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ANGrey
ANGrey
Kiri Mizukage
Kiri Mizukage
Posts : 60
Join date : 2017-10-03
Location : With the love of my life.

Inōe Asuna Empty Inōe Asuna

Tue Oct 17, 2017 12:17 am
[ketsu]

Asuna Inōe

Gender: Female
Age: 22
Bloodline: -
Village: Rogue (Formerly Sunagakure)
Rank: S-Rank
Specialty: [Ninjutsu][Taijutsu][Ninjutsu][Genjutsu]
Chakra Capacity: 330 || [200][+75][+55]
Chakra Regeneration: 8 per Post
Element: [Raiton][Fūton][Suiton][Katon][Doton]

[ AFFINITIES & LEARNED TRAITS ]
Name: [Tier IV] Monstrous Chakra Capacity
Rank: S
Type: Chakra Based
Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 75CP. This does not stack with Tier III.

Name: [Tier III] Flash Speed
Rank: A
Type: Physical Based
Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina.

Name: [Tier III] Ferocious Strength
Rank: A
Type: Physical Based
Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.

Name: [Tier II] Major Chakra Control
Rank: B
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 5 Chakra reduced from the cost of any and all jutsu, excluding chakra upkeep. This cannot reduce costs below 1.

Name: Navigator
Rank: C
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.


Name: Fast Hand Seals
Rank: C/B/A/S {S}
Type: Learned Trait
Description: The user is efficient at performing their hand seals rapidly, able to chain together seals and form them very quickly, causing them to be much more proficient at utilizing jutsu, as they do not need to stand and make each seal completely, and can blur the lines between them. This effectively causes the user to be 40% faster at Hand Seals at C-Rank, 75% faster at B-Rank, 100% faster at A-Rank, and 200% faster at S-Rank. Mutually exclusive with One-Handed Hand Seals, as a user may not have both.

Name: Spiritual God
Rank: A
Type: Learned Trait
Description: The user has focused on their spiritual body for so long that they have a natural attunement to it. All Taijutsu costs 200% more, but the user receives a bonus 20% to their chakra pool, and all jutsu other than Taijutsu cost 3 less, minimum of 1, stacking with anything else. Mutually exclusive with Physical God, as a user may not have both.

[ JUTSU & EQUIPMENT ]

[ . NINJUTSU]


[ . RAITON]
Name: Kōsoku Issho ni Hakka Suru Nyūrori
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [5][1]1 + 4 per Post
Description: The user ignites their own body in chakra internally, firing off their neurons faster than the user could normally manage even in the most adrenaline-filled situations. The result is increasing the user's reaction speed by 100% and their total speed by 25%; while this does let the user become away of almost anything, it's up to the user themselves to have the speed to physically react to it.

Name: Raiton: Raikō Shunshin no Jutsu
Rank: C
Range: Far [1.5Km]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [5][1]1
Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the exact area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.

Name: Raiton: Shiroi Kiba no Jutsu
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [10][5]2
Description: The user creates a spear of white lightning, solid enough that they can hold physically and use as a melee weapon. The spear requires no additional chakra once originally formed, but its real properties lie in the ability to throw it. Shiroi Kiba, when thrown, travels at the speed of sound in a perfectly straight line, unaffected by gravity. Once it reaches the maximum length, it simply stops existing. The technique is very good at sniping targets, as there is no need to account for fall off.

Name: Raiton: Kuroi Kiba no Jutsu
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [10][5]2
Description: The user creates a spear of black lightning, solid enough that they can hold physically and use as a melee weapon. The spear requires no additional chakra once originally formed, but its real properties lie in the ability to throw it. Kuroi Kiba, when thrown, travels at the speed of sound. Once it reaches the maximum length, or collides with anything, it explodes with identical force to 10 simultaneous exploding tags. While it is affected by gravity, the technique is still incredibly brutal.

Name: Chidori Nagashi
Rank: A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [20][15]12 + 8 per Post
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage.

Name: Raikiri
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [20][15]12
Description: Forming pure Lightning Chakra into the palm of one's hand, the user molds it into a short-range blade at most 6 inches beyond their fingertip. This jutsu has the same properties as Chidori, with the ability to pierce nearly anything, but does not require any buildup time to do so.

