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Custom Jutsu List

on Sat Oct 28, 2017 7:25 pm
Name: Tsuujou no panchi - Normal Punch
Rank: D | C | B | A
Range: Melee
Jutsu Type: Taijutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 3 | 5 | 10 | 20
Description: Unbeknownst to Zakul whenever he throws a punch, his body instinctively floods the punching arm and hand with Chakra, increasing the striking force of the punch by (25% | 50% | 75% | 100% ) the amount of chakra that his body puts into increasing the strike will vary based on how hard of a punch he is intending to throw.

Name: Katon: Ichi
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: 2
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Name: Katon: Ni
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: 5
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Name: Katon: Futten
Rank: C
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: 9
Description: Gathering chakra around themselves the ninja will begin to sweat if they haven't already during the course of the battle. They will then compress their sweat into layers using their Katon chakra to increase the temperature of the sweat bringing it to boiling point very rapidly. On command the jutsu will be released and torrents of boiling steam will explode outwards knocking back taijutsu and thrown weapons along with blocking most jutsu. The exception is Raiton which just flows through the superheated steam with ease.

Name: Youton: Ekitai no Hi
Rank: C
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 9
Description: The user of this jutsu will gather chakra into their stomach and then expel the lava element in it's weakest form in an unbalanced ratio of fire to rock, the elements which compose it. This unbalanced equation, having more fire element mixed into it then earth, will then posses a more liquid-like form, almost like a slush, that is capable of burning through solid rock and igniting a building upon contact. Upon contact with skin it will burn away quickly, but due to it's very slushy form can be easily removed.

Name: Youton: Yōgan no Sōzō
Rank: C
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 9
Description: The user will first channel chakra into the ground beneath them, thus turning the ground to lava. The process is quick, as the ground will melt away into the liquid-like lava. This lava is capable of being manipulated by the user for other uses, such as solidifying for defense or using it as a weapon.

Name: Youton: Wagomu
Rank: C
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 9
Description: After performing the necessary handseals, the user creates a rope with lava converted into a rubber-like material. It can then be used to quickly withdraw an ally off the attack line. This rubber whip can extend up to its maximum length (five meters) and shrink upon the user’s command, though they must be touching the rope in order to make it do such.

Name: Youton: Shojoukazan
Rank: B
Range: Variable [0-25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Youton [Magma]
Cost: 15
Description: The premiere Lava Release ability, this allows the user to emit several globs of lava which all vary in size (with the absolute largest being 2x2 meters). After performing the necessary handseals, the user will fill their mouth with lava before spitting them at their targets. Due to lava’s unique liquid-like nature, these globs are often deformed and splatter as they travel (lava debris can reach up to a meter away from the glob, itself, and should be noted) to their target. Once striking a substance, these globs can harden, making the perfect use for closing doorways when not melting the flesh and bone of their victims.

Name: Perfect Henge
Rank: S
Cost: 0
Range: Self
Type: Nin
Description: The user possesses a more advanced version of the Transformation Technique, where she disguises her 40-year-old self to appear younger. Her technique is unique as it seems to be permanent, and she does not need to exert herself to maintain it for a long time, whereas a normal transformation would be dispelled when the user is injured or attacked.

Name: Mushin
Rank: S
Cost: 39 plus 15 upkeep
Range: Self
Type: Tai
Description: The user enters a special state of mind which completely quiets and awakens their conscious and subconscious into a usable tangibly accessible area of their brain. while in this state a user can automatically react to any threat without the need to acknowledge it by using information obtained through any means their body possesses to ascertain that it exists and reacting accordingly. Between their instinctual knowledge and their training they become "less of a fighter" and more of "A force of nature" while continuously adapting even during the heat of battle.

Name: Execution by Kiss
Rank: A
Cost: 0
Range: Touch
Type: Nin, Tai
Description: This ability allows the user to absorb all of an opponent's chakra and techniques by kissing them, After absorbing the opponent's chakra, the user could steal their soul, though the chance of her holding a kiss long enough is rare against other shinobi. This technique could also be used to determine what elemental affinities the target has by licking them. Due to one body being unable to handle so much chakra the user is limited on how much they can steal by half of their chakra pool, draining 15 chakra per post. If this is used on Bijuu or their host Jinchuuriki, the user will be injured and harmed by the stolen chakra, if this is used on someone who is making use of, or is composed of, Senjutsu Chakra, they hurt themselves and run the risk of turning parts of themselves, or all of themselves, into stone.

Name: Reaper Transfer
Rank: S
Cost: 30
Range: Self
Type: Nin, Summon, Fuinjutsu
Description: This technique is used by to switch consciousness between the several bodies the user has access to. Bringing out a scroll, she obscures her body in a quick movement, and switches into another body. Due to the bodies being made to share the same appearance, new bodies will appear unscathed, which can be used to create the illusion that the user can somehow heal. Destroyed bodies crumble into dust, causing the next body to replace it automatically. This particular user has three bodies in total (This includes her original) and they SHARE one singular chakra pool, just not physical damage.

Name: Kaon Joukei no Jutsu
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5/Post
Description: The technique focuses the user's fire-style chakra into their eyes gently through use of their medical abilities and allows for their sight to be changed. Rather than seeing in visible light as normal, the fire elemental chakra causes the user to have a thermal sensitivity temporarily, giving them a form of heat vision. Plants, trees and other such things appear blue, while things that give off heat will first appear red and change color up to white, when it becomes as hot as it can. However, it should be noticed that during this time, the user's vision become extremely sensitive; any bright flashes, such as a flash bomb, would blind them for well over a day. Additionally, this technique can only be held for a maximum of three posts at a time and five posts per thread, as any amount over this will cause irreversible damage to the user's eyes due to the violent nature of Fire elemental chakra.

Name: Gentai
Rank: D
Range: Supplementary / Melee
Jutsu Type: Medical Ninjutsu
Elemental Affinity: -
Cost: 3
Description: One of the first and most vital techniques that a medical shinobi should be aware of. This particular technique combines the user's own chakra with surrounding dirt, grass and/or sand to create a makeshift bandage that can cover a large area in a slow amount of time. These natural bandages only last for so long, however, but are equivalent to an extra layer of skin while they last. If more chakra is applied, they can actually become skin, attaching the bandage to the target.

Name: Kansetsu Gyou
Rank: D
Range: Supplementary / Melee
Jutsu Type: Medical Ninjutsu
Elemental Affinity: -
Cost: 3
Description: By focusing their own chakra with the flame element embed in that focus, the user is capable of injecting heat into a target to prevent such things as frostbite or hypothermia, as well as induce a fever on the target if they are already at normal temperature. On average, this technique can increase the body heat up to 103.6 degrees Fahrenheit; five degrees above normal human body temperature.

Name: Ketsuki Gyouko
Rank: D
Range: Supplementary / Melee
Jutsu Type: Medical Ninjutsu
Elemental Affinity: -
Cost: 3
Description: This particular technique focuses chakra around the user's hand which turns yellow, but turns purple when it comes in contact with blood. When it does, it causes the blood to grow quickly, advancing and coagulating, allowing for scabs to form far more quickly with wounds, giving them a much faster healing rate.

Name: Kashou Soba
Rank: C
Range: Supplementary / Melee
Jutsu Type: Medical Ninjutsu
Elemental Affinity: -
Cost: 6
Description: A medical technique involving an affiliation with the ninjutsu element of katon. By utilizing the element in question, a medical shinobi is capable of cauterizing wounds in order to prevent them from further bleeding. In addition, because of the nature of this technique, the cauterization is painless, and involves less chakra than the Mystical Palm technique, allowing it to be used more often.

Name: Shinkei Chacha
Rank: C
Range: Supplementary / Melee
Jutsu Type: Medical Ninjutsu
Elemental Affinity: -
Cost: 6
Description: Shinkei Chacha has the power to disrupt the nervous system and effectively numb all senses in a specific area, though the length of it is variable. If they are concentrating on it, it can last for quite a while; but if it is just a quick burst to cause there to be no pain, it will only last a short amount of time. When active, the user's left hand will be covered in a bright green chakra 'glove' of sorts. Ando developed this technique mainly so that people would not feel pain when they were hurt, allowing him to heal them more effectively. The technique doesn't truly disable pain; instead, it numbs the pain completely via temporarily disabling nerves in the target's body so that the brain can not send a message of 'This should hurt' to them.

