing a large Canteloupe sized sphere of pure chakra at his target. When this sphere impacts it explodes in a ten foot radius around it.

Shi:
Name: Fu shintou-sei bougu - Impervious Armor
Rank: A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Kinton
Cost: 20
Description: This technique allows the user to turn their body into black steel, making that part near invulnerable to damage. Though if struck with a Raiton technique it will prove doubly painful

Name: Suchīrushīrudo - Steel Shield
Rank: A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Kinton
Cost: 20
Description: The user raises a steel shield from the ground, in the form of a defensive wall. The shield is strong enough to ward off large amounts of sand bullets.

Name: Hagane hassha-tai - Steel Projectile
Rank: B
Range: Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Kinton
Cost: 10
Description: The user creates a ball made out of steel. The projectile can be launched a considerable distance at the target, inflicting heavy blunt damage. When in unison with Lava Release, which can melt the steel, it changes into a spiraling-like shape.

Name: Hagane no ha - Steel Blades
Rank: B
Range: Center can be 20M away, 20M diameter
Jutsu Type: Ninjutsu
Elemental Affinity: Kinton
Cost: 10
Description: After performing the necessary hand seals the user stomps on the ground, and in a 20M radius from the central point of the attack razor sharp blades will rapidly sprout out of the ground in an attempt to pierce their target.

Name: Hagane no ame - Rain of Steel
Rank: A
Range: up to 15M away - 20M diameter
Jutsu Type: Ninjutsu
Elemental Affinity: Kinton
Cost: 24
Description: After performing the necessary hand seals the user will generate a small piece of metal in their hand, Throwing it into the air above their target they will perform one more seal causing the piece of metal to grow and multiply before raining down in their target.

Faibu:
Name: Shakugaryuugan no Jutsu - Scorching Rocks Jutsu
Rank: B
Range: Close-Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Youton
Cost: 12
Description: The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.

Name: Shakugaikouken - Scorching Armoured Fist
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Youton
Cost: 6
Description: The user coats themselves in lava and punches the opponent. Even if the punch fails to connect, the intense heat from the lava can still burn their opponent if they're close enough

Name: Youton: Shojoukazan
Rank: B
Range: Variable [0-25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 12
Description: The premiere Lava Release ability, this allows the user to emit several globs of lava which all vary in size (with the absolute largest being 2x2 meters). After performing the necessary handseals, the user will fill their mouth with lava before spitting them at their targets. Due to lava’s unique liquid-like nature, these globs are often deformed and splatter as they travel (lava debris can reach up to a meter away from the glob, itself, and should be noted) to their target. Once striking a substance, these globs can harden, making the perfect use for closing doorways when not melting the flesh and bone of their victims.

Name: Youton: Yōgan no Sōzō
Rank: C
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 9
Description: The user will first channel chakra into the ground beneath them, thus turning the ground to lava. The process is quick, as the ground will melt away into the liquid-like lava. This lava is capable of being manipulated by the user for other uses, such as solidifying for defense or using it as a weapon.


Equipment

Tools
5x Scrolls - One decorated with a rose that holds his Rose Sisters, One marked with the numbers 1 through five that holds his human puppets. The remaining scrolls are empty... For now
12x Kunai
24x Shuriken
10M of Ninja wire.
4 vials of his unnamed poison - Disrupts the effected target's flow of chakra, making it harder for them to use their jutsu's, each dose strenghtening the effect. (Increases jutsu cost by 1 per stack, Max-stacks 10)

Puppets
The Rose Sisters:
These puppets were created by Rei while he was still in his human body, they have seen him through thick and thin, and are sealed inside of a scroll decorated with a crimson rose.

Name: Ibarra
Description: Ibarra is a lightweight purple puppet made out of metal. Ibarra is a biped with two spiked arms. This puppet is known for her fast fluidlike movements, rather than raw power.
Weapons: Blades concealed at every joint that is dipped in a an effective poison that disrupts the effected target's flow of chakra, making it harder for them to use their jutsu's, each strike strenghtening the effect. (Increases jutsu cost by 1 per stack, Max-stacks 10) There is also a poison bomb and a fan in the mouth of the puppet so that when it bites down on its teeth they explode releasing the poison in a gaseous state. The fan is used to direct the fumes and costs 5 chakra to activate one chakra point per post to use. The spikes on the arms conceal small hypodermic needles that have the same poison in them as the blades.

Name: Kusabana
Description: Kusabana is a medium weight red puppet made out of metal. Kusabana is also a biped like her sister puppet Ibarra and has two arms. There is a chest cavity big enough to house Rei and is lined with rubber and electrical resistant fabric, this puppet is quite quick for her size.
Weapons: A sword in both hands attached by a retractable ninjawire

Name: Gokan
Description: Gokan is a medium weight green puppet made out of metal. Gokan is a quadruped unlike her sister puppets Kusabana and Ibarra. Gokan has two arms making her look almost like a centaur.
Weapons: Has panels all over her body that open up to fire roughly 100 poison senbon to the front, left, and right of Gokan and even in an upward direction that are attached by a retractable wire. She also has poison bombs inside each of her arms (right behind the wrist) and in each of her lower legs (fire out of shins or ankles). There is also blade held by each hand used in close range. The poison used by Gokan is the same that is used for Ibarra's weapons. (Stacking poison that increases jutsu cost by 1 per stack, Max-stacks 10)

Human Puppets:

Name: Hitotsu
Description:
Spoiler:
Jutsu: Surasuto-ryoku - Thrust Force (10CP)
Chakra: 40 ( Regen 8/post)

Name: Futatsu
Description:
Spoiler:
Jutsu: Juuryoku zoun - Gravity Zone (12CP + 6/p)
Chakra: 40 ( Regen 8/post)

Name: Mittsu
Description:
Spoiler:
Jutsu:
Handokyanon - Hand Cannons (10CP / 5 Shots)
Reggumorutaru - Leg Mortars (25Cp)
Chakra: 40 ( Regen 8/post)

Name: Shi
Description:
Spoiler:
Jutsu: Hagane hassha-tai - Steel Projectile (10CP)
Chakra: 40 ( Regen 8/post)

Name: Faibu
Description:
Spoiler:
Jutsu: Shojoukazan (12CP)
Chakra: 40 ( Regen 8/post)
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Saibougu Rei Empty Re: Saibougu Rei

Wed Oct 18, 2017 10:21 pm
[approved]Approved[/approved]
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