Name: Kirin
Rank: S
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: [40][35]32
Description: A more powerful form of Chidori, this evolution alters the technique from a simple jab to an all out blast. This technique requires a storm to have formed above the user to use. Because of this, the Ninja typically starts the storm off with some technique, or alters reality to summon one. Upon doing so, the user will channel the electricity by raising a conductor, such as a Sword, into the air, and control the lightning, forming it into a ferocious beast, which will then swoop down upon an opponent. Because it is using existing lightning, this technique is able to exceed a ninjas normal capabilities, allowing them to control intense amounts. The lightning beast will roar downward upon an enemy faster then any normal ninja could ever hope to dodge, annihilating them and creating an intense explosion, the size of the blast depending on the ninja.

[ . FŪTON]
Name: Reido Taifū
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [5][1]1 + 4 per Post
Description: The user gathers chakra in their arms and covers their chest for a moment, creating a vaccuum over their body which eliminates wind resistance from their movements. As long as the vaccuum is kept active, which requires focus and chakra, the user can move 50% faster than before.

Name: Fūton: Reppūshō
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [5][1]1
Description: A simple technique whereby when the user clasps their hands together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack, has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

Name: Fūton: Shinkūgyoku
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [10][5]2
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it.

Name: Fūton: Shinkūha
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [10][5]2
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.

Name: Kaze no Yaiba
Rank: A
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [20][15]12
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that assaults the enemy in a gust of wind, leaving their body mutilated.

Name: Rasengan
Rank: A
Range:
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [20][15]12
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size.

Name: Fūton: Rasenshuriken
Rank: S
Range: Far [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fūton
Cost: [40][35]32
Description: Unlike the Wind Release: Rasengan, additional shape transformation is applied to the Rasenshuriken, creating four large points around the central Rasengan core, giving the appearance of a fūma shuriken. The technique is so complicated that users generally require aid from clones in order to perform the technique, though can master it enough to do so without assistance. Rasenshuriken require a great deal of chakra to perform and, once formed, the Rasenshuriken gives off a loud screeching noise. Its four points are very sharp, enough to cut through rock and even a Bijuu's tail. After travelling a certain distance or colliding with a target that it can't slice through, the central sphere of the Rasenshuriken detonates, producing a vortex of wind in the immediate area. Within this vortex, countless microscopic wind blades are created, so many that even the Sharingan can't count them all. The wind blades damage anything within the vortex on a cellular level, attacking the chakra circulatory system to such a degree that no amount of medical ninjutsu can heal it. Most Medical ninja likens the damage to poison, and warns that if the damage is great enough, those affected by it won't be able to use jutsu again.

[ . SUITON]
Name: Suiton: Iryō Yōsui
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [5][1]1 + 4 per Post
Description: The user covers themselves with water and then applies their chakra to it, causing the water to act as a medium for healing jutsus, stopping their wounds from bleeding and scabbing them over with the water. This jutsu requires constant focus to keep active, and as such other techniques cannot be used while it is active; however, the user can fight, if proficient with Taijutsu.

Name: Suiton: Mizuame Nabara
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [5][1]1
Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.

Name: Mizudeppō no Jutsu
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [10][5]2
Description: The user mimics a gun with their hand and compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot — enough to easily pierce through a sand clone.

Name: Suiton: Suikōdan no Jutsu
Rank: B
Range: Medium [10m] (In Water, Infinite)
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [10][5]2
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.

Name: Suiton: Daikōdan no Jutsu
Rank: A
Range: Medium [15m] (In Water, Infinite)
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [20][15]12
Description: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get. (Devours the Enemy Jutsu and increases its own power by that, exponentially.)

Name: Suiton: Seiryūshō no Jutsu
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [20][15]12
Description: The user dashes towards their opponent, pushing their hands forward, and releases a spiraling torrent of water when they come into contact with their target. Devastating enough to pierce through stone and topple several trees in succession.

Name: Suiton: Suishōha
Rank: S
Range: Far [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: [40][35]32
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

[ . KATON]
Name: Katon: Entenka
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [5][1]1 + 4 per Post
Description: This is a jutsu which requires no handseals. The user gathers their chakra in their throat, then gently blows on their hands covering them in that same chakra which immediately ignites upon the stream stopping. The user then keeps the chakra flowing through their hands to keep the flames alight, while their hands are on fire. Since it's their own chakra, the user is immune to the flames completely, but they are standard flames to anything else the user touches.