Name: Karui no Oukashou
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Elemental Affinity: -
Cost: 5 per Hit
Description: Karui no Oukashou is a technique that requires a specific level of chakra control that can only be achieved through use of medical ninjutsu. By concentrating on their motions, the user of the Oukashou is able to utilize high powered strikes by focusing a high intensity of chakra into their fist and releasing it upon contact with whatever they want to hit with it. The chakra being exerted fully in an instant causes it to be a more powerful blow.

Name: Oukashou
Rank: B
Range: Melee
Jutsu Type: Taijutsu
Elemental Affinity: -
Cost: 10 per Hit
Description: Oukashou is a technique that requires a specific level of chakra control that can only be achieved through use of medical ninjutsu. By concentrating on their motions, the user of the Oukashou is able to utilize high powered strikes by focusing a high intensity of chakra into their fist and releasing it upon contact with whatever they want to hit with it. The chakra being exerted fully in an instant causes it to be a more powerful blow. Approximately 3x as strong as Karui no Oukashou.

Name: Ryuutsuisen
Rank: C
Range: Melee
Jutsu Type: Kenjutsu
Cost: 5
Description: From a position higher than one's opponent (usually initiated by a powerful jump and often performing a midair roll to prop it up), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.

Name: Ryuushousen - Dragon Soar Flash
Rank: C
Range: Melee
Jutsu Type: Kenjutsu
Cost: 5
Description:  The opposite of Ryuutsuisen, Ryuushousen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack akin to an anti-air attack. Originally this move was designed to slice into the opponent's chin and kill them, but it can be modified to strike with the sword's side, rendering the target unconscious.

Name: Souryuusen - Twin Dragon Flash
Rank: C
Range: Melee
Jutsu Type: Kenjutsu
Cost: 5
Description: Seemingly a simple Battoujutsu strike, Souryuusen is the first of Hiten Mitsurugi-ryuu's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected

Name: Doryuusen - Earth Dragon Flash
Rank: C | B
Range: Melee - Mid
Jutsu Type: Kenjutsu
Cost: 5 | 10
Description: A ranged attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.  

Name: Souryuusen: Ikazuchi - Twin Dragon Flash Thunder
Rank: B
Range: Melee
Jutsu Type: Kenjutsu
Cost: 10
Description: An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword and, once it makes contact and occupies the opponent's sword, the sword is drawn using Battōjutsu for a second strike. While the original Sōryūsen is designed to make two strikes, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked.

Afterimage Blink
Type: Taijutsu
Rank: D
Cost: 4
Range: Self
Effect: When moving Tier II Speed or higher (up to IV because cap), an afterimage can be left behind as a decoy. This is especially useful in a variety of situations, most prominently eliminating the need for a dependence on clone jutsu.

Elemental Blade
Type: Kenjutsu
Rank: C/B
Cost: 9, 15
Range: Melee
Effect: To use this jutsu, the desired element of choice must be manifested in the fingertips and traced down the length of the blade. After the first occasion of this per thread, it can be re-started without the gesture. For larger blades, a palm across the back of the blade is enough. Any element that the user is capable of harnessing in release form can be imbued into a weapon for a short duration. There isn't anything in particular to limit this aside from the fact that it is strictly direct element infusion.
Fire: Burns on contact with skin and flesh
Wind: Causes a deeper cut, or results in higher impact force
Swift: The strike impacts as if two strikes were performed simultaneously.

Elemental Blade: Wing Strike
Type: Nin-Kenjutsu
Rank: B
Cost: 15
Range: 0-30M
Effect: Using Elemental Blade as a parent jutsu, the jutsu can be used to fire the channeled element type in a single wave. This must adhere to the same rules mentioned in Elemental Blade, and will consume the element currently imbued into the blade.
Fire: Causes up to second-degree burns on impact, first if grazed.
Wind: Causes the impacted target to be knocked back slightly, or off balance.
Swift: Flight speed is increased, and the impact causes minor internal damage via concussive blast.

Swift Release: Chakra Mode
Type: Body-Alteration
Rank: B
Cost: 6 CP per round.
Effect: The user embodies the dual nature of Fire and Wind, letting the release become a part of their very being. This release state is necessary to perform any jutsu that derives from the advanced element, Swift. The visual effect of this is that the user's body seems to wisp and flicker as though it is always moving. While active, attack speed with weapons of all kinds are increased, under the condition that the user is already able to wield the weapon properly. In addition to this, Projectile launch speed is increased.

Swift Release: Thrust Force
Type: Nintaijutsu
Rank: B
Cost: 10
Range: 0-5M
Effect: Using the elemental infusion of Fire and Wind, jets of highly compressed, superheated air can be summoned from any part of the body, used to propel, push, or cause concussive bursts.

Swift Release: Sonic Blade
Type: Kenjutsu
Rank: B
Cost: 10
Range: Striking range.
Effect: Any sword strike can be infused with the Swift Nature, with the potential to make the next strike concussive, causing a medium implosion on impact.

Swift Release: Multi-Point Ricochet
Type: Nin-Kenjutsu
Rank: A
Cost: 25 plus 5 per every strike beyond 10th
Range: 0-10M
Effect: Using similar techniques to Thrust Force and Full Crescent Arts, high speed is an absolute must for this jutsu to function properly. Swift Nature Chakra is imbued into every fiber of the user, allowing them to exceed the processing capacity of most normal humans. In this manner, the user then makes many strike attempts, all of which are at blinding speeds, and can include concussive blasts. The points of impact can vary greatly, and have no limit of angle, velocity, or frequency.

Field Consecration: Burning Earth
Type: Nin-Kenjutsu (Fire)
Rank: C
Cost: 9
Range: 0-5M
Effect: Stabbing a blade into the ground acts as a focal point for the jutsu. 4 handsigns are performed, then an area of 5 meters is scorched moderately. This sees most effective use in forest-type areas, but can be used in many places.

Field Consecration: Terrain Aeration
Type: Nin-Kenjutsu (Wind/Swift)
Rank: B
Cost: 15
Range: 0-10M
Effect: Stabbing a blade into the ground acts as a focal point for the jutsu. 5 handsigns are peformed, then the blade is gripped tightly. Plunging the blade into the terrain completely upheaves the area, aerating it and dispersing it in a 10 meter radius. This can be used in a wide variety of places and has plenty of tactical usage.

Obsidian Edge
Type: Weapon Summoning
Rank: C
Cost: 5
Range: Self
Effect: This jutsu is part of a complex system imbued into the inside of the sheathe that carries his traditional, black katana. Why the katana is black is a mystery, but the jutsu is the key portion of his fighting style. When unsheathing his katana, a simple pulse of chakra is enough to summon a duplicate in the sheathe's empty space. This means that Souma can theoretically make a cut with his blade, and have a second on standby, leaving infinitely possible options.

Obsidian Beam
Type: Weapon Seal
Rank: A
Effect: This jutsu is imbued into the handle in the form of a seal, which has a simple effect. A small pulse of chakra is enough to summon a particular copy of this sword back to Souma's hand, potentially damaging targets within the line of travel. The speed is near that of Souma himself travelling at top speed.

Full Crescent Art: Sweeping Breeze
Type: Kenjutsu
Rank: B
Cost: 15
Range: Self
Effect: In any dash, movement, or strike, velocity can be altered by way of angle, be it horizontal or vertical at will. There is no limit to the precision or the turn, or point of focus. This is not an 'oh shit' button.

Full Crescent Art: Dial Connect
Type: Kenjutsu
Rank: A
Cost: 25
Range: Melee
Effect: Any swing strike can potentially pass secondary effects through to the target, even when blocked. This includes effects such as energy drain, burns, knockback, and the like.

Full Crescent Art: Mid-Image Flurry
Type: Weapon Art (Less jutsu, more technique)
Rank: B
Cost:
Range: Striking distance.
Effect: This technique utilizes combination of the afterimage technique, Dial Connect, and various other Swift Release traits to simulate the effect of being struck from countless angles, resulting in an extremly dense, extremely difficult to counter onslaught.

Marking Seal: Crimson Beacon
Type: Fuinjutsu
Rank: C
Cost: 5
Range: Touch to place, able to track for 40M
Effect: This simplified fuinjutsu acts as a bright and unique chakra flare. While the intensity of it is not so much that it harms the target, it does require a basic understanding of sealing to remove. The purpose of this is to give Souma a precise marker for targeting an actively engaged opponent.

Weapon Command: Obsidian Link
Type: Nin-Fuinjutsu
Rank: B
Cost: 15
Range: N/A, alternating due to interlinking.
Effect: With four handsigns, all copies of Souma's katana that are on the field become linked by a red line, stemming from the handle, for a single round. An additional handsign can be used to extend the jutsu for an additional post. The effect of linking them together effectively creates a hard surface, similar to solid steel, but functioning like tripwire. Depending on the way force impacts the 'line', lacerations, rebounding, and full momentum halting are possible with this technique. Jutsu that collide with the line B-Rank or below will bounce off the lines. Above B-Rank will break that particular line.

Forbidden Art: Obsidian Collapse
Type: Nin-Fuin-Kenjutsu
Effect: Souma can take every copy of his katana on the field and call some into the sky. The rest are empowered into the original blade for a finishing blow. 20 or more copies are required to properly perform this jutsu, and if learned by another, could theoretically be used by anyone with basic knowledge of Fuinjutsu. The swords create an area of no escape unless one is skilled in bypassing seals and barriers. The first 5 track the target and attempt to seal them to the ground, cutting them off from their chakra supply by 50%. Usable jutsus by the target are limited to non-handsign jutsu only. Aside from the above, they will be helpless as the surrounding area is pelted with the rest of the summoned swords, sticking the target within a single meter of give. A field/barrier is generated which is 5 meters wide in diameter. There is no top to the field, and the walls taper off after about 40 meters up. The jutsu's resolution then begins as Souma draws all of his remaining chakra, and some of the nearby life energy of wildlife and plants, though not enough to cause them to lose conciousness or wilt. One final katana which is held in his hand acts as the focus for the final action, in which he plunges this katana into his sealed foe and pumps the collected energy into his target. The energy release is so powerful, it radiates outward, damaging himself heavily, and hopefully the target as well. The energy then dissipates and leaves him nearly fully drained, having barely enough energy to walk away.

Name: Rasengan (Vanishing, Planetary)
Rank: A, S
Cost:  25, 39
Range: 0 - 15M
Type: Taijutsu, Ninjutsu, Wind
Description: The user is also able to use Vanishing Rasengan - with the difference with this variant being that the user adds wind nature to the Rasengan causing it to disappear from sight making it harder to predict as it becomes a sneak attack of sorts.  This "vanishing" only kicks in when the Rasengan is thrown however, and only when thrown as the normal version.

Planetary Rasengan consumes far more chakra and has far more power than either of the other styles of the jutsu as it creates a single giant Rasengan in one of the users hands, which is then surrounded by three regular-sized Rasengan, in a similar manner to moons around a planet. When coming into contact with a target, the disordered rotations of the individual Rasengan, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex. The strength of this technique is so great that it even took a shinobi reincarnated by the Impure World Reincarnation technique a significant amount of time to regenerate, which they normally do instantly.

Name: Inferno Style - Amaterasu (Imitation Copy)
Rank: A
Cost: 25
Range: 0 - 40m (Must be "visually" locked on)
Type: Ninjutsu, Fire
Description: When this ability is triggered she is able to produce a black flame from thin air which attempts to engulf up to 4 opponents and "hit" them 4 separate times like a damage over time effect over the course of the abilities appearance. If any hit lands the opponent is ignited in black flames for one post on the point(s) of contact, which cannot be dealt with nor refreshed by any means, which causes second degree burns on the afflicted area and additional fire damage, because fire is hot. Duh.

Name: Manipulated Tool: Heavenly Chain Disaster
Rank: B (Normally), S (If added explosive tags)
Cost: 15, 39
Range: 0 - 100M
Type: Kenjutsu, Metal, (Fire via Explosions for S Rank)
Description: A combination of Fuinjustu and Summoning Jutsu. Using this causes a scroll to appear in Kiyomi's hand which she tosses into the air above her opponent, then summons dozens of different weapons from it to rain down and impale anything in the immediate vicinity. The weapons move so fast that they appear as white streaks, and due to the fact that the attack covers a large area, it makes this technique quite difficult to evade. She also has added explosive tags to these weapons to increase their killing power.

Name: Wild Body Strikes
Rank: B
Cost: 15
Range: Melee
Type: Taijutsu
Description: The user concentrates their chakra into one point in their body. They use that point of their body to strike their opponent, causing severe damage. An opponent may even be confused as they wouldn't normally expect to take such huge amounts of damage from the user.

Name: Five Release Great Combo Technique
Rank: S
Cost: 50
Range: 0-50M
Type: Ninjutsu, Clone Technique
Description: The user creates four clones and, alongside them, launch a different base-elemental attack at the target simultaneously.`This includes Fire, Water, Lightning, Earth, and Wind. After launching the attacks each clone disperses as it consumes all the chakra stored in them at creation.


Name: Suiton: Koku no Jutsu
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 5
Description: The user creates a mist that will emit from their body and rise up toward the sky. A temporary rain is released upon the user's specific targeted area. Lasts for up to 6 posts, with less in more arid places.

Name: Chakra Ame no Jutsu
Rank: B
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 10 + 6/Post
Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.

Name: Suiton: Goshokuzame
Rank: A
Range: Supplementary / Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 20
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. The sharks cannot leave the water, but can regenerate from it, making them difficult to destroy. Can me manipulated by other Suiton jutsu.

Name: Suiton: Daibaku no Jutsu
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 35
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake. Forms up to 500 gallons of water from the chakra and the atmosphere.

Name: Suiton: Gekido no Susanoo
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 35
Description: The user fills the water with their chakra and raises their arms. The water will grow turbulent and several massive twisters will blast upwards, spinning with body grinding force. Requires water from other techniques, or natural water.

Name: Hikuhiku Eda no Jutsu
Rank: C
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 5
Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his or her hand, making the Chakra visible, the user can attack a specific body area of his or her opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twich in extreme pain and causes the limb to be unable to move.

Name: Raikou Kousen no Jutsu
Rank: C
Range: Medium [0-15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 5
Description: The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before( five meters in width ), and much more damaging. Targets hit head-on with this Jutsu will experience a fantastic amount of pain and be stunned after the Jutsu ends. Also, nearly missing with this Jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This Jutsu can be ended prematurely by the user.

Name: Junsei Raikou Kunai no Jutsu
Rank: B
Range: Medium [0-15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 10
Description: As the user flashes a number hand seals he or she begins to develop 4 kunai between his or her fingers that can be thrown at his or her opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy Shinobi often scoff when they see this technique occur. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown at it could go through most forms of metal and still do some damage.

Name: Ikazuchi Hakai
Rank: A
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 20
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

Name: Rairyu no Tatsumaki
Rank: A
Range: Medium [0-20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 20
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Name: Raigeki
Rank: S [Has the power of B-Rank]
Range: Close [0-5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 15/Post
Description: The user creates a whip of chakra with the same properties as Chidori, which can extend up to 5m from the user's position.

Name: Indra's Arrow
Rank: S
Range: Far [0-50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 50
Description: Focusing their chakra at their finger tip, the user creates a small orb of pure chakra, which crackles with electrical energy. They can hold this orb for up to two posts before firing it off, but once they do, the orb elongates into an arrow of pure chakra, piercing through all but the strong defenses without pause or delay, traveling exactly 47.5m from the user's position before disappearing completely.

Name: Katon: Taika no Jutsu
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 5 + 4/Post
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts as a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield.

Name: Katon: Myaku Hitofuki no Jutsu
Rank: B
Range: Medium [0-10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 10
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Name: Kaseiken
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation.

Name: Katon: Kudakasei no Jutsu
Rank: A
Range: Medium [0-15m]}
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 20
Description: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.

Name: Katon: Zukokku
Rank: S
Range: Far [0-50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 35
Description: With a high concentration of chakra, when the appropriate hand seals are performed the user is able to spit out a small stream of fire that is then change to a massive wave of flames. The flames will gradually expand and effectively burn more targets with the more space provided. The distance that the jutsu is released also plays a role as it grows in size and power the longer it takes to reach a target. A skilled Shinobi is able to use this technique at close range brining it to wide flame with just the distance between them and their opponent. Since the flames are wide in range it is extremely difficult to evade and combining this technique with Futon can amplify the range of the jutsu tenfold.

Name: Katon: Oorashi no Ryu
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 35
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly inflamed, and such force by the chakra launches it back.

Name: Suiton Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Suiton
Cost: 25
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Suiton, Water Release.

Name: Katon Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 25
Description: The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Katon, Fire Release.

Name: Raiton Rasengan
Rank: A
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton
Cost: 25
Description:The Rasengan does not require hand seals to perform and is considered to be the highest form of shape transformation. Once it is formed, it also does not require any additional chakra to sustain it, which means that there is no definite limit to how long the Rasengan can be used. Though the Rasengan's shape is consistent from user to user, its size varies from only barely large enough to be noticeable to much larger than the user's hand. With greater experience with the Rasengan comes a larger size. Is Elementally Aspected to Raiton, Lightning Release.

Name: Mizuko |[x]
Rank: C
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 5
Description: Summons a small tortoise. Mizuko is capable of delivering messages at high speed, traveling in both salt water and fresh water, but cannot travel on land farther than 1km.

Name: Mizuiki |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 10
Description: Summons a larger tortoise who can walk on land. Mizuiki is capable of using any C-Rank or below Suiton jutsu the summoner knows, and is able to resist B-Rank and below Katon jutsu with ease, though C-Rank Raiton jutsu hurts significantly more. Has a chakra pool of 45.

Name: Mizuten'nō |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 20
Description: Summons a much larger tortoise who can walk on land. Mizuten'nō can use any B-Rank or below Suiton jutsu the summoner knows, can resist A-Rank Katon jutsu with ease, and takes only minorly more damage from Raiton than normal, when it exceeds at least A-Rank. Has a very thick shell, stands at 7ft tall, and possesses the Physical Affinity [Tier II Strength]. Has a chakra pool of 75.

Name: Mizu Uma |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 20
Description: Summons a very large tortoise who is restricted to water travel. Mizu Uma can travel quite fast on the water, able to catch up to most boats unless fueled by Fuuton jutsu, and is the personal travel method of the summoner quite often. Can often be found sunbathing. Can use any B-Rank or below Suiton jutsu the summoner knows. Has a chakra pool of 75.

Name: Suijin |[x]
Rank: S
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 35
Description: Summons an extremely large tortoise with an impenetrable shell who can walk on land. Suijin is the God of Water, elder Sage of the Tortoise Tribe, and has the Physical Affinity [Tier IV Endurance]. Suijin is approximately 200m tall and 4 tons when on the land, thus travels on land slowly, but can use any Suiton jutsu the summoner knows, and is quite wise. Has a Chakra Pool of 150.

Name: Okami Shiro |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 10
Description: Summons a medium-sized wolf, perfect for riding. Cannot use jutsu, but does posses the Physical Affinities [Tier 2 Speed] & [Tier 2 Endurance]

Name: Okami Mizu |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Suiton
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Suiton jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Kasai |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Katon jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Raiko |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Raiton
Cost: 25
Description: Summons a large wolf. Can use any A-Rank or below Raiton jutsu the summoner knows, and has a Chakra Pool of 75.

Name: Okami Ten'nō |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: [Suiton][Katon][Raiton]
Cost: 35
Description: Can only be summoned when Okami Mizu, Okami Kasai, and Okami Raiko are all active on the field. Summons a medium-sized wolf with the Physical Affinity [Tier 2 Speed]. Can use any A-Rank or below Ninjutsu the summoner knows, and has a Chakra Pool of 75. If any of the aforementioned summons are defeated or retreat, Okami Ten'nō retreats as well.

Name: Chīsai Hebi |[x]
Rank: C
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 5
Description: Summons a small snake, large enough only to wrap itself around the summoner's arm.

Name: Ōkī Hebi |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: Katon
Cost: 10
Description: Summons a 5ft snake. Can use any C-Rank or below Katon jutsu the summoner knows, and has a Chakra Pool of 45. If it bites something, they are poisoned with standard snake venom.

Name: Iwa Hebi |[x]
Rank: B
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 10
Description: Summons an 8ft snake whose scales are as hard as rock. Cannot use Jutsu, but can protect the summoner with his tough scales.

Name: Hagane Hebi |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: -
Cost: 20
Description: Summons a 16ft snake whose scales are as hard as steel. Cannot use Jutsu, but can protect the summoner with his tough scales.

Name: Mizu Hebi |[x]
Rank: A
Range: Supplementary
Jutsu Type: Summoning
Elemental Affinity: [Suiton][Katon]
Cost: 20
Description: Summons a 16ft snake. Can travel in the water as well as on land. Can use any A-Rank or below Suiton jutsu the summoner knows while in Water, and can use any A-Rank or below Katon jutsu the summoner knows while on land. Has a Chakra Pool of 75.

Name: Sage Art: Sage Clone Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra
Description: Creates a perfect clone of the user, similar to Kage Bunshin, with the exception that this clone can effectively be made to bleed as well. The only way to disperse this clone is to kill it, though this clone cannot use any jutsu and is restricted exclusively to Taijutsu or Melee techniques. By expending 20 Chakra, the user can switch places with the clone at will.

Name: Sage Art: Liquid Memory
Rank: S
Range: Medium [0-20m]
Jutsu Type: Senjutsu
Elemental Affinity: Suiton
Cost: 1 Senjutsu Chakra, 15 Upkeep
Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.

Name: Sage Art: Seishitsu Rasengan
Rank: S
Range: Melee
Jutsu Type: Ninjutsu
Elemental Affinity: [Suiton][Raiton][Katon]
Cost: 1 Senjutsu Chakra
Description: The user forms a Rasengan in their hand which combines all Elements they have access to simultaneously, creating a devastating mass of swirling energy in the palm of their hand. This technique must be delivered by melee.

Name: Summoning: Lightning Flash Blade Creation
Rank: B
Cost: 8
Range: Self
Type: Nin
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a fūma shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer. In this user's case he has multiple seals on the inside of the sleeves of his robes so that he can summon kunai or shuriken as needed.

Name: Blue-Eyed Demon Style
Rank: C
Range: Supplementary
Type: Taijutsu, fighting style
Cost: N/A
Element: N/A
Description: A style of hand to hand combat all her own, Sayuri utilizes her immense physical speed and flexibility to her advantage, using the momentum of her foes to turn it upon itself. A counter-attacking style, she will wait until her opponent commits to an attack before punishing them for it. What makes the style unique however, is the use of her clan’s adamantine chains, catching arms and legs to seal them to the ground and prevent mobility while nullifying an enemy’s chakra
- Head on attacks are particularly easy to deal with using this style of fighting
- Offense is lacking outside of the attacking chains.
- Heavily utilizes the Uzumaki Adamantine Chains

Name: Parasitic Time Bomb
Range: Touch
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 10 Chakra for placement
Description: By placing this seal somewhere on an opponent's body, they will find their jutsu are slightly harder to use. The seal itself draws in chakra each time the victim utilizes it, until it reaches its limit and explodes with all that stored energy
- Any chakra cost is increased by 2 for the duration of this seal
- This excess chakra is stored inside the seal, until it has a total of 20
- Once this limit is reached, the seal explodes.
- Only one may be placed at on any one target


Name: Intervention Alarm
Range: Support
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 10 Chakra for placement, 2 for activation
Description: A special seal created solely for her future students, Sayuri grants these to people she wants to protect. Should someone touch this seal and feed it a little bit of chakra, Sayuri will be alerted to this distress via a matching seal on her right shoulder. It grants her a direction of the activated seal so she can assist.

Name: Hexbreaker
Rank: B
Range: Supplementary - Permanent Effect
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: -1 to Chakra Regen per Turn
Description: One of Sayuri’s earliest creations, the cursebreaker is essentially a use of ‘kai’ to break free of Genjutsu. It essentially monitors chakra flow and can pick a disturbance before it activates, breaking the illusion.
- Works on Genjutsu up to B-Rank
- Once activated, the seal will go dormant for a time, chakra regen goes back to normal during cooldown.
- E - No Cooldown
- D - 1 Post Cooldown
- C - 2 Post Cooldown
- B - 4 Post Cooldown


Name: Advanced Finger Carving
Rank: B
Range: Supplementary
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: N/A
Description: Sayuri has mastered the use of the finger carving sealing method, to the point where she can even draw seals without a surface to draw on, meaning in the air around her. It also allows for seals to be drawn on living creatures that leave no scarring and cause no pain.


Name: Otherworldly Armoury
Rank: B
Range: Supplementary - Permanent
Jutsu Type: Fuinjutsu - Time/Space Manipulation
Elemental Affinity: N/A
Clan: N/A
Cost: - Listed Below -
Description: Created only for convenience sake, this seal allows Sayuri to draw on a hidden cache of weapons and equipment at a moment's notice. From kunai, to shuriken to even larger weapons, with minute manipulations of the seal she can draw these weapons seemingly from nowhere. Though it may well seem like she’s got an unlimited amount of things to throw, in reality there is a room in her home that is kept reasonably well stocked that holds all these items. To pull equipment from the seal she needs only to touch the seal tattoo’d on either wrist.
- 1 Chakra for small items; Shuriken, Kunai, ect
- 2 Chakra for lengths of wire
- 2 Chakra for explosive tags (5 Maximum per thread)
- 2 Chakra for smoke/flash bombs (5 of each per thread)
- 3 Chakra for primary weapon (A rather plain Katana)

Name: Equilibrium
Rank: A
Range: Supplementary
Jutsu Type: Fuinjutsu - Kinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: Health!
Description: A permanent seal created by Sayuri herself, created to take advantage of her Uzumaki heritage to keep her chakra supply up in the middle of a battle. The seal itself is inscribed along the entirety of her left arm, spanning from her hand all the way up to her chest to encircle her heart, allowing her to feed the converted chakra directly into the eighth chakra gate and thus back into her chakra system.

Using the potent life-force that all Uzumaki posses, she can convert this directly to chakra in a reasonably painful process. If used incorrectly, it can lead to a particularly painful death, and as such was classified as a kinjutsu and Sayuri was specifically told not to teach it to anyone.

- Gains 20 chakra per use
- First use has negligible side effects
- Further use can cause internal bleeding and is quite painful
- Three uses maximum per thread
- Should this limit be broken, the user will be left unconscious and in need of immediate medical attention shortly after. (2 posts before unconsciousness sets in)
- Any non-uzumaki shinobi trying to utilize this technique will have one use only, causing considerable damage. A second use will almost guarantee death.


Name: Prismatic Mirror
Rank: A
Range: Personal
Jutsu Type: Fuinjutsu - Barrier
Elemental Affinity: N/A
Clan: N/A
Cost: 20 Chakra
Description: Drawn as a complex sealing mark on her right palm, Sayuri is able to absorb the entirety of a single ninjutsu into the seal itself. The centre changes depending on the element, and tends to glow the colour corresponding to that element. One absorbed, this energy may be released and sent back at the original attacker.
- Can seal up to a B elemental rank ninjutsu
- The counter-attack depends on the element and generally takes the form of a projectile. Such as a fireball, a bolt of lightning or gust of air. But can also be imbued in a physical strike
- Must be redrawn after use


Name: Stasis Field
Rank: A
Range: Touch
Jutsu Type: Fuinjutsu - Time Manipulation
Elemental Affinity: N/A
Clan: N/A
Cost: 40 Chakra
Description: A purely supportive ability, Sayuri draws the seal on her target and activates it. Whatever the seal is drawn on is coated in a thin transparent blue field where time effectively stops. Though not effective in combat, it is useful for already restrained enemies to prevent escape or allies in dire need of medical care with no medics around.
- Cannot be used in combat
- Does not require chakra upkeep once activated

Name: Enduring Fortress Barrier Method
Range: Varies
Jutsu Type: Fuinjutsu - Barrier
Elemental Affinity: N/A
Clan: N/A
Cost: 50 Chakra upon activation + 15 for each point placed
Description: A potent barrier seal, created for absolute defence of an area. By placing a number of sealing marks to act as points to activate from within. Once activated, walls of dense white chakra rise and create what is essentially an impenetrable safe area. Given enough time, she could surround an entire village and keep it safe. Anyone inside the seals perimeter once activated are freely able to move beyond the barrier and back again with no ill effects. Though it seems to be a flaw, the seals are easily accessible outside of the barrier.

- Breaking this barrier requires all sealing points be broken at exactly the same time, should even a single point remain the barrier will not fall, and the destroyed seals will reform.
- The seal is purposefully complex and tricky to destabilize, breaking even one seal will require some specialization in fuinjutsu.
- Reading the seals to deduce the correct way to remove them is only possible by shinobi with x2 Specialization in Fuinjutsu.
- The walls of the barrier act as a two way mirror, blocking vision from outside while allowing defenders to see from within.
- Touching the barrier walls from the outside will cause the victim to combust, receiving second degree burns for their troubles.

Name: Flying Revolving Sword
Rank: C
Cost: 5
Range: 0-30M
Description: The wielder throws a sword at the opponent, dealing damage as it spins towards them. If the weapon gets stuck on something in its path, the person can stand on it almost as if they teleported, but it was merely timing, aim, and enhanced speed. The force behind the throw is so great that very little could be done to stop the blade from it's path, though it's simple to avoid.

Name: Chakra Shockwave Slash
Rank: C
Cost: 9
Range: 0-10M
Description: The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.

Name: Dancing Blade Risk
Rank: C
Cost: 9
Range: 0-10M
Description: The user performs a quick dash towards an opponent with chakra enhanced speed, slashing them once while drawing their sword. Using the Iado style makes this attack much faster than normal in addition to the extra momentum given by the dash itself.

Name: Rupture
Rank: B
Cost: 10
Range: 0-5M
Description: The user violently swings their chakra-enhanced sword with the intention of striking an approaching opponent, releasing a wave of chakra to cut a target.

Name: Flash
Rank: B
Cost: 15
Range: 0-20M
Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung.

Name: Iai Beheading
Rank: A
Cost: 25
Range: Melee
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately re-sheathing the blade afterwards. This strike has been shown to powerful enough to cut cleanly through an A-Ranked summon in one stroke.
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Re: Custom Jutsu List

on Sat Oct 28, 2017 7:26 pm
Name: Red Flash
Rank: E
Cost: 6 per post
Range: 0-50M
Type: Ninjutsu
Description: Similar to the Shunshin Technique this jutsu allows the user to travel short to long distances at extreme speeds. The user is so advanced in the technique they've added their own spin to it. In Kiyomi's case anytime she uses reach top speed she emits a red flash of chakra light before seemingly vanishing into thin air entirely, This is achieved via a jutsu formula she devised in her free time which is applied to the bottom of her feet.

Name: Crow Clone Jutsu
Rank: C
Cost: 5
Range:
Type: Ninjutsu
Description: A technique that produces a clone by projecting one's own chakra towards dozens of "crows". Because it uses crows as a medium, it requires less chakra than the normal Shadow Clone Technique, while still being able to perform techniques. The dozens of crows come together to form the body of a clone. When the chakra projected by the user is severed, the crows disperse, though the user is still able to continue to speak through it. When the crow clone is defeated, the crows can be used to blind the opponent, leaving them open to a counter-attack

Name: Kou
Rank: D
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: -
Cost: [1]5
Description: [Picture] - Kou has no combat potential whatsoever, and is solely a friendly companion to Ketsu.

Name: Ouji
Rank: C
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: [Fuuton]
Cost: [5]10
Description: [Picture] - Ouji is roughly as strong as a Genin [Tier 3], and will give most recent graduates a run for their money. He is capable of using Pinyin: Yin style at Genin level, and can utilize any of Ketsu's C-Rank Fuuton jutsu.

Name: Inari
Rank: A
Range: Close [0-5m]
Jutsu Type: Summoning
Elemental Affinity: [Raiton][Katon][Fuuton]
Cost: [20]25
Description: [Picture][Inari does not have Nine Tails] - Inari is, for all intents and purposes, an extension of Ketsu. She is capable of using every jutsu Ketsu knows at his own level, and has half as much Chakra as he does. Inari is capable of using Pinyin: Yin and Pinyin: Yang styles with no Upkeep, both at Jonin level.

Name: Zouheishou no Koutetsu [Armory of Steel]
Rank: C
Range: Supplementary
Jutsu Type: Fuuinjutsu
Elemental Affinity: -
Cost: 1 for tools, 5 for each sword.
Description: Each of Ketsu's fingers has a seal tattooed on it. With chakra applied to these seals and any two seals meeting, he can release a weapon stored within it. He has a total of five seals on each hand, and one extra seal if all ten meet together, creating a total of eleven slots. The five on each hand are as follows: Thumb and Index Finger, Thumb and Middle Finger, Thumb and Ring Finger, Thumb and Pinkie, Thumb sliding across each finger from Pinkie to Index; this last one is where the primary weapons are stored (Ragnell and Starfall), but each of the other seals has its own major weapon. Ketsu's various tools, listed below, are also sealed in these tattoos, equally in each hand, the same number he normally keeps.

Name: Pinyin: Yin
Rank: [ Jounin Level ]
Range: Supplementary
Jutsu Type: Taijutsu [Form]
Cost: 5/Post
Description: Yin is known as a passive energy. While it is actively pronounced as a female entity that does not bar a male figure from making use of its special quantities. After years of training with Inari by his side, Ketsu was able to manipulate the yin nature of his internal energies. Unlike most of those who follow the style, because he is male he does need to quiet his spiritual energy to enter a state where he can make use of the Yin energy. It was a challenge to gain the ability of flowing through these states effortlessly, but now he finds himself able to sense the ebb and flow of the earthly energies within the environment with relative ease.

What this style of martial arts allows is for its user to enter within complete harmony with the natural world. They will enter a state that quiets their chakra to the point that all of their movements become quite light in effect. It has been said that watching a Yin pinyin user is akin to viewing a feather drift amongst the clouds.

 [Genin - The user will have their agility increased by triple their original levels. While using this form they are capable of lowering the intensity in which their weight has upon solid objects. An example of this being that they could step upon the flat side of a falling leaf as if it were solid ground.]
 [Chuunin - The user will have their agility increased by quadruple their original levels. While using this form they are capable of lowering the intensity in which their weight has upon solid objects tremendously. An example of this being that they could step upon the flat side of a drifting grain of sand as if it were solid ground.]
 [Jounin - The user will have their original agility increased by five fold. While using this form they are capable of lowering the intensity in which their weight has upon all objects and energy tremendously. An example of this being that they could step upon the very wind itself as if it were solid ground. This in no way means they can simply walk through the air, if there is no force created by the wind then they would be unable to do this.]

If one were to face this form in combat it would be relative to the lighter motions of combat. It focuses more on the use of agility, dexterity, and speed through the proper use of the body. While the power generated is not on par with its counterpart, the technical attributes more than make up for it. Pinyin: Yin is mutually exclusive with Pinyin: Yang, and only one can be active at a time.

Name: Pinyin: Yang
Rank: [ Jounin Level ]
Range: Supplementary
Jutsu Type: Taijutsu [Form]
Cost: 5/Post
Description: Yang is known as an active energy. While it is dictated as a masculine entity that does not bar a female figure from making use of its special quantities. After years of training through meditation within her own right, Ketsu has been able to manipulate the yang nature of his internal energies. Being that Yang energy is his natural alignment, Ketsu does not have trouble at times accessing the various levels of the yang style. However, when accessed, His raging spiritual energy is allowed to flare out to its utmost potential while in this state. While using this form Ketsu tends to be far more aggressive in his movement.

This style of martial arts is far heavier than the previous. Where the yin energy was incredibly light in its execution, yang is the complete opposite. By increasing the pressure of their energy those who manipulate this art are capable of increasing the strength of their blows as well as the general state in which they carry themselves. To sum this style up in a single word, it is quite "heavy". Even though it is capable of bursts of speed, it is primarily used as a style which prides sturdiness.

 [Genin - The user will have their strength increased by double their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the heavy imprints their feet make in the earth while this state is active, allowing for a more stable footing when issuing techniques.]
 [Chuunin - The user will have their strength increased by x2.5 their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the heavy indentations they are capable of making within the earth; a strike on this level would result in a .5m radius crater made upon whatever was struck. It has been said that lifting a yang user in this state would be akin to trying to lift a small ox.]
 [Jounin - The user will have their strength increased by triple their original levels. While using this form they are capable of increasing the intensity in which their weight has upon solid objects. An example of this being the massive indentations they are capable of making within the earth; a strike on this level would result in a 5m radius crater made upon whatever was struck. It has been said that lifting a yang user in this state would be akin to trying to move a mountain.]

This martial art is used to bring out the raw power of the body, meaning their actions will likely be heavy in the fact that much force is placed behind each strike in a relatively short period of time. If a bull wanted to learn how to use a martial art he would definitely research this style. Pinyin: Yang is mutually exclusive with Pinyin: Yin, and only one can be active at a time.

Name: Raishikon [Lightning Fang]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [1]6
Description: After three hand seals, a surge of electricity will ravage through the air, and get directed into one specific area with enough force to penetrate stone, in a 5-meter span. This is done very quickly, but the lightning bolt has a brief lag, making it possible to avoid entirely.

Name: Seiteki Nohara [Static Field]
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Raiton [Lightning]
Cost: [6]11
Description: Five hand seals will cause Ketsu to emit a low-frequency hum, the only proof that this field exists to anyone but him. He will be able to see everything within ten meters of himself tinted blue, as the static surrounds him in the field. While this static field is up, water and lightning become nearly five times as effective, as everything will receive almost impossible to notice shocks on them, but when coated with water the shocks will be much more effective, and lightning jutsus used in this field will absorb all the nearby static, increasing their overall efficiency.

Name: Fukumen Jouki [Veil of Flame]
Rank: C
Range: Close|Medium|Far [26 Ft]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [2]7
Description: A technique harnessed through two handseals, the Dragon and the Tiger. As the user places both hands on the ground, the chakra flowing through them is channeled more, traveling up to twenty-six feet away from the user before exploding up much like a volcano; but of course, it isn't lava, just fire.

Name: Hinotama [Fireball]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [1]5
Description: Two hand seals, and a ball of fire erupts from Ketsu's left or right hand (whichever he chooses) in the direction it's facing. Travels five meters, then dissipates. If it hits an object, it explodes similar to a cocktail (real-life terms).

Name: Karyū Endan [Flamethrower]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [1]5
Description: Three hand seals, then Ketsu encloses his hand around his mouth with an opening, and blows into it, the chakra converting it into fire as he spreads the flame.

Name: Katon Bunshin [Fire Release: Clone]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [5]10
Description: A jutsu that follows the general rules of elemental clones, this tangible creation is made of pure fire. When it is hit or makes a hit strong enough, it will combust into its original form of flames and burn anything around it.

Name: Katon: Gōryūka no Jutsu [Great Fire Dragon Technique]
Rank: B
Range: Close/Medium/Far [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [7]12
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Ryūmyaku: Gōryūka [Dragon's Veins: Great Dragon Fire]
Rank: A
Range: Close/Medium/Far [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [19]24
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. While this technique is nearly identical to Great Fire Dragon, Dragon's Vein's: Great Dragon Fire instead creates purple flames, which burn at 1.5x the temperature and leave residue on anything they touch.

Name: Oorashi no Ryu [Raging Storm of the Dragon]
Rank: S
Range: Close/Medium/Far [50m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire]
Cost: [32]37
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the rego vita is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.

Name: Fuugekitai Kabe [Wind Repel Wall]
Rank: C
Range: Close/Medium [10F]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [1]6
Description: The user, being assaulted, will quickly flash through five handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterward, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Name: Kaze Ya [Wind Arrow]
Rank: C
Range: Close/Medium/Far [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [1]5
Description: One of Ketsu's customized Fuuton techniques. The Kaze Ya technique involves molding chakra in the user's body and breathing in from their mouth; when the air and the chakra meet, the user will blow out of their mouth and the molded chakra will shoot forth. This chakra will become an arrow that, upon contact, can cut through a person's skin with relative ease, much like a normal arrow. The arrow is pure wind and therefore is difficult to see from the naked eye.

Name: Kaze Tama [Wind Bullet]
Rank: C
Range: Close/Medium/Far [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [1]5
Description: One of Ketsu's customized Fuuton techniques. The Kaze Tama technique involves molding chakra in the user's body and breathing in from their mouth; when the air and chakra meet, the user will blow out of their mouth and the molded chakra will shoot forth. The chakra will become a bullet that, upon contact, feels like a direct punch from the user. Point-blank usage can result in internal bleeding. The bullet is made of complete wind, and is therefore very difficult to see through the naked eye

Name: Buki Hensa [Weapon Deflection]
Rank: C
Range: Close [5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [2]7
Description: A technique created to counter Kaze Chisoku, the Buki Hense condensed air along a specific path, causing projectiles and anything else airborne in the immediate vicinity to slow down and follow that path. Then, by applying a little extra force, the user sends them off in that direction as though they were thrown to go there from the beginning. Requires the horse, boar and dog hand seals, opposite of Kaze Chisoku, only lasts one post.

Name: Kaze Chisoku [Wind Speed]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [1]6
Description: A technique for the weapon of the user, rather than the user themselves. Kaze Chisoku creates a vacuum of air around the user's weapon that increases its speed exponentially. Due to there being little to no air resistance, the weapon can be swung far faster and harder than normal without it tiring the user out. The technique works best with swords, staves and spears, but any weapon will work. Hand seals required are dog, boar and horse; the technique lasts a total of five posts.

Name: Himitsu Kaze no Jutsu [Secret Wind Technique]
Rank: C
Range: Close/Medium/Far [20m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost:[1]5
Description: The user of this technique whispers a short communication and envisions a target. The target can be as far away as the target needs. A slight breeze will head the target's way, and when it reaches them, will deliver the message in a voice only audible to the target. It's a very useful technique when it needs to be used, and can be taught to anyone as long as they have any understanding of the wind element.

Name: Teinami [Air wave]
Rank: C
Range: Close/Medium [15m Max]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [1]6
Description: A technique in which the user concentrates air around their weapon (or lack thereof) of choice, and make a slashing/thrusting movement with said weapon, disbanding the air focused into that direction, creating a wave technique. It can be used consecutively to form chains. Requires 3 handsigns to be used the first time, then every time in that chain requires no more. A consecutive chain can be done up to three times before the strain on the chakra network is too much to continue. What the move actually does it push the air into a concentrated wave that can shallowly cut thing and push them back with the force of impact. After fifteen meters, the wave of air will dissolve.

Name: Teibunshin [Air Clone]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [3]8
Description: Following the typical style when an elemental bunshin is formed, the bunshin is made through normal means except that wind chakra is embed on its inside, forming it into a human shape. This clone can attack with basic taijutsu and reacts like a normal person.

Name: Kaze Kongou [Wind Bolt]
Rank: B
Range: Close/Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [7]12
Description: One of Ketsu's customized Fuuton techniques. Most offensive wind techniques focus on a huge burst of wind that slams into the opponent's whole body. This jutsu instead condenses the wind down into a spear like bolt of swirling wind. One could almost grab onto this wind since it is so condensed down, though anyone doing so would likely find their hand removed from their body. After completing the hand seals [Dog/Ram/Rooster] the bolt of wind flies towards its intended target in a jagged pattern, almost like lightning. If it hits, the bolt will leave a deep puncture wound or may even impale the opponent. The bolt is as long as Ketsu's forearm.

Name: Tatsumaki Turappu [Tornado Trap]
Rank: B
Range: Close/Medium/Far [15F]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Cost: [5]10
Description: After performing a set of fifteen handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this. Can only be held four posts. Granted, with the amount of force it holds, it's a given that Ketsu requires at least one post of not moving or being distracted. The longer he waits the more concentrated it will become, down to being almost impossible to get out of, though nothing's completely impossible.

Name: Nenshou Denki [Burning Electricity]
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon [Fire], Raiton [Lightning]
Cost: [9]14
Description: Nenshou Denki is a unique type of fire and lightning combination that appears green, and acts similarly to fire with the feeling of lightning. The main use of it is either a fireball-type or lightning-bolt-type attack, and requires ten hand seals. Either of those two attacks can be used, but only one of them before the hand seals need to be used again.

Name: Rasengan [Shunkou/Vermillion]
Rank: A/S
Range: Close [0-5M]
Jutsu Type: Taijutsu, Ninjutsu
Elemental Affinity: Fuuton [Wind], Raiton [Lightning], Katon [Fire]
Cost: [20/35]25/40
Description: The User is also able to use the Shunkou Rasengan- the difference being the simultaneous use of Chidori in the same hand, creating a combination attack of the two. This is equally as devastating as either attack, but pierces through defenses extremely easily and is very difficult to stop once it's used.

Ketsu's final version is called Vermillion Rasengan, which combines all of his elemental affinities, creating an attack similar to Shunkou Rasengan but with the added devastation of Fire Chakra, which pollutes the Rasengan and makes it much larger initially, though it can be returned to original size, while the dark red coloring stays. This version of Rasengan is noted as being able to pierce 2 of the 3 Raishomon Gates with ease.

Name: Mokushi [Apocalypse]
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind], Katon [Fire], Raiton [Lightning]
Cost: 50
Description: Mokushi is Ketsu's strongest jutsu. After the twenty hand seals are completed, Ketsu will close his eyes to focus on the jutsu. For one post, he cannot be disturbed at all; he is completely vulnerable. During this focus, his chakra will begin stirring within him, as he breathes and meditates. Once the meditation is complete and the jutsu can be used, he almost explodes with his three elements bursting around him and circling without mercy. The wind will cause a tornado to surround him with a 10m radius, and winds at sixty-five miles per hour. The fire will cause anything within the tornado to ignite or incinerate almost immediately. The lightning will cause major shock damage to anything within 50m, lightning striking places randomly while the entire field is a stasis that is impossible to phase though. A quick reflex can cause the major damage to be avoided, but it's almost impossible to avoid the damage entirely. Once the jutsu is over, Ketsu will fall to his knees and cought up blood. There is no way he can sustain this jutsu more than two posts, or use it more than once every few months. [Mainly for plots only, but can be used otherwise.]

Name: God's Falling Kingdom
Rank: A/S
Range: 5-100m
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Cost: 25/40
Description: A massive chunk of the earth is lifted high, then released, left to gravity to bring what is the equivalent of a massive island in the sky to fall on a target. This is deadly for the user and the target both, being difficult to precisely control as well as evade.

Name: Sage Art: Earthen Fluidity
Rank: S
Range: Medium [0-20m]
Jutsu Type: Senjutsu
Elemental Affinity: Earth, Sand
Cost: 1 Senjutsu Chakra, 15 Upkeep
Description: This technique enables the user to control earth and sand around oneself freely. It can be used to block most incoming attacks, bind or drown opponents, and shape the earth into various attacks, allowing the user in conjunction with the Summoning Technique to allow sand-based variations of summons to fight. This also includes the ability to trap the target in the earth or maneuvering sand around the target.

Name: Sage Art: Heaven Seeking Stones
Rank: A
Range: 0-50m
Jutsu Type: Senjutsu
Elemental Affinity: Earth
Cost: 1 Senjutsu Chakra, 15 CP + 2 additional CP for each additional set
Description: Similar to a previous jutsu, this infuses natural energy to give each brick fired a homing effect, zoning in on the target freely. Otherwise it's pretty much the same.

Name: Tamamo-no-Mae
Rank: S
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: When summoned, Tamamo-no-Mae appears as the largest of the nine. She is the leader of the nine, capable of issuing commands to the others if need be. Her primary skill is a protective shield, composed of raw chakra. This can be used once every three posts. Her secondary skill is to project a concentrated beam of natural energy. This blast dissolves her as a summon, but her essence can still be used as a gateway to Sage Mode. Aside from those abilities, she's very capable of physical combat.

Name: Tamamo Cat
Rank: A
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: An oddball, yet still a fox, she inherited the feline qualities of Tamamo, from her self-assertion to her desire to claim things as hers. Her power is that of speed and skill. She will actively pursue a target and combat them. Any object can be summoned and hurled at the opponent as long as she's active.

Name: Tamamo Gucci
Rank: A
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox is rather vain, clinging to material possessions and things that glitter for its own amusement. In contrast, this particular act is also useful when flaunting said shiny bits. When summoned, this fox appears to shine a bright white, partially blinding all in the area except those in summoning contract with her. Her coat is also notably reflective, capable of knocking away certain types of energy.

Name: Tamamo Dermo
Rank: A
Range: 0-30m around user
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox lived as a servant for most of her life, and is quite used to serving Tamamo-no-Mae, mostly as a protector. When summoned, all nearby living entities are revealed, unless a presence hidden by a jutsu greater than A rank is used to hide. In addition to this, she commands the earth, primarily using this to expose the revealed enemies further.

Name: Tamamo Vicchi
Rank: A
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox is well suited for dutiful tasks, such as writing, retrieval, and other various tasks. She takes pride in her ability to get the job done, and will always be remembered for her dilligence. When summoned, lost objects that belong to the user will be tracked and returned, and will also take note of things mentioned in battle, especially juicy bits of information. She also serves as a subservient to Tamamo-no-Mae, fully capable of issuing commands to the other foxes.

Name: Tamamo-no-Hime
Rank: B
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox is the part of Tamamo that was pampered, and treated like a blessing, though as time went on, it became more of a question than a reality. She deeply regrets her old life, and seeks to restore some of the honor that was shed aside in the past. As a form of atonement, when summoned, this fox will take blows for the user in battle, and will be able to take up to a high A-rank total in damage.

Name: Tamamo Aria
Rank: B
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox is odder than the others by far. Instead of sticking around the others, she often ventures on her own, and if not in focus or actively doing anything, will wander aimlessly. When summoned, this fox must hear music to properly be commanded. When commanded with just the right tone, she will fire a blast of raw chakra at the nearest enemy.

Name: Tamamo Kinder
Rank: B
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: Despite being rather childish and unruly, this fox proves to be an asset when acting in the interests of her master. When summoned and given command, she acts quickly, pouncing on the designated target and attacking them with bites and swipes of the paw. This is done relentlessly, seeing as once a target is chosen, she does not let up. She will even use her tail to bind them if necessary.

Name: Tamamo Nap
Rank: B
Range:
Jutsu Type: Summoning
Elemental Affinity: None
Cost:
Description: This fox is rather lazy, and while that's a terrible thing to be in combat, it has its uses. Usually the first fox to be summoned, this one naps while combat is taking place, internally generating energy. When touched by the master, her soft fur pulses chakra into the body, healing slight wounds in seconds. Major cuts and above will not be affected. Alternatively, if a non allied target attempts this, the offender is burned with hostile chakra pulses.

Name: Tōketsu - Freezing
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Clan: Yuki
Cost: 5
Description: When casting any Suiton technique that the user knows they can knead wind based chakra into the attack as well, granting the technique the ability to freeze their target on contact.

Name: Saihyouken - Ice-Breaking Fist
Rank: C
Range: Melee/Supplementary
Jutsu Type: Ninjutsu/Taijutsu
Elemental Affinity: Hyouton
Cost: 5
Description: The user coats their hands in a thick layer of hard ice to either protect themselves from incoming attacks or increase the force behind their own blows.

Name: Tsubame Fubuki - Snow Storm Swallows
Rank: C
Range: Close - Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 5
Description: The user will create a dozen ice swallows which they can then launch at their opponent. As they fly through the air, these deadly birds can hone in on their target striking like a swarm of frozen shuriken. A sufficiently hot enough counter can melt the ice swallows.

Name: Hyourou no Jutsu - Ice Prison Technique
Rank: B
Range: Close - Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 11
Description: After forming the needed handseals, The user will touch the ground, causing columns of ice to rise from the ground at their foe. If caught, the ice will rise up around their target and imprison them. The user can also use this technique as a defensive measure, raising the ice to form a shield against incoming attacks.

Name: Hyougan Doumu - Ice Rock Dome
Rank: B
Range: Supplementary (10M around user)
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 10
Description: The user can quickly freeze the surrounding air and create an ice dome around himself and/or allies to act as a defense. It is strong enough to withstand the assault of many explosive tags at once, or any technique up to B-rank and remain almost undamaged.

Name: Hyouken - Ice Sword
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu/Kenjutsu
Elemental Affinity: Hyouton
Cost: 12
Description: The user condenses the moisture in the atmosphere into swords of ice that can then be used for close-range combat or shot at a target. The swords can be formed from great distances away.

Name: Makyou Hyoushou - Demonic Ice Crystal Mirrors
Rank: B | A | S
Range: 10M | 20M | 30 M
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Clan: Yuki
Cost: 10 - 4/post | 20 - 6/post | 35 - 10/post
Description: After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. The user then places themselves inside one of the mirrors. Once inside the mirror, The user can then using the mirror reflections to confuse their target, while almost instantaneously move from one mirror to the other. Due to the speed, their target will appear to be moving in slow motion. Because of this he can then unleash numerous strikes onto their opponent with little difficulty.

Name: Rouga Nadare - Wolf Fang Avalanche
Rank: B
Range: Close-Mid
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 10 - 6/post
Description: After forming the needed handseals, an avalanche of snow will rain down towards the users opponent, As the snow slides down, it will coalesce into large snow wolves, should the region not allow for an avalanche it will instead create a half dozen wolves out of nearby water and snow to attack the user's target. These wolves can follow the users bidding and attack their opponent. A sufficiently powerful straight thrust can disrupt the wolves and return them to snow.

Name: Sensatsu Suishou - Death by a Thousand Flying Water Needles
Rank: B
Range: Close
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 12
Description: To create the needles, the user forms the needed hand seal and then kicks water into the air with their foot. The water then rises into the air and takes the form of a thousand needles. These needles then come raining down on their target.

Name: Haryuu Mouko - Destruction Dragon Fierce Tiger
Rank: A
Range: Close-Far (30M)
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 20
Description: After forming the needed handseals, an ice tiger will either rise from the surrounding ice or form from nearby water to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts

Name: Kokuryuu Boufuusetsu - Black Dragon Blizzard
Rank: A
Range: Close-Far(50M)
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 22
Description: After forming the needed handseals, The user will thrust their arm to send out a black ether-like dragon made of ice and snow to strike their opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air, or slam them hard into the ground encasing them in ice in the process.

Name: Souryuu Boufuusetsu - Twin Dragon Blizzard
Rank: S
Range: Close-Far(50M)
Jutsu Type: Ninjutsu
Elemental Affinity: Hyouton
Cost: 35
Description: After forming the needed handseals, The user will thrust their arms to send out twin black ether-like dragons to strike their opponent. As they fly through the air they will begin to turn, creating a large dark tornado.

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