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Suna Kazekage
Suna Kazekage
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Abella (Iwa)

on Tue Oct 31, 2017 10:36 am

Name: Abella “Black Fox” Mae
Gender: Female
Age: 22
Bloodline: -
Village: Iwagakure
Rank: Jounin: Tier 1 (ANBU)
Appearance:
Standing at about a height of 5 feet 4 inches is the very essence of beauty almost perfect in every way. From the tips of her toes to top of her head, everything seems completely flawless. Every feature seems to compliment another and every curve seems to do so in just the right places at just the right angles. Her being is truly astounding and her aura is that of innocence. Her presence feels so soft, welcoming, secure, and warm just from looking at her adorable face.

Her curves are quite noticeable and easily fawned over from her beautifully chiseled, semi-wide hips and full bottom to her rather normal sized chest, it's all quite defined. Her small, yet semi pointed chin, is no flaw in the fact that it creates a young and sweet look to her features, normal for a girl just barely in her twenties. Her arms are proportioned rather nicely to the rest of her, although they don't seem to be muscular in any sense, but she shouldn't be taken lightly for she holds great strength, even if it's not physical. Her legs hold a wonderfully soft and smooth feature to them with her thighs being thick looking and her calves filling out quite nicely. Her abdomen doesn't hold a trace of muscle, however it is quite noticeable that she holds her health to a high standard considering the flatness, yet firmness of it. It is however quite noticeable that Abella has a few animalistic traits to her being at all times, except for when she can no longer hold up her Sage Mode.

Covering her wonderful goddess of a frame is skin that is so fair, yet so smooth. However, nothing compliments her complexion like her long, natural jet black hair. It hangs at a length that is just below her chest by only a few inches. Sitting right on the top of her head are normally a pair of jet black fox ears, black whiskers on her cheeks, and a tail matching in color attached to her rear. The beautiful locks are normally tied into a single ponytail by a black ribbon while her luscious bangs hang straight across her forehead leaving both of her eyes easily open. And what wonderful eyes they are, complimenting her lovely locks with their rather warm amber color. They hold a sense of wonder, adventure, innocence, and care that could reel someone close in a matter of just moments. Just under those amber orbs is a small, cute nose and a pair of small, soft, pink lips alluring to anyone who dare speak to her. Just between the girl’s shoulder blades, Abella has the ANBU tattoo.

Of course upon carrying out ANBU duties, Abella will wear attire of that completely clad in black from head to toe. Her top, her vest, her pants, her sandals, and her mask are all seen as dark black. However, when she is simply meandering around her village, Abella wears a light grey top that only covers from shoulder to just above the navel. She wears black pants and boots to match. Worn as a sort of belt, Abella will wear the village headband around her waist.

Specialty: Summon, Nin, Summon
Chakra Capacity: 150CP+35CP= 185CP
Chakra Regeneration: 6/Post+2/post for Sage Mode= 8/Post (10/post with Sage Mode Active)
Element: Fire/Earth/Magma

Affinity:
Name: [Tier IV] Elite Evasiveness
Rank: S
Type: Physical
Description: At the highest level of ability in regards to their natural skill and knowledge with their body, a possessor of this Special Characteristic can be seen as quite possibly the most flexible person you shall ever meet. In conjunction with this natural level of flexibility, with proper study they are more than likely to be a Master Acrobat and as such capable of making expert maneuvers that take the nature of their evasive maneuverings even further. It goes without saying that it is nearly impossible to catch one with this Special Characteristic off balance due to their ability to move their body in such ways.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.

Name: [Tier III] Perfect Chakra Control
Rank: A
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 7 Chakra reduced from the cost of any and all jutsu, and a flat 1 Chakra reduced from the cost of upkeep. This cannot reduce costs below 1.

Name: [Tier II] Large Chakra Capacity
Rank: B
Type: Chakra Based
Description: The ninja continues their mediation and physical training which further increases their chakra capacity. Ninja with large chakra capacities have an increased reserve of 35CP. This does not stack with Tier I.