Name: Katon: Gōkakyū no Jutsu
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [5][1]1
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

Name: Katon: Haisekishō
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [10][5]2
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.

Name: Katon: Hōsenka no Jutsu
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [10][5]2
Description: This technique creates small fireballs when the respective hand seals are performed. The fireballs are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult. Shuriken can be hid within the flames, creating an unexpected secondary surprise attack.

Name: Katon: Gōka Mekkyaku
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [20][15]12
Description: Chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.

Name: Katon: Zukokku
Rank: A
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [20][15]12
Description: With a high concentration of chakra, when the appropriate hand seals are performed the user is able to spit out a small stream of fire that is then change to a massive wave of flames. The flames will gradually expand and effectively burn more targets with the more space provided. The distance that the jutsu is released also plays a role as it grows in size and power the longer it takes to reach a target. A skilled Shinobi is able to use this technique at close range brining it to wide flame with just the distance between them and their opponent. Since the flames are wide in range it is extremely difficult to evade and combining this technique with Futon can amplify the range of the jutsu tenfold.

Name: Katon: Oorashi no Ryu
Rank: S
Range: Far [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: [40][35]32
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly inflamed, and such force by the chakra launches it back.

[ . DOTON]
Name: Doton: Ishi Yoroi no Ude
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [5][1]1 + 4 per Post
Description: By taking dirt and rubbing it on their arms or legs, after performing the necessary hand seals, a shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

Name: Bakuyaka Iwa Kawarimi
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [5][1]1
Description: This jutsu replaces the body with a large stone or even a boulder. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of several explosive notes. If a boulder is nearby, one simply needs to make a single handsign for the effects.

Name: Kukan no Sekkai Senshi
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [10][5]2
Description: The shinobi immerses themself within the earth and then rises out of it again covered in earth. The earth forms a giant body of stone made to be formidable and defensible. It is almost as if the Stone-nin has gained another body. The body is usually at least 10 feet tall and comes complete with a large shield in one hand and a sword, spear, or pike in the other. Only the face of the Stone-nin can be seen. Other stone jutsus can be used after the performance of this jutsu from the stone of the warrior itself. One A-Ranked attack will shatter the stone, and an S-Ranked will pulverize it.

Name: Doton: Katana no Jutsu
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [10][5]2
Description: The user touches the ground, reaches in similar to liquid, and pulls out a sword made of stone. The sword is not as sharp as a real katana, but is very durable and can resist any standard sword with ease.

Name: Doton: Iwa Guntai Tate
Rank: A
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [20][15]12
Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. Each wall is 20 ft in length and one foot thick, and can resist all but S-Rank techniques with ease.

Name: Shindoryūdan no Jutsu
Rank: A
Range: Far [35m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [20][15]12
Description: In this advanced jutsu, the user stomps their foot onto the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force. After several handsigns, the user will stomp the ground, causing the official description to happen. After the initial casting, the dragon can follow the target around for up to two of the user's posts, & contains 5 explosive notes' worth of power.

Name: Iwa Finaru
Rank: S
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: [40][35]32 + 15 per Post
Description: Rocks and debris materials, as well as chunks of the earth, will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Standing still, the user will cross their arms & stomp a foot. All material not held down will immediately pop up into the air & hover, followed by the sudden effects described in the official description. So long as the user keeps their arms crossed, they may move about freely to avoid the danger of being close to the target & ensuing destruction. Lasts for 3 of the user's posts, so long as the arms remain crossed.

[ . UNASSIGNED]
Name: Omuni Kage Bunshin no Jutsu
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: [Raiton][Fūton][Suiton][Katon][Doton]
Cost: [40][35]32
Description: Creates a nearly perfect clone the user with half of their remaining chakra pool. The clone encompasses all five natural elements into its formation, and is created in the method of a Shadow Clone, which allows it to act in that manner. The Omuni Kage Bunshin no Jutsu lasts until it is killed, comes across as the user by all means and senses, and can utilize any technique the user can. If the clone falls below 10% of its chakra pool, it will disperse. Only one of these clones can be made per thread.

