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Konoha Jōnin
Konoha Jōnin
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Moriyama, Takeshi

on Sat Oct 28, 2017 12:38 pm
Name: Moriyama, Takeshi
Gender: Male
Age: 25
Bloodline: N/A
Village: Mist Missing-Nin
Rank: Rogue [S-Rank]
Specialty:
Genin [Kenjutsu] -> Chuunin [Taijutsu] -> Jounin [Kenjutsu] -> S-Rank [Taijutsu]

Appearance:
Spoiler:

Chakra Capacity: 200
Chakra Regeneration: 8/Post

Affinity:
- Strength - S
- Speed - A
- Endurance - A
- Evasion - B
- Notorious [Granted the title “The Divine Hand” for his swordsmanship]

Element: Raiton


Kenjutsu:



Name: Deflection
Rank: E-S
Range: Melee
Jutsu Type: Kenjutsu
Cost: 1 Chakra per Projectile
Description: A common tactic to combat a swordsman is to utilize ranged weapons. Knowing this, Takeshi has mastered the ability of deflecting projectiles to the point that he is nearly untouchable by such weapons. Shuriken, Kunai, Arrows, it doesn’t matter. More importantly, his expertise in this skill allows him to redirect these weapons back towards their owner, or other enemies with relative ease.
- Each rank of this jutsu allows for a higher amount of deflected projectiles:
E - 1
D - 5
C - 10
B - 15
A - 25
S - 35



Name: Phantom Strike
Rank: A
Range: Melee Range
Jutsu Type: Kenjutsu
Cost: 20 Chakra
Description: Takeshi’s sheer speed grants him the ability to perform a phantom strike, attacks can be effortlessly feinted to leave an afterimage, hiding the true attack. Even those with some form of enhanced perception can have trouble keeping up.



Name: Chakra Flow
Rank: A
Range: Melee Range
Jutsu Type: Kenjutsu
Cost: 10 Chakra Upkeep
Description: Derived from an ability similar to the one shown by the samurai in the Land of Iron, Takeshi enhances the cutting power of his blade by channeling chakra along the blade, becoming visible to the naked eye. This specific version enhances the cutting power and induces numbness due to his affinity with lightning.



Name: Battle Sense
Rank: A
Range: Supplementary
Jutsu Type: Passive - Enhanced Perception
Cost: 10 Chakra Upkeep
Description: In battle, Takeshi can fall into a trance of pure focus. Allowing him to perceive the most minute of details of his opponents attacks. Having fought so many battles, he can notice tells and predict moves that an enemy might attempt. All his senses work at their peak. This focus is one of the main reasons he has become such a force to be reckoned with.



Name: Riposte
Rank: E-S
Range: Melee
Jutsu Type: Kenjutsu
Cost: Rank x 5
Description: By unbalancing an opponent with a well timed parry, Takeshi is able to take the offensive and attack an opponent in an instant. This counter strike is particularly difficult to defend against, and can be substituted with other kenjutsu attacks to further confuse his opponents.



Name: Hidden Edge
Rank: B
Range: 5m
Jutsu Type: Kenjutsu
Cost: 10 Chakra
Description: By imbuing chakra in the edge of his blade, Takeshi is able to extend its reach up to five meters during a swing. The extra length is hard to see, appearing as a shimmering of chakra as it extends from the blade.



Name: Flying Revolving Sword
Rank: C
Cost: 5
Range: 0-30M
Description: The wielder throws a sword at the opponent, dealing damage as it spins towards them. If the weapon gets stuck on something in its path, the person can stand on it almost as if they teleported, but it was merely timing, aim, and enhanced speed. The force behind the throw is so great that very little could be done to stop the blade from it's path, though it's simple to avoid.



Name: Chakra Shockwave Slash
Rank: C
Cost: 9
Range: 0-10M
Description: The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.



Name: Dancing Blade Risk
Rank: C
Cost: 9
Range: 0-10M
Description: The user performs a quick dash towards an opponent with chakra enhanced speed, slashing them once while drawing their sword. Using the Iado style makes this attack much faster than normal in addition to the extra momentum given by the dash itself.



Name: Rupture
Rank: B
Cost: 10
Range: 0-5M
Description: The user violently swings their chakra-enhanced sword with the intention of striking an approaching opponent, releasing a wave of chakra to cut a target.



Name: Flash
Rank: B
Cost: 15
Range: 0-20M
Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung.



Name: Iai Beheading
Rank: A
Cost: 25
Range: Melee
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately re-sheathing the blade afterwards. This strike has been shown to powerful enough to cut cleanly through an A-Ranked summon in one stroke.

The Eight Gates:

Name: Kaimon
Rank: C
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 8 (2 Upkeep)
Description: Located in the Brain, releases the restraints of the muscles, dramatically increasing the user's strength. Their strength increases by 3x, and they can use Front Lotus.

Name: Front Lotus
Rank: B
Range: Close [0-5m]
Jutsu Type: Taijutsu
Cost: 12
Description: After launching the target into the air and subdueing their movements (usually through the use of bandages or wire), the user spins themself and the target rapidly, driving them into the ground head-first. This can only be used once for each open gate, per thread.