Name: [Tier II] Immense Endurance
Rank: B
Type: Physical
Description: Further training in the discipline of dealing with injury has allowed for the shinobi The possessor of this talent has an increased endurance of double that of their peers which makes them considerably tougher. They are near immune to the sensation of pain from attacks equal to this rank which allows them to fight under harsh circumstances with normal efficiency.


Name: Musical Prodigy
Type: Social Based
Description: A ninja's life is never easy, and rarely gives them the opportunity to relax. During one such moment, a possessor of this SC, on a whim, picked up an instrument. To their great surprise, that have a natural talent with it, and within a few hours of practice, quickly master its usage.
Instrument: Flute

Learned Traits:
Name: Silent Killing
Rank: B
Type: Learned Trait
Description: The user is able to eliminate all sound from their movements, causing their attacks to be difficult to anticipate or defend against. This is especially prevalent in assassination attempts, and most ANBU tend to learn this Trait due to that fact.

Name: One-Handed Hand Seals
Rank: A
Type: Learned Trait
Description: The user is able to perform Jutsu up to their rank with one hand where it may require multiple seals and/or both hands for other people. This is an extremely difficult Trait to master, as it also means (A-Rank or Higher) that a Shinobi can effectively utilize two jutsu simultaneously, and can cooperate with an ally to use their other hand to complete the seal of the jutsu, effectively causing both shinobi to implement half of the required chakra to use a technique. Mutually exclusive with Fast Hand Seals, as a user may not have both.




The Unmastered Sage!:

Name: Sage Mode (Incomplete)
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 28
Description: The user enters Sage Mode, an empowered state which blends natural energy with the user's chakra, creating Senjutsu Chakra. Sage Mode allows users to tap into the natural force of the world, opening new techniques to them and allowing them to power up existing ones with Senjutsu Chakra. Upon entering Sage Mode, the user receives 5 Sage Chakra, which can be spent at their leisure. Any jutsu empowered by Sage Mode, or which was given by Sage Mode, that is used drains 1 Sage Chakra. Upon spending all 5 Sage Chakra, the user reverts back to their normal form, and cannot re-enter Sage Mode for 72 Hours. The user can stand completely still for an entire post, and will restore 1 Sage Chakra. This can occur 5 times within 72 hours. Merely unlocking Sage Mode permanently increases the user's Chakra Regen by 2/Post - Additionally, while Sage Mode is active, their regen is further increased by 2/Post, to a total of 4/Post.

Name: Sage Art: Sage Clone Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra
Description: Creates a perfect clone of the user, similar to Kage Bunshin, with the exception that this clone can effectively be made to bleed as well. The only way to disperse this clone is to kill it, and the clone can use any jutsu the user is able to use, with its own chakra pool equal to the User's Rank Base. The clone also regenerates chakra at 1/2 speed of the user. By each expending 20 Chakra, the clone and the user can swap places instantly, with no delay nor tell that this occurred.

Name: Sage Art: Supplementary Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra
Description: This technique can be applied to any other jutsu in the user's arsenal. When combined with that technique, it will only drain the Senjutsu Chakra, and will not drain the user's personal Chakra reserves. This cannot be applied to upkeep costs.

Name: Sage Art: Summoning Technique
Rank: S
Range: Supplementary
Jutsu Type: Senjutsu
Elemental Affinity: -
Cost: 1 Senjutsu Chakra + Cost of Summon
Description: This technique causes the summon's Time Limit to be extended by 100%, doubling the time they may exist. This means C-Rank Summons can last for 20 in-combat posts, and S-Rank summons can last for 8 in-combat posts.

The Foxes:



Name: Inari
Rank: S Rank
Range: Supplementary
Jutsu Type: Summoning
Element Affinity: Katon
Jutsu Cost: 28
Limit: 4 Posts
Description: Inari is the largest and most combat oriented of Abella’s summons. She will summon him last of all the others as a last resort sort of means. He doesn't particularly enjoy being summoned from his home; however, he knows if he is summoned it's for a good cause. Although he is substantially larger than Abella, he treats her as though she is a goddess. He has only seen her true face once. His chakra pool is 275 due to his affinity. He spits out an S Rank Grand Fireball Jutsu.

Affinity:
Name: [Tier IV] Monstrous Chakra Capacity
Rank: S
Type: Chakra Based
Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 75CP. This does not stack with Tier III.




Name: Inami
Rank: A Rank
Range: Supplementary
Jutsu Type: Summoning
Element Affinity: -
Jutsu Cost: 13
Limit: 6 Posts
Description: Inami is quite the perky fox summon. She is never the least bit angry to be summoned away from Inari and the rest. She claims that home is too boring and Inari is mean. Inami loves it when Abella rides on her back and pets her. Inami is really only used for travel, however she will attack as a normal animal with simply her teeth and claws if needed.

Jutsu:

Katon:

Name: Katon: Hōsenka no Jutsu [Fire Release: Phoenix Sage Fire Technique]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Name: Fire Release: Exploding Flame Shot
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. The user can create up to seven balls of flames at a time.

Name: Katon: Ryūka no Jutsu [Fire Release: Dragon Fire Technique]
Rank: C
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well.The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Name: Katon: Karyūdan [Fire Release: Fire Dragon Bullet]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: A basic Katon jutsu, where the user exhales a flame breath from their mouth. This technique can be used in conjunction with certain Doton techniques to ignite projectiles, as well as ignite shuriken or kunai when thrown to make them more devastating.

Name: Katon: Endan [Fire Release: Flame Bullet]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.

Name: Katon: Gōkakyū no Jutsu [Fire Release: Great Fireball Technique]
Rank: C
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

Name: Fire Release: Hiding in Fire Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3 per Post
Description: A simple technique where the user guides flames with their chakra to hide in natural fire, making them invisible to the naked eye while surrounded. Upon leaving concealment, the flames flare up and burn around, revealing the user.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Rank: C
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 1
Description: The user creates a flammable gas in their lungs by mixing air and chakra, and blows it out. When it comes into contact with fire or a spark, the gas ignites into a large fireball.


Name: Katon: Benijigumo [Fire Release: Crimson Earth Spider]
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

Name: Katon: Gōrūka no Jutsu [Fire Release: Great Dragon Fire Technique]
Rank: B
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Katon: Zukokku
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: A small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

Name: Katon: Hōsenka Tsumabeni [Fire Release: Phoenix Sage Flower Nail Crimson]
Rank: B
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Name: Katon: Hibashiri [Fire Release: Running Fire]
Rank: B
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: This technique creates a stream of fire that can be manipulated into several forms, such as rings of fire that runs on the ground or a circle of fire flying through the air, before striking the target. It can also be used in combination with Wind Release techniques to create tornadors or infernos, based on the user's proficiency.

Name: Katon: Kaen Senpū [Fire Release: Flame Whirlwind]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 13
Description: Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes.

Name: Katon: Ryūen Hōka no Jutsu [Fire Release: Dragon Flame Release Song Technique]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 13
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent. Can create up to four dragon heads.

Name: Katon: Onidoōrō [Fire Release: Demon Lantern]
Rank: A
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 13
Description: This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact.


Name: Katon: Gōka Mekkyaku [Fire Release: Great Fire Annihliation]
Rank: S
Range: Far [100m x 60m x 40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 3
Description: Referred to as the pinnacle of Fire Release techniques, chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive fireball, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The flames covers a sixty meter span in width and forty meters in height.

Name: Katon: Gōka Messhitsu
Rank: S
Range: Far [60m x 30m x 10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 28
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration. Unlike the Fire Release: Great Fire Annihilation, which focuses on a widespread area, this technique focuses on a single spot to focus and maximize its power. Covers a thirty meter wide area in intense flames. Especially dangerous when used from above the opponent.

Name: Katon: Gōenka [Fire Release: Great Flame Flower]
Rank: S
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 28
Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks.

Name: Katon: Karyū Endan [Fire Release: Fire Dragon Flame Bullet]
Rank: S
Range: Far [40m]
Jutsu Type: Ninjutsu
Elemental Affinity: Katon
Cost: 28 + 14 per Post
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
Doton:

Name: Doton: Shinjuu Zanshu no Jutsu [Earth Release: Double Suicide Decapitation Technique]
Rank: D
Range: Close [2m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. In addition, they can start another attack. This technique is normally used for torture, by cutting into the enemy's neck after it was used.


Name: Earth Release: Tunneling Technique
Rank: D
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This is a technique that allows the user to create tunnels in the ground, which can be used for infiltration purposes. This technique can also be used to set traps in the ground.

Name: Doton: Doroku Gaeshi [Earth Release: Earth Shore Return]
Rank: C
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: The user strikes the ground with their hands, and is able to manipulate it into creating a wall infront of them. The defense is not perfect, as it can be penetrated by anything B-Rank or Higher, and going around it is always an option as well. Alternatively, the user can use this jutsu to move Earth out of the way, if something on it is approaching them or anything similar to that extent.

Name: Doton: Moguragakure no Jutsu [Earth Release: Hiding Like a Mole Technique]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 3 per Post
Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy; one can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below.

Name: Doton: Retsudo Tenshou [Earth Release: Tearing Earth Turning Palm]
Rank: C
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Name: Doton: Dochuu Eigyo no Jutsu [Earth Release: Underground Projection Fish Technique]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 3 per Post
Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention.

Name: Doton: Dochuu Senkou [Earth Release: Subterranean Voyage]
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 3 per Post
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".

Name: Doton: Doryuu Taiga [Earth Release: Earth Flow River]
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: The user transforms the surface underneath their opponent into a river that sweeps them off their feet and carries them down stream. This technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Name: Doton: Ganchuurou no Jutsu [Earth Release: Rock Pillar Prison Technique]
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: A technique that makes use of the rock terrain by creating multiple rock pillars that emerge from beneath the target and trap them. Can also be utilized on normal earthen surfaces to accomplish the same task.

Name: Earth Release: Flying Thrown Stones
Rank: C
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: After slamming their hands on the ground, the user sends a multitude of rocks from the ground to fly at the target. If needed, this technique can be used in conjunction with sealing tags or exploding tags to restrict an opponent's movements or offer an explosive surprise.

Name: Doton: Gansetsukon [Earth Release: Rock Section Cane]
Rank: C
Range: Supplementary / Max of 10m
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throwing weapon. A variation of this technique allows the user to create several staves and launch them at the target, but with less accuracy.

Name: Earth Release: Rock Fist Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 1 + 3 per Post
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power


Name: Doton: Doryuu Jouheki [Earth Release: Earth-Style Rampart]
Rank: B
Range: Meidum [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.

Name: Doton: Domu [Earth Release: Earth Spear]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3 + 5 per Post
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond, easily capable of withstanding most attacks with little to no damage. As a result the amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. When used without hand seals, the user can only cover one limb of their body at a time, but they do not need to pay the initial cost of the jutsu.

Name: Doton: Doryuuheki [Earth Release: Earth-Style Wall]
Rank: B
Range: Close [5m] - Wall = [10m x 20m x 2.5m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Can resist all but S-Rank attacks.

Name: Doton: Arijigoku no Jutsu [Earth Release: Antlion Technique]
Rank: B
Range: Medium [15m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: This technique causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Name: Doton: Kouka no Jutsu [Earth Release: Hardening Technique]
Rank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: By utilising earth-based chakra, the user creates an armour of rock that encases their body. The armour can also be used to create extendible weapons to strike a target with. Users can use the armour to alter their physical appearance, akin to a costume and mask, giving themselves a larger physique and different face. However, this technique adds weight to the user, slowing them down.

Name: Doton: Doryuudan [Earth Release: Earth Dragon Bullet]
Rank: B
Range: Mediium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: After creating a mud source, the user creates a dragon-like head to shoot mud balls at an opponent. To be more threatening, the user can combine this technique with a fire technique to make the mug balls become searing hot.

Name: Earth Release: Added-Weight Rock Technique
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then began to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength. This method makes it possible for even a weak person to land a devastating hit. Lasts for 1 post.

Name: Earth Release: Light-Weight Rock Technique
Rank: B
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 3
Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter. The atmosphere, along with their body, can be lightened in order to take flight and increasing their maneuverability. With enough practice, the user can control their flight through the sky with specific bodily movements. However, a consequence of using this technique on oneself or another individual is a decrease in the physical force of the affected person's attacks.

Name: Doton: Doryou Dango [Earth Release: Earth Mausoleum Dumpling]
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: With chakra work and great strength, the user lifts up the verse surface of the Earth. The lump of earth is gigantic, guaranteeing its destructive power; even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at the opponent, flattening nearly everything in its path, or it can be smashed at melee range with much more force.

Name: Doton: Yomi Numa [Earth Release: Swamp of the Underworld]
Rank: A
Range: Medium [25m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Name: Doton: Otoshibuta [Earth Release: Dropping Lid]
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them. A simple but effective technique, that can be use in conjunction with allies.

Name: Doton: Iwagakure no Jutsu [Earth Release: Hiding in Rock Technique]
Rank: A
Range: Far [50m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: This technique allows the user to camouflage themselves with the earth around and move freely through earth surfaces undetected. The user can be detected via sensory, unless they themselves have hid their presence, through the use of sensory skills. The user can also be detected by those possessing Dojutsu designed to see Chakra etc. The technique itself is more about its capabilities, which allows the user to move about undetected.

Name: Doton: Chodoukaku [Earth Release: Moving Earth Core]
Rank: A
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.

Name: Earth Release: Mud Wolves
Rank: A
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: A trap technique that is activated upon coming in contact with the opponent's chakra. The user uses a scroll to lay a trap where mud will shape into wolves that will attack the enemy. Despite being damaged, the wolves will simply reform, keeping the enemy occupied while the user makes a getaway. The only drawback about this technique is that is time-consuming to set up and can allow the opponent to catch up.

Name: Doton: Dosekryuu [Earth Release: Mudslide]
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: The user punches the ground causing the earth to rise underneath them, which releases a wave of dirt. The dirt tends to rise up and buries those caught underneath it. The user can cause damage to an opponent through the debris and the general force of the technique.

Name: Doton: Doryuusou [Earth Release: Earth Flow Spears]
Rank: A
Range: Medium [20m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: This technique lets the user condense mud or stone from the ground and shape it into spikes that protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Name: Earth Release: Rock Shelter
Rank: A
Range: Medium [10m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: The user surrounds themselves with earth, taken from the immediate vicinity and creates a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals. The user can also manipulate the resulting shelter to have openings in it to allow observation of the outside.

Name: Doton: Gouremu no Jutsu [Earth Release: Golem Technique]
Rank: A
Range: Supplementary [Max of 20m from User]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Depending on the user, the golem can be formed instantly. The size of the golem differs depending on use, but it always possesses an ample amount of brute strength. It is very durable, being able to withstand a point-blank explosion. This makes the golem ideal for serving as additional support or simply as a mobile shield.

Name: Iwa no Yoroi [Rock Armor]
Rank: A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: The user flows earth-chakra through their body, absorbing the properties of earth around them to form a skin-deep armour that is transparent and is only visible when light reflects off it. The armour is shown to be able to defend from all forms of blunt-force trauma. At the same time, it enhances the user's strength, allowing them to deliver powerful strikes and break free of restraints. Because this technique works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed.

Name: Earth Release: Earth and Stone Dragon
Rank: A
Range: Far [30m] [Max of 10m Tall]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 13
Description: The user creates a dragon made from the ground to attack the opponent. The dragon itself must always remain connected to the ground.

Name: Doton: Kaido Shoukutsu [Earth Release: Opening Earth Rising Excavation]
Rank: S
Range: Far [30m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 28
Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched in air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. It can force a large number of soldiers hidden underground to resurface all at once. This technique is most proficient when two people use it simultaneously, though a single user can perform a smaller version just as easily.

Name: Earth Release: Mud Body Technique
Rank: S
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 28 + 14 per Post
Description: The user can transform their body into mud. In this form, the user can move around and control mud to a high degree, even more so than the mass of their body.

Name: Doton: Sando no Jutsu [Earth Release: Sandwhich Technique]
Rank: S
Range: Far [100m]
Jutsu Type: Ninjutsu
Elemental Affinity: Doton
Cost: 28
Description: The user creates two enormous rock formations that close in on the opponent(s) from opposing sides with tremendous force, smashing everything caught in between. Each of the formations is capable of dwarfing mountains in size, and each half has half of the symbol for Doton inscribed upon it.
Magma:

Name: Magma Wall
Rank: S Rank
Range: 25M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 28
Description: Sends out a wave of chakra through the ground, which then turns into an almost impenetrable Magma wall by continuing to flow or hardening. The wall is 15M in height and 10M in width, and given the fact that it repairs itself when damaged (only after hardening) or to keep the Magma flowing costs 15CP upkeep.

Name: Magma Dragon
Rank: A at 1. S up to 3.
Range: -
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 13 at A. 28 at S.
Description: The user covers a material in the area with magma, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once.

Name: Magma Dome
Rank: A
Range: 30M
Jutsu Type:
Element Affinity: Magma (Yoton)
Cost: 13
Description: This technique allows the user to encase a large area in a magma dome, thus encasing everything within it.

Name: Ash Stone Seal Technique
Rank: B
Range: 20M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 3
Description: From their mouth, the user spews out a thick cloud of ash that wraps around their target, disabling their movement. By focusing on their chakra after the technique is cast, the user can enhance or maintain the binding properties of the technique.

Name: Crimson Flame
Rank: S Rank
Range: 40M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 28
Description: The user accumulates fire and/or lava chakra in his hand and triggers a series of fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area.

Name: Melting Apparition Technique
Rank: A
Range: 30M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 13
Description: The user manipulates a strong acidic mud flow, even capable of corroding flesh. The user changes chakra inside her body into a powerful acidic fluid that will melt anything and spits out the viscous fluid from her mouth. Both the shape and the amount are determined by her. By spitting it out at short-range the technique's speed increases. By distributing the liquid across a vast range, she creates an acid wall. Anything that touches it will crumble and lose its shape. Should her initial attack miss, a great deal of smoke is created by the effects of the acid, so a follow-up attack can be conducted while the enemy's vision remains obscured. It can even melt chakra-based defences such as the Susanoo.

Name: Quicklime
Rank: A
Range: 25M
Jutsu Type: Ninjutsu
Elemental Affinity: Magma (Yoton)
Cost: 13
Description: This technique makes use of the Lava Release kekkei genkai where the user expels a large quantity of quicklime from their mouth, capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the addition of water to set off the necessary reaction to make the substance harden. This can be easily achieved through the use of a Water Release technique, which can also serve to increase the area covered by the substance, thus further increasing the potential range of the technique.

Name: Rubber Defense
Rank: C
Range: 5M
Jutsu Type: Ninjutsu
Elemental Affinity: Magma (Yoton)
Cost: 1
Description: The user creates a short tube with lava converted into a rubber-like material which can be used to guard against enemy's attacks.

Name: Rubber Ball
Rank: B
Range: 15M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 3
Description: The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact.

Name: Rubber Rope
Rank: C
Range: 5M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 1
Description: The user creates a rope with lava converted into a rubber-like material. It can be used to quickly withdraw an ally of the attack line, being more efficient when combined with a distraction.

Name: Rubber Wall
Rank: A
Range: 25M
Jutsu Type: Ninjutsu
Element Affinity: Magma (Yoton)
Cost: 13
Description: The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier. The wall is 15M high and 10M wide.

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Re: Abella (Iwa)

on Tue Oct 31, 2017 12:57 pm
[approved]Approved![/approved]

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