[ . GENJUTSU]

[ . UNASSIGNED]
Name: Senrigan [Clairvoyance]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: This technique is initiated once the target hears the user's initiation phrase: 'See, Senrigan!'. It allows the target to "hear" the thoughts of the user, as if they were performing a case of mind reading. Of course, as this is only a one way deal, conversation is impossible. Also, as the target can't block out the sound of the user's thoughts, in the hands of a true psychopath, this can be a very destructive technique.

Name: Honoo Maborushi [Vision of Flames]
Rank: C
Range: Close/Medium [8m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: This genjutsu is used to trick the opponent, by performing a few handseals. The user then creates an illusion of fire to begin to spread amongst the area. To initiate it, one must first create some actual fire, either by ninjutsu or a fire bomb or any other means then perform the genjutsu, and it will create the illusion in which it is spreading and growing more and more by the minute, until it completely surrounds the target. The most effective way to do this is the get the real fire close to the opponent, as the genjutsu cannot create the illusion of heat. Triggered by seeing the hand seals.

Name: Magen|Kori Shinchuu [Demonic Illusion | Sly Fellow Mind]
Rank: C
Range: Close [4m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: This Genjutsu slightly distorts the opponent's sense of direction, moving details just a slight bit. It makes it so that when the opponent tries to walk in a straight line, they begin to walk in a slightly curved line. It is incredibly effective when the opponent is traveling, as the opponent would end up traveling in circles without reaching their destinations. It is also slightly effective in battle, by decreasing the target's aim. The great advantage over other Genjutsu with this technique is that the change in details is minute enough that the target is usually incapable of noticing that anything has changed. Triggered by being touched by the user.

Name: Magen|Moufubuki [Demonic Illusion | Blizzard]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: Triggered by hearing the user whistle, this techniques causes the impulses and brains of those affected to perceive the are around them as snowing. Not just lightly, though - A blizzard, that blocks their view. When caught in this particular Genjutsu, they can only see no more than four feet in front of them, which is just over a meter. The jutsu can be broken fairly easily though, as it cannot create the illusion of cold.

Name: Itami Nai [No Pain]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: A Genjutsu triggered by looking at the hand seals of the user which disrupts the target's sensors, nulling all pain they have. While this may help them to be able to ignore the pain and carry on fighting, it's far more dangerous for them because they will not feel anything, essentially losing their sense of touch, and therefore have a high chance of pushing themselves past their limits. Alternatively, this can be used to help Medical shinobi, as it will make the target relax when the Medical shinobi needs to work on them.

Name: Nandoku Genzou [Obscuring Vision]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: Nandoku Genzou is a usually defensive genjutsu technique. The user will begin the genjutsu by initiating contact with the target, either through touching them and leaving a trace of their chakra behind, or by forming handseals and focusing their chakra on them whilst in their vicinity, or whatever else. After doing so, the user will make a profound movement. This movement is not necessary, but is useful for sleight of hand. While they do so, a wave of objects will rise from varying directions between the user and the target to obscure the targets vision. These objects will behave like their natural counterparts, moving onward as quickly as they would normally. These objects vary depending on the environment, being sand, leaves, snow, dirt, rocks, whatever is most believable in the scenario. It should be noted that while these obscure the vision of the target, they are invisible to the user and thus they can see through them just fine. This jutsu is normally used to created an opening or escape, however some more inventive uses can be hatched.

Name: Hirameku no Saikou [Flash of Light]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: Hirameku no Saikou is a utilitarian jutsu meant to temporarily disable to foe's ability to properly gauge the battle field. The user will begin the genjutsu by initiating contact with the target, either through physical contact and leaving a trace of their chakra behind, or by forming handseals and properly focusing their chakra with the target in their vicinity, or whatever else. After doing so, the user will begin to have minor control over the target's vision. The user will be capable of controling what the target will perceive as the lighting of the area. In other words, the user can modify what the target sees to be too light, too dark, or anywhere in between. This is not purely combative, and can be used on the user himself or their allies for their own purposes. If used on enemy targets, the technique will not be as effective as it would if on a willing target (self or ally), thus limiting the user to short bursts of control (3-4 seconds at a time)

Name: Ponpiki [Sleight of Hand]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: Ponpiki is a usually utilitarian genjutsu technique that may or may not have inventive defensive or offensive capabilities depending on the user's usage. The user will begin the genjutsu by initiating contact with the target, or by forming handseals and focusing their chakra on them whilst in their vicinity. Usually the first is more easily to do due to the idea behind the technique. Once the target is stricken with the genjutsu, the user is able freely manipulate, move, or whatever he wishes to do with his hands without worrying about the target witnessing such a thing. This is particularly useful for small-time magic tricks, but can be useful in combat by masking the appearance of the user's handseals giving them split second advantages. Further, this technique also allows the user to make anything in their hand invisible, applying to objects their hands can hold. This effect is secondary and can only apply to objects that extend no longer then 1 foot from the center of the hand in any direction whilst being held.

Name: Toumeiningen [Invisible Man]
Rank: C
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [5][1]1 + 4 per Post
Description: Toumeiningen is a usually offensive genjutsu technique that is often employed to make the opponent waste chakra, energy, or to mess up, setting them up for the user's counter attack. The user will initiate the jutsu by either making physical contact and leaving a small trace of their chakra behind, or they will make the appropriate handseals whilst in the vicinity of the target. The user's movements will from this point onward become invisible, an illusionary clone in the user's place. The transition between the user and the clone is near seamless. The clone will either attack the target, forcing them to retaliate, or the user will attack the target without being seen. If the user comes into contact with the target, or the clone with the target, the illusion breaks. The illusion will also break if the user's chakra indirectly (through another jutsu) or directly (through another jutsu) interacts with the target.

Name: Nise Taimingu|Adaajo [False Timing | Adagio]
Rank: B
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [10][5]2 + 6 per Post
Description: Triggered by hearing the user whistle, this technique causes those affected to lose their perception of time and speed, causing everything they do to appear to themselves as though it were in slow motion. This affects the targets' judgement with using techniques and everyday skills, as it feels as though the target is 'underwater' in moving, or in a dream-like state. This jutsu is broken if the target(s) are touched with any outside source of chakra.

Name: Nise Taisaku|Adaajo [False Measure | Adagio]
Rank: B
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [10][5]2 + 6 per Post
Description: Triggered by hearing the user whistle, and similarly to False Timing: Adagio, this makes things appear to slow down. The difference, though, is that everything else besides the opponent themselves is what seems to slow down. It’s almost as if time itself has slowed down, skipping over the opponent as it messed with their surroundings. This will mess with their judgment with using techniques and with everyday skills, as they would suffer both from confusion as well as attempting to move and respond differently.

Name: Nise Kioku|Adaajo [False Memory | Adagio]
Rank: A
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [20][15]12 + 10 per Post
Description: Triggered by hearing the user whistle, this technique is the ultimate version of Nise Taimingu and Nise Taisaku, causing all five of the targets' senses to be disrupted: Visually, everything impacts the target at 25% speed, causing them to notice things long after they're relevant; Audially, the target can hear nothing, even their own hearbeat; Smell and Taste are switched completely; and the target's body switches between numb from all feeling and in constant pain, at completely random intervals.

Name: Magen|Mugen Moufubuki [Demonic Illusion | Infinite Blizzard]
Rank: A
Range: Close/Medium [10m Max]
Jutsu Type: Genjutsu
Elemental Affinity: -
Cost: [20][15]12 + 10 per Post
Description: An advanced version of Magen|Moufubuki, this variant is much more intense and perfected. Triggered by hearing the user whistle, this techniques causes the impulses and brains of those affected to perceive the are around them as snowing. Not just lightly, though - A blizzard, that blocks their view. When caught in this particular Genjutsu, they can only see no more than four feet in front of them, which is just over a meter. Unlike it's weaker counterpart, this Genjutsu is able to simulate the illusion of Cold, causing it to be much more difficult to realize it's a Genjutsu.

[ . EQUIPMENT]

[ . NINJA TOOLS]
Kunai - x[25]
Shuriken - x[50]
Senbon - x[10]
Exploding Tag - x[10]
Smoke Bomb - x[10]
Flash Bomb - x[10]
[/ketsu]
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Inōe Asuna Empty Re: Inōe Asuna

Thu Oct 26, 2017 5:13 pm
[approved]Approved![/approved]
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