Name: Kyūmon
Rank: C
Range: Supplementary
Jutsu Type: Taijutsu
Cost: - (4 Upkeep)
Description: Located in the Brain, temporarily re-energizes the user's body, restoring 50% of their stamina and restoring 10 CP.

Name: Seimon
Rank: B
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 10 (6 Upkeep)
Description: Located on the Spinal Cord, this gate increases blood flow and causes the user's skin to turn red. They strength is further increased by .5x, and they can use Reverse Lotus.

Name: Reverse Lotus
Rank: A
Range: Close [0-5m]
Jutsu Type: Taijutsu
Cost: 20
Description: The user launches the target into the air and then jumps after them, striking them quickly in the pattern of a triangle and then hits them with one arm and one foot, sending the target crashing into the ground for three times. This can only be performed twice per thread.

Name: Shōmon
Rank: B
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 15 (8 Upkeep)
Description: Located on the Spinal Cord, dramatically increases the user's Speed and further increases the user's Strength, to 3x and 4x total, respectively.

Name: Tomon
Rank: A
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 20 (10 Upkeep)
Description: Located in the Abdomen, further increases the user's Speed and Strength to 4x and 5x total, respectively.

Name: Reverse Swallow Strike
Rank: A
Range: 10m
Jutsu Type: Kenjutsu
Cost: 20
Description: Utilizing the extra speed and strength from the fifth gate, the user will rush forward towards their target, attacking with three incredibly quick strikes from different directions. They are executed with such speed that they cannot be told apart, effectively trapping a targeted foe between the simultaneous strikes

Name: Keimon
Rank: A
Range: Supplementary
Jutsu Type: Taijutsu
Cost: 25 (12 Upkeep)
Description: Located in the Stomach, even further increases the user's Speed to 5x, can cause nearby water bodies to vortex around the user, and allows the user to perform the Morning Peacock.

Name: Morning Peacock
Rank: S
Range: Close [0-5m]
Jutsu Type: Taijutsu
Cost: 35
Description: The user will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then punches his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once this is finished, his opponent will fall back to the ground, covered in the attack's aura. This can only be performed once per thread.

Name: Kyōmon
Rank: S
Range: Supplementary
Jutsu Type: Taijutsu
Elemental Affinity: -
Cost: 35 (15 Upkeep)
Description: Located below the stomach, this gate releases almost all of the user's physical potential, causing them to secret blue sweat from every inch of their body which immediately evaporate due to their own heat energy, creating an aura which people mistake as a chakra coating. This gate brings the user's Speed and Strength to a total of 7.5x their normal rates, and causes constant massive pain to the user as their muscle fibres are stretched and ripped. This gate can only stay open for a maximum of 7 posts in a thread, after which the user reverts to Keimon.

Name: Midnight Dragon
Rank: S
Range: 50m
Jutsu Type: Taijutsu/Kenjutsu
Elemental Affinity: -
Cost: 40
Description: An ability available in the seventh gate release stage, created and mastered by Takeshi himself. Beginning the attack by sheathing his blade, he will crouch into a low stance before rushing forward with immense speed while striking with two crossing diagonal strikes. Once the fifty meters is up, the user will come to a halt to sheath their blade. As the come to a stop, a surge of chakra in the shape of a dragon's head will consume everything in it’s path, burning or in some cases completely disintegrating those caught in it’s path, stopping to dissipate around the user.
- One Use Per Thread

Other Techniques:

All Academy Jutsu are known


Name: Kai
Rank:: C - S
Cost:: 5 - 39
Type:: Gen
Description:: Kai, or Release, basically allows the user to disrupt their own chakra flow to the point of breaking Genjutsu placed on them, assuming they can even realize they are in one, however this is still limited by the users own chakra pool and chakra control. It is also noted that Users who do not have Genjutsu training can only break Genjutsu one rank below their own level (Jonin could break B Genjutsu using this or A if they had Gen 1 and S if they had Gen2.) The cost required to break through a genjutsu is proportional to the amount of chakra used to place the genjutsu in the first place.



Name: Body Flicker
Type: Taijutsu
Rank: D
Cost: 3
Range: 0-15m per use
Effect: By generating chakra into the feet, similar in how one walks on water or a tree, the ninja uses this energy to propel himself forward as he runs, causing them to move faster than usual, and to the untrained eye, making them appear as if they've disappeared. The technique was named so because of the sound made when the user moves at this high speed, and because the enemy can move at such speed when properly trained, that they can move from one spot to another in a blink of the eye. Costs additional Chakra to perform Multiple movements

Equipment:

- 20x Shuriken
- 20x Kunai
- 5x Explosive Tag
- Onimaru (Katana) - A sword designed to withstand the sheer power behind Takeshi's strikes, well made if not a little plain.
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Ninja Scrolls ADMINISTRATOR
Ninja Scrolls ADMINISTRATOR
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Re: Moriyama, Takeshi

on Sun Oct 29, 2017 12:05 am
[approved]Approved![/approved